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But having something similar would IMO push players towards the easy way ( like they already do by trying to stack DR), rather, than learning patterns and how to properly dodge attacks.
1) You assume that the only way to block an attack would be to keep holding the button, whereas they could go with the system they have in Killing Floor 2, where if you time it right, it's a parry and you also stagger the enemy.
2) You think stacking defenses is "the easy way", when in reality it's just different playstyles.
One of the worst things about new souls (bloodborne, ds3, elden ring) is that they severely gimped the number of playstyles (most apparent in bloodborne, where you have 1 playstyle: aggressive).
The former, if costing stamina, could do the job only if available on creeps.
But since this won't save you from aoe ( and the stagger won't work on bosses), it would end up being secondary compared to dodge.
The latter is false, because the assumption "I am playing different. Rather than dodging I am sucking up damage" It's a joke, as the game is meant for the player to dodge attacks and avoid damage.
Going for DR although allowed somehow, is refusing to learn the enemies pattern, how to position and to properly dodge attacks. Reason why it should be discouraged.
Or, it might be ok to allow players to face tank just to see the story, on low difficulty, but then the more the game proceeds, it should stop being a thing.
Now we are stuck at the point the game keeps getting needed because some just don't want to learn ( it's impressive the amount of players asking for help in apocalypse, as well as those going tank).