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I wouldn't want him to be faster or to hit harder really, faster would just make it near impossible to react to the teleport except relying on sound alone, and that ain't something most players can do.
Hitting harder would just be the easiest possible band-aid fix, and that's just lazy.
I feel like adding a few more things to the fight would be more interesting.
My biggest complaint is how grueling the fight can be. I'm sure walking in to him the next time understanding the fight more I won't need to see 7 waves of Dran, but damn, dude summoned the whole village over a single attempt.
However i bet it wont be any different in apoc as im still killing Dran easily with eruption atm
1) The axe breaks from 2-3 slam and root takes hold of him, turning OTK and the dran he summons into the infested monsters
or
2) Drops axe from player breaking it 2-3 times, and the arena is set on fire as the Red prince arrives to help OTK up from the ground
He is my favourite boss in the game because of the voice acting, the lore, story and the fight.
he actually has 3 rewards that tie to the lore wich is great
He.........heals?????
When?
HOW??
Problem is that the slam and any shockwaves he does, is easily rolled through, even from point blank into the hammer
The freaking enemies, even their physical attacks could kill me in two hits, but I can tank an elite and OTK no problem. Go figure.
I disagree with the more damage. That is always the lazy option. Give him more combos/mix ups, now suddenly he will do more damage, but in a way that is more mechanically enjoyable and especially will not feel like just added cheap damage