Remnant II

Remnant II

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Viper Aug 15, 2023 @ 2:01pm
Is the Alchemist any good
Just got it.I have been playing Medic/ Handler which seems kind of OP.
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Showing 1-8 of 8 comments
gl00m? Aug 15, 2023 @ 2:02pm 
yea use items
adobo Aug 15, 2023 @ 2:04pm 
Alchemist prime perk lets you have 4 concoctions active which is like having 4 extra rings.
Viper Aug 15, 2023 @ 2:05pm 
Cool ... I will have to start leveling him.
Jay_square Aug 15, 2023 @ 2:42pm 
if you like being a drug addict then yea, alchemist is great.
wear the feast ring for 5 buffs. I think the bug where you can stack like 10+ concoctions still works.
Sgt.JESUS Aug 15, 2023 @ 2:48pm 
Gotta have some money though, those things are expensive, and there is a ring at the glutton event in losom that adds another concoction, so you could be running around with 2.5k every two hours build.
Captain Furious Aug 15, 2023 @ 3:33pm 
Originally posted by majikero:
Alchemist prime perk lets you have 4 concoctions active which is like having 4 extra rings.

Concoctions are temporary and aren’t free
Shoah Kahn Aug 15, 2023 @ 3:44pm 
I'm running Alchemist + Explorer, and I find the dynamic has far more utility than, say, Archon + Healer did. The Alchemist can heal and revive players from range, as well have x3 buffs active at once; while, the explorer gets the speed perk and speed boost skill (can be a life-saver). I find focusing on skill generation with this duo provides heals and speed boosts every 30~60 seconds... Which is likely why they placed an artificial, 180-second cap on the revive ability that's attached to the Alchemist's healing vial.

What I'm noticing with the current build of the game, is that the active / non-passive skills are all but a waste of time (Archon's "Storm" skill has even been nerfed, for some asinine reason) -- given that the game scales enemy HP with its character level difficulty scaling. Conversely, the passives are unaffected by game difficulty scaling, and can have a character build fashioned around them as such.

My advice for GFG is to buff all active skills, so that they are worth the risk in using them. Using the Archon's "Storm" skill as an example, it's wholly gimmicky and renders the players OHKO vulnerable whist in said form; even the "shield" is next to useless at only 50% damage reduction... Heck, I've even by killed while in the """invulnerable""" Blink animation! 😂 As it stands, the active skills are the most attractive when a player is new to the game; the passives are the only char. build path for anyone who wants to optimise their effctiveness.
Atma Aug 15, 2023 @ 4:11pm 
Originally posted by Captain Furious:
Originally posted by majikero:
Alchemist prime perk lets you have 4 concoctions active which is like having 4 extra rings.

Concoctions are temporary and aren’t free

Sure but they last 2 hours and persist through death and what are you really spending all that scrap on once you're at mid-to-endgame anyway?
Last edited by Atma; Aug 15, 2023 @ 4:11pm
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Date Posted: Aug 15, 2023 @ 2:01pm
Posts: 8