Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
first clear the cube in front of you. Once you have done this, you can stay in the initial area relatively safe, long as you remember to shoot down the orbs from time to time while working on the rest. The cube on the initial area has a very easy to dodge pattern as long as it doesn't sneak on you.
While on the initial area you can clear out all of the floating cubes easily. You can also break a couple of the crystals on the area to the right of the start, let's call this "second area".
Once you've cleared the first area, go to the second. First clear the cube that's immediately at the entrance, and then the one further back.
The "third area" is on the other side of the second, straight and to the left. Be mindful about the second block of the second area, as it can corner and squish you, so don't go to the very end of it if you can avoid it.
Before going into the third area, one of the crystals of the first cube there will only be shootable when it's the closest to the second area, so clear that one first.
Advancing through the third area, you should be able to have access to all the crystals on the two cubes there. Just stay on the side you accessed the area from, don't roll past them, as the final cube also has one crystal that can only be accessed from that side.
With that you should be good.
In addition to this, consider you can hit 80% of the cubes from your starting zone, easily avoiding the cube.