Remnant II

Remnant II

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brunolm Aug 11, 2023 @ 9:54am
How can I test or calculate my damage with Bleed?
I watched a super high damage bow video (without bleed) https://youtu.be/MprBGXrXis4?t=506

In this build it's easy to test the DPS on the dummies in Ward 13.

I have an idea for a build, but I can't test it because dummies in Ward 13 don't bleed.

I wanted to know how I can calculate the damage from my build.

The idea is:

- Twisted Wounds: +20% dmg (bleeding)
- Ravager's mark: +20% / +30% dmg (bleeding)
- Stone of Expanse: +12% dmg
- Zania's Malice: +10% / +20% / +30% dmg
- Ring of Flawed Beauty: +25% dmg
- Mythic Ranged Damage: +10% dmg
- Solid Weakspot Damage: +3.814% dmg
- S.H.A.R.K. - 7% / 14% / 21% / 28% / 35%

Total damage modifier: 107.814% ~ 165.814%

Bow Sagittarius +10: 294 dmg (+115% dmg) (total 222.814% ~ 280.814% ?)

But what's the "base damage" or what's the formula to calculate what's the damage I'd be dealing to dummies if they bled?
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brunolm Aug 11, 2023 @ 11:24am 
# WARNING: this is probably wrong in the final formulas

I've been playing around, and I think I figured out some of the basics.

Base damage = Weapon Damage

Class: Hunter / Invader

1. Base scenario: no equips, Sagittarius +10 (294 damage)

Hit against dummy (non weakspot) = 412 damage

`base damage * (1 + damage modifiers + ranged damage modifiers)`

`294 * (1 + 0 + 0.4(hunter)) = 411.6`

2. Ring with 7% extra damage

Hit against dummy (non weakspot) = 432

`294 * (1 + 0.07 + 0.4) = 432.18`

3. No rings, Testing weakspot

Hit against dummy (weakspot) = 947

The previous formula makes sense, but now we augment the formula with Weakspot damage

`base damage * (1 + damage modifiers + ranged damage modifiers) * (1 + weakspot modifiers)`

`294 * (1 + 0.4) * (1 + 0.15(hunter) + 1.15) = 946.68`

4. weakspot damage +25% ring

Hit against dummy (weakspot) = 1050

`294 * (1 + 0.4) * (1 + 0.15 + 1.15 + 0.25) = 1049.58`

5. testing crit, no items, non weakspot

Hit against dummy (non weakspot, crit) = 617

`base damage * (1 + damage modifiers + ranged damage modifiers) * (1 + weakspot modifiers) * (1 + crit damage)`

`294 * (1 + 0.4) * (1 + 0) * (1 + 0.5) = 617.4`

---

# Warning, this is probably wrong

From the tested scenarios above, I'd assume there are 3 multiplicative damages (base, crit, weakspot).

So, the max damage with that set would be something like:

`294 * (1 + 0.5(H.Shroud) + 0.4 + 0.2(Twisted) + 0.3(Ravager) + 0.06(S.Expanse) + 0.1(relic) + 0.35(Shark)) * (1 + 0.15 + 1.15(bow) + 0.3(Zania) + 0.25(FlawedB) + 0.03814(relic)) * (1 + 0.5(crit)) = 3706.3789434`

Without Hunter Shroud `3069.5440734`
Without H.S. and Crit `2046.3627156`
Without bleed and above `1621.8061356`

I'm sure there's something wrong with the formula, maybe Bleeding damage applies differently or there's something else wrong here.

I'm sure I have already dealt like ~7k damage before in a single shot.
brunolm Aug 11, 2023 @ 11:46am 
Update: It seems that a perfectly charged shot is actually a MULTIPLICATIVE 70% damage.

So 3706.3789434 goes up to 6300.84420378 which is more in line with my experience.
Toshio Aug 11, 2023 @ 11:58am 
1. There is no way to test bleed dmg fair, same as some other buffs. Just go and try on same boss diffirent builds.
2. Video is "fake". Or better say - this dude is a cheater. Cos no, prince have way more hp, you can't do dat dmg with dat build in general (it is like 1/2 of that at best). Also on apoc red prince has 3 buffs, not two... Also on keula you can see, that tentackles always spawn only in front oh him... etc. He modded game and probably ignore enemy armor.
brunolm Aug 11, 2023 @ 12:28pm 
1. yeah, that sucks :/

2. I don't know about the boss fights, but the build is certainly not fake, I tested it myself. I ~3k damage per arrow on a dummy (weakspot). With the mod active that's 6k+ damage per charged shot
Last edited by brunolm; Aug 11, 2023 @ 12:29pm
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Date Posted: Aug 11, 2023 @ 9:54am
Posts: 4