Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Are there some mods that are supposed to benefit and others that aren't? Are there default weapon traits that should or should not benefit? Are there skills that should or should not be affected? There's literally no indication, and not even the phrasing of "AoE Size" gives a hint when some things affected by it do not have "AoE" in the tooltip anywhere.
The tooltips do change when you put points in the trait. Generally anything that has AOE aspect has worked with it. It increased the range of jumps on Engima and the area of the explosions from lighting debuff. It makes firestorm hilariously large. It increases the area of tremor although the graphic doesn't match. Is there a specific skill it doesn't work on that you think it should?
Currently, I don't have many mods to compare for it, but none of my equippable mods (Scrap Shot, Soulbinder, Time Lapse, Voltaic Rondure) indicate any change to their area of effect when equipped. Yeah, this solo run character isn't very far and doesn't have a lot yet, but my medic from the group game just got the trait and hasn't sunk many points into it yet.
Speaking of which, I checked this Handler/Hunter across all of their skills, and also swapped between Challenger and Medic just to check. None of the skills that mention area of effect or aura are affected by the boost, except Medic's entire suite gets the AoE increase. Going to enjoy that with Medic, and I'll be double-checking the heal grenade to see if that benefits or not later. I will grant, I can understand not boosting aura AoE in the case of Hunter's base skill, that level of wall hacks could be hilariously busted.
The part that's tripping me up is that all of the special weapons that have anything to do with AoE are benefiting. Enigma, Meridian, Sagittarius, even the Labyrinth Staff charge attack gets the increase. Cube Gun is the first exception, and it's also the one that doesn't mention a size, radius, or AoE for its mod.
It's not so much that I want it to affect something that doesn't appear to be getting the boost, more that I'm unsure of whether this is intended or a really weird bug. It doesn't seem to care whether the effect is an instant blast (Lab Staff, Meridian), a stable zone of effect (Sagittarius), or an AoE maintained by the player (Enigma), some things do benefit and others don't, and I can't find rhyme nor reason why.
Wait...Scrap Shot is being affected by Resonance? That's really weird. I thought the purpose of Resonance was affecting beneficial aura AoE.
Now I'm starting to think this is a bug, if that's the case. I need to access that trait and experiment further.
this trait on meridian and firestorm is humongous...
i dont know how many times i killed myself bcoz of it :D
This entire thing would be much easier to understand if the tooltips just had tags attached to the abilities that told the player "this is an AoE" or "this is an Aura." At that point, the only conversation to have would be whether certain abilities should be tagged as one or the other for consistency in terminology.
Yea it works its just the graphic doesn't scale fully on each skill.