Remnant II

Remnant II

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almo2001 Nov 17, 2023 @ 6:04pm
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Game developer here:
I know it's a hassle, but it would really be nice if you optimized your steam archive chunk sizes. We just got a half gig patch that requires writing 72 gig to storage. Makes patch times pretty long when they don't have to be. :)
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Showing 16-22 of 22 comments
almo2001 Nov 21, 2023 @ 6:05pm 
Originally posted by Flip_Light:
A number of unreal games have similar issues, js. I'm not sure there's much they can do about it.

I have direct experience with an Unreal project that had this issue, and it was fixed by changing the chunk sizes when packaging. I wasn't involved as I was a game designer instead of a programmer by that time, but I would be very surprised if Unreal 5 broke this. :)
Flip_Light Nov 21, 2023 @ 6:16pm 
Originally posted by almo2001:
Originally posted by Flip_Light:
A number of unreal games have similar issues, js. I'm not sure there's much they can do about it.

I have direct experience with an Unreal project that had this issue, and it was fixed by changing the chunk sizes when packaging. I wasn't involved as I was a game designer instead of a programmer by that time, but I would be very surprised if Unreal 5 broke this. :)

I wouldn't be because unreal 5 has changed a LOT of stuff, even down to programming basic inputs. But I don't know enough about the engine as a whole to fully speak on it. Just food for thought.
Baphomeat Nov 21, 2023 @ 6:31pm 
This whole thread is a "Tell me you know nothing about game development without telling me you know nothing about game development".

I don't care that OP is a 'game developer' clearly this whole thread has 0 understanding of how Unreal works... this has been an issue for years... Gunfire is a small team not some huge company so the manpower needed to fix this issue isn't really worth the cost to fix it.
Neyreyan_Youtube Nov 22, 2023 @ 1:22am 
Originally posted by Baphomeat:
This whole thread is a "Tell me you know nothing about game development without telling me you know nothing about game development".

I don't care that OP is a 'game developer' clearly this whole thread has 0 understanding of how Unreal works... this has been an issue for years... Gunfire is a small team not some huge company so the manpower needed to fix this issue isn't really worth the cost to fix it.
gunfire games has 82 employes and are making games for about 15 years, they made the darksiders series, some worked in hunt showdown and some other cool stuff. While the employees might have changed or they had another studio name, they are still some of the best and most experienced devs in gaming.
That's probably why i don't give them excuses like "small studio" or "they made a mistake".
Last edited by Neyreyan_Youtube; Nov 22, 2023 @ 1:22am
onasha Nov 22, 2023 @ 9:36am 
I feel like this always goes through the same discussion. Unreal comes with a built in patching method for development so it can work on, "any platform" but scrolling the unreal dev forums for a moment and you'll find pinned posts from Unreal telling devs that after development it is highly recommended to build your own framework for patching. Unreal themselves say this isn't the best method its just the built in easy one they ship.

Thread from Atomic Heart where someone covers most of this with links:
https://steamcommunity.com/app/668580/discussions/0/3816284554963179337/
almo2001 Nov 25, 2023 @ 3:30pm 
Originally posted by onasha:
I feel like this always goes through the same discussion. Unreal comes with a built in patching method for development so it can work on, "any platform" but scrolling the unreal dev forums for a moment and you'll find pinned posts from Unreal telling devs that after development it is highly recommended to build your own framework for patching. Unreal themselves say this isn't the best method its just the built in easy one they ship.

Thread from Atomic Heart where someone covers most of this with links:
https://steamcommunity.com/app/668580/discussions/0/3816284554963179337/

Ok that makes a lot of sense; that it's something developers have to implement. Unlikely there would be a one-size-fits-all solution. Thanks for the info!
Sp3tzn4z Nov 25, 2023 @ 5:01pm 
Originally posted by Baphomeat:
This whole thread is a "Tell me you know nothing about game development without telling me you know nothing about game development".

I don't care that OP is a 'game developer' clearly this whole thread has 0 understanding of how Unreal works... this has been an issue for years... Gunfire is a small team not some huge company so the manpower needed to fix this issue isn't really worth the cost to fix it.

Whether or not it's an Unreal Engine problem, a company could still come up with a different solution and use it in future projects, they could even sell it to other companies. And Gunfire isn't that small, a better argument would be that it's not the type of software they develop and that they lack the expertise to develop such software.
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Date Posted: Nov 17, 2023 @ 6:04pm
Posts: 22