Remnant II

Remnant II

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Jinx Aug 10, 2023 @ 11:39pm
Really want to see blocking in addition to dodging.
Okay there are some cases where dodging makes sense for the iframes. There are other cases that are... sus. Like bosses nuking the entire arena but you're fine because you were doing a summersault or something but if you're touching grass, you get it up the...

Anyway. Blocking for various actions would be nice, maybe with various blocking thresholds for different weapons. Like heavy blades (the things that look like cloud's buster sword) you could lift and jam the tip into the ground and hide benhind the blade, granting you a slow but uninteruptable guard that blocks all forward damage for you and those standing close behind you, but leaves you eposed from behind. Or the gauntlets could block partial damage if standing up, holding them infront of you, or if you crouch you can have full block but only for a narrow area and brief preriod.

Just feel like "do a barrel roll!" in response to an area nuke seems a bit... basic..
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Showing 1-5 of 5 comments
Kappa Aug 11, 2023 @ 12:04am 
If you want to choose the possibility to just hold a button and wait for the attack rather than just dodging at the right moment, ds offers that possibility.

But having something similar would IMO push players towards the easy way ( like they already do by trying to stack DR), rather, than learning patterns and how to properly dodge attacks.
Naewyng Aug 11, 2023 @ 12:18am 
Originally posted by Kappa:
If you want to choose the possibility to just hold a button and wait for the attack rather than just dodging at the right moment, ds offers that possibility.

But having something similar would IMO push players towards the easy way ( like they already do by trying to stack DR), rather, than learning patterns and how to properly dodge attacks.
Two issues with your comment.

1) You assume that the only way to block an attack would be to keep holding the button, whereas they could go with the system they have in Killing Floor 2, where if you time it right, it's a parry and you also stagger the enemy.

2) You think stacking defenses is "the easy way", when in reality it's just different playstyles.
One of the worst things about new souls (bloodborne, ds3, elden ring) is that they severely gimped the number of playstyles (most apparent in bloodborne, where you have 1 playstyle: aggressive).
I would like blocking. It would flesh out melee, which is kinda eh presently. Which sucks, because want melee tank build. It works, but it's eh.
Sonrangeri Aug 11, 2023 @ 12:29am 
Blocking would really work well vs. some enemy types, like those rolling balls in yaesha. Trying to melee them usually just leads you being moved around like pinball.
Kappa Aug 11, 2023 @ 12:36am 
Originally posted by Naewyng:
Originally posted by Kappa:
If you want to choose the possibility to just hold a button and wait for the attack rather than just dodging at the right moment, ds offers that possibility.

But having something similar would IMO push players towards the easy way ( like they already do by trying to stack DR), rather, than learning patterns and how to properly dodge attacks.
Two issues with your comment.

1) You assume that the only way to block an attack would be to keep holding the button, whereas they could go with the system they have in Killing Floor 2, where if you time it right, it's a parry and you also stagger the enemy.

2) You think stacking defenses is "the easy way", when in reality it's just different playstyles.
One of the worst things about new souls (bloodborne, ds3, elden ring) is that they severely gimped the number of playstyles (most apparent in bloodborne, where you have 1 playstyle: aggressive).

The former, if costing stamina, could do the job only if available on creeps.

But since this won't save you from aoe ( and the stagger won't work on bosses), it would end up being secondary compared to dodge.

The latter is false, because the assumption "I am playing different. Rather than dodging I am sucking up damage" It's a joke, as the game is meant for the player to dodge attacks and avoid damage.

Going for DR although allowed somehow, is refusing to learn the enemies pattern, how to position and to properly dodge attacks. Reason why it should be discouraged.

Or, it might be ok to allow players to face tank just to see the story, on low difficulty, but then the more the game proceeds, it should stop being a thing.


Now we are stuck at the point the game keeps getting needed because some just don't want to learn ( it's impressive the amount of players asking for help in apocalypse, as well as those going tank).
Last edited by Kappa; Aug 11, 2023 @ 12:36am
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Date Posted: Aug 10, 2023 @ 11:39pm
Posts: 5