Remnant II

Remnant II

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SilverLight Aug 12, 2023 @ 10:48am
What determines whether or not Amplitude affects something?
I'm having a really difficult time figuring out what Amplitude's deal is. The trait is supposed to increase your AoEs by 5% per rank, alright that's solid. Capping at a 50% increase in AoE, that's a solid boost.

But it doesn't appear to affect skill AoEs, or mod AoEs. At the very least, the tooltips don't update, but it seems like the actual areas stay the same size. But the tooltips do change for certain weapons, and for some mods that can't be switched out (Sagittarius, Meridian, Labyrinth Staff for examples).

Is this just a tooltip error? Is this a bug in the trait design where it's applying to certain abilities and not others? It doesn't seem to be tied to the key text of "AoE" because Sagittarius doesn't say AoE in Starfall's tooltip but it's definitely getting the boost. I was hoping this would work with most mods, maybe certain skills, and that doesn't appear to be the case.
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Showing 1-15 of 23 comments
Jack Blastem Aug 12, 2023 @ 11:15am 
It turns FireStorm in to a section of the map. OP as ♥♥♥♥.
SilverLight Aug 12, 2023 @ 9:25pm 
That's cool and all, but I really want to know if there's supposed to be some sort of indicator for what can/can't benefit from Amplitude, or if it's just supposed affect more abilities and it's bugged. The trait doesn't specify anything about what AoEs will get the boost, just "Increase AoE Size by [5%/rank]"

Are there some mods that are supposed to benefit and others that aren't? Are there default weapon traits that should or should not benefit? Are there skills that should or should not be affected? There's literally no indication, and not even the phrasing of "AoE Size" gives a hint when some things affected by it do not have "AoE" in the tooltip anywhere.
Copy & Cat Aug 12, 2023 @ 9:26pm 
Similar to rings that increase gun range, there is no change on in game stat for you to know what got it and what didnt so it's at the current state a lot of guess work, assume if it works like a bomb it will be bigger
Handbanana Aug 12, 2023 @ 9:29pm 
Originally posted by SilverLight:
That's cool and all, but I really want to know if there's supposed to be some sort of indicator for what can/can't benefit from Amplitude, or if it's just supposed affect more abilities and it's bugged. The trait doesn't specify anything about what AoEs will get the boost, just "Increase AoE Size by [5%/rank]"

Are there some mods that are supposed to benefit and others that aren't? Are there default weapon traits that should or should not benefit? Are there skills that should or should not be affected? There's literally no indication, and not even the phrasing of "AoE Size" gives a hint when some things affected by it do not have "AoE" in the tooltip anywhere.

The tooltips do change when you put points in the trait. Generally anything that has AOE aspect has worked with it. It increased the range of jumps on Engima and the area of the explosions from lighting debuff. It makes firestorm hilariously large. It increases the area of tremor although the graphic doesn't match. Is there a specific skill it doesn't work on that you think it should?
SilverLight Aug 12, 2023 @ 10:01pm 
Originally posted by Handbanana:
The tooltips do change when you put points in the trait. Generally anything that has AOE aspect has worked with it. It increased the range of jumps on Engima and the area of the explosions from lighting debuff. It makes firestorm hilariously large. It increases the area of tremor although the graphic doesn't match. Is there a specific skill it doesn't work on that you think it should?
I've been confused because there seems to be no pattern on what does or doesn't get affected by Amplitude.
Currently, I don't have many mods to compare for it, but none of my equippable mods (Scrap Shot, Soulbinder, Time Lapse, Voltaic Rondure) indicate any change to their area of effect when equipped. Yeah, this solo run character isn't very far and doesn't have a lot yet, but my medic from the group game just got the trait and hasn't sunk many points into it yet.

Speaking of which, I checked this Handler/Hunter across all of their skills, and also swapped between Challenger and Medic just to check. None of the skills that mention area of effect or aura are affected by the boost, except Medic's entire suite gets the AoE increase. Going to enjoy that with Medic, and I'll be double-checking the heal grenade to see if that benefits or not later. I will grant, I can understand not boosting aura AoE in the case of Hunter's base skill, that level of wall hacks could be hilariously busted.

The part that's tripping me up is that all of the special weapons that have anything to do with AoE are benefiting. Enigma, Meridian, Sagittarius, even the Labyrinth Staff charge attack gets the increase. Cube Gun is the first exception, and it's also the one that doesn't mention a size, radius, or AoE for its mod.

It's not so much that I want it to affect something that doesn't appear to be getting the boost, more that I'm unsure of whether this is intended or a really weird bug. It doesn't seem to care whether the effect is an instant blast (Lab Staff, Meridian), a stable zone of effect (Sagittarius), or an AoE maintained by the player (Enigma), some things do benefit and others don't, and I can't find rhyme nor reason why.
Parzimav Aug 12, 2023 @ 10:08pm 
use star shot pistol, use the mod and try to shoot it like 50ft away from u and see yourself and your teammates die within the perimeter lol
Sneaky⸸Blunders Aug 13, 2023 @ 4:16am 
Originally posted by Handbanana:
Originally posted by SilverLight:
That's cool and all, but I really want to know if there's supposed to be some sort of indicator for what can/can't benefit from Amplitude, or if it's just supposed affect more abilities and it's bugged. The trait doesn't specify anything about what AoEs will get the boost, just "Increase AoE Size by [5%/rank]"

Are there some mods that are supposed to benefit and others that aren't? Are there default weapon traits that should or should not benefit? Are there skills that should or should not be affected? There's literally no indication, and not even the phrasing of "AoE Size" gives a hint when some things affected by it do not have "AoE" in the tooltip anywhere.

The tooltips do change when you put points in the trait. Generally anything that has AOE aspect has worked with it. It increased the range of jumps on Engima and the area of the explosions from lighting debuff. It makes firestorm hilariously large. It increases the area of tremor although the graphic doesn't match. Is there a specific skill it doesn't work on that you think it should?
My assumption was anything skill related or mod related with white text that is in meters(m) can be affected by AOE, or what else would that be for? This has not been the case

Originally posted by Handbanana:
Originally posted by SilverLight:
That's cool and all, but I really want to know if there's supposed to be some sort of indicator for what can/can't benefit from Amplitude, or if it's just supposed affect more abilities and it's bugged. The trait doesn't specify anything about what AoEs will get the boost, just "Increase AoE Size by [5%/rank]"

Are there some mods that are supposed to benefit and others that aren't? Are there default weapon traits that should or should not benefit? Are there skills that should or should not be affected? There's literally no indication, and not even the phrasing of "AoE Size" gives a hint when some things affected by it do not have "AoE" in the tooltip anywhere.

The tooltips do change when you put points in the trait. Generally anything that has AOE aspect has worked with it. It increased the range of jumps on Engima and the area of the explosions from lighting debuff. It makes firestorm hilariously large. It increases the area of tremor although the graphic doesn't match. Is there a specific skill it doesn't work on that you think it should?

My assumption was anything skill related or mod related with white text that is in meters(m) can be affected by AOE, or what else would that be for? This has not been the case in multiple testings. I will have to go back through and re look at the ones that didn't scale it, but multiple did not increase.
NoWayi Aug 13, 2023 @ 6:30am 
i just give a test with scap shot and the tooltip does update with the aura +50% resonance or whatever the trait called, the thing is that i did not see it visually be larger, the only time i did actually see larger aoe while i had both +50% aoe and 50% aura, but none of them alone made it actually working (visually larger), if i would have to guess its probably bugged, it probably supposed to be only AOE
Kaitto Aug 13, 2023 @ 7:08am 
I've got max Amplitude with Meridian and the grenades pretty much kill everything in the room, same as the rockets, so much that even if you're far away, you're sometimes shot with your own explosives.
SilverLight Aug 13, 2023 @ 12:35pm 
Originally posted by Kaitto:
I've got max Amplitude with Meridian and the grenades pretty much kill everything in the room, same as the rockets, so much that even if you're far away, you're sometimes shot with your own explosives.
Yeah, Amplitude definitely affects Meridian, I noted as much on my own, and that's pretty cool. Extra big grenades and rockets feel great, worth changing up my build.
Originally posted by NoWayi:
i just give a test with scap shot and the tooltip does update with the aura +50% resonance or whatever the trait called, the thing is that i did not see it visually be larger, the only time i did actually see larger aoe while i had both +50% aoe and 50% aura, but none of them alone made it actually working (visually larger), if i would have to guess its probably bugged, it probably supposed to be only AOE
Wait...Scrap Shot is being affected by Resonance? That's really weird. I thought the purpose of Resonance was affecting beneficial aura AoE.

Now I'm starting to think this is a bug, if that's the case. I need to access that trait and experiment further.
Last edited by SilverLight; Aug 13, 2023 @ 12:35pm
Shiroe (cortana) Aug 13, 2023 @ 12:40pm 
yeah........
this trait on meridian and firestorm is humongous...
i dont know how many times i killed myself bcoz of it :D
BushudoDragon Aug 13, 2023 @ 12:55pm 
amplitude only affects aoe's, theres a separate trait that boosts auras. think things like the buff range on the handlers doggo.
SilverLight Aug 13, 2023 @ 2:05pm 
Originally posted by BushudoDragon:
amplitude only affects aoe's, theres a separate trait that boosts auras. think things like the buff range on the handlers doggo.
Yes, but as I've gradually deduced over the course of this thread, the game fails to make a proper distinction as to what constitutes an Aura or an AoE. Assuming that the comment about Scrap Shot benefiting from Resonance is accurate, that defies the typical lines between AoE and Aura. An Aura, typically, is attached to something or someone, like the Handler's team perk that boosts move speed and makes sure allies at least can keep pace within 10m of the character. I've seen some games make static objects hold auras, but I haven't seen a game call a lasting AoE an "Aura" before.

This entire thing would be much easier to understand if the tooltips just had tags attached to the abilities that told the player "this is an AoE" or "this is an Aura." At that point, the only conversation to have would be whether certain abilities should be tagged as one or the other for consistency in terminology.
BushudoDragon Aug 13, 2023 @ 2:09pm 
i definitely agree, they certainly make it difficult to tell what affects what.
Handbanana Aug 13, 2023 @ 2:43pm 
Originally posted by NoWayi:
i just give a test with scap shot and the tooltip does update with the aura +50% resonance or whatever the trait called, the thing is that i did not see it visually be larger, the only time i did actually see larger aoe while i had both +50% aoe and 50% aura, but none of them alone made it actually working (visually larger), if i would have to guess its probably bugged, it probably supposed to be only AOE

Yea it works its just the graphic doesn't scale fully on each skill.
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Date Posted: Aug 12, 2023 @ 10:48am
Posts: 23