Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a badly designed fight, but knowing this trick makes it a lot easier.
What I meant is like:
1. go through the door
2. get to the spot you know will be safe, since it is always the same
3. Shoot the sides of the cube rolling at you so that your safe spot is actually safe
4. STAY ON THAT SPOT AND DO NOT MOVE FROM IT
5. Snipe all the other cubes from that spot
6. Only move when You can't see the weak spots on other cubes from that position
7. Scope out the safe spot on the other area
8. Move over there (for me, it was just jumping into the section to the right). and make a safe spot then stand on it
9. DO NOT MOVE FROM THAT 2ND SPOT
10. Snipe that last cubes
Then just tank the projectiles and out heal them. No more instant kills. If you are fast your heals will out last the damage, It is even easier as a medic. And you don't have to worry about being one shotted at all.
And NO!!!, this boss is not good design.