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Attack committing is an interesting point. While yes, the Dark Souls games are committing, most souls-likes I've played are actually non-committing (Including the Remnant games). The former rewards timing, while the latter rewards reacting.
It's also a funny thing to bring up, since it seems to be a major problem some people had with Elden Ring. Since many of the bosses had very long combos, people took issue with waiting for them to finish so they could fight back. Non-committing games don't have that problem, which is probably why they are in the majority (I think, that's not a statement that can be easily confirmed as fact).
Shocker. The game commonly described as "Souls with guns" is designed around ranged combat. Admittedly, people do wish a "True Melee" run of the game was possible, but that would limit the design space of bosses.
What else do you think a souls-like needs? Remnant 2 also has dodge rolls, stamina, a loot-first progression system, the same upgrade system for said loot, secret walls, a trash-strong-boss enemy design philosophy... And that's just stuff I can name off the top of my head. I would argue it's far more souls-like than many other games that also justifiably claim the genre.
Same goes for explosive builds. A lot of them have medium range at best and can not reach certain bosses. But here you do have some ranged options too you can rely on for these bosses but it could have been much cleaner too.
The fact melee is trash is either cuz the devs simply didnt want it to be good or cuz they lack the creativity to implement it in a balanced way.
Melee is, like in RftA, an extra ( worth mentioning that if the melee weapon the player is using also conjures projectiles, one may consider doing ranged bosses with "that specific melee weapon" ).
The game will become lot closer to Remnant 1 where majority of bosses are melee-able.
And what would those soulslikes be? I'm basing my comment around Elden Ring and my limited experience with DS1 and Lies of P. And yeah, committing and long attacks is what made me hate Elden Ring.
If they're not designed around traditional souls combat, then they're not souls bosses. Souls with guns and no melee is like a train with wings and no wheels.
You don't play souls games for the stamina bar or invisible walls. You play it for the type of combat Remnant 2 distinctly lacks and it's what differentiates people who like souls games from those that don't. If I for one moment believed that either game is a souls-like, I wouldn't have played them.
Then from Chronos developed to Remnant 1, then from Remnant 1 to Remnant 2.
Basically comparing between a bird and a chicken.