Remnant II

Remnant II

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HEROGUE Aug 9, 2023 @ 11:11pm
Why does remnant 2 have a trait point cap?
Let me start off by saying I honestly love this game. Loved the first and for sure have carried that through with the second. But I'm 70 hours in with multiple characters and just found out I hit a trait point cap... I can see the argument as to why there is one so that you don't get too overpowered but what's wrong with being overpowered when you've spent that much time to get there!? There are 32 traits that can all reach level 10 and a max of 65 trait points after patch! One of the fun things in the first game was getting more traits and leveling them all up, but now we have to choose what we think is most important or follow build guides to min/max. I will always love this game and series but this seems like a fault to me. I'll enjoy the game either way but really hope they change this back to being like the first game and/or all souls like of being able to max all traits. What do you guys think?
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Showing 1-15 of 90 comments
Malthar Aug 9, 2023 @ 11:13pm 
theres a mod ripe for the picking on nexus that removes the cap
HEROGUE Aug 9, 2023 @ 11:18pm 
Originally posted by Malthar:
theres a mod ripe for the picking on nexus that removes the cap
Honestly might have to look into that!
Omni Aug 9, 2023 @ 11:26pm 
Spezialisation.
RNA Aug 10, 2023 @ 12:24am 
I think after beating the game and as long as we dont reroll the campaign we should be able to earn unlimited trait points as we are pretty much exploring at that point until our next reroll
Last edited by RNA; Aug 10, 2023 @ 12:24am
Handbanana Aug 10, 2023 @ 12:26am 
So you can actually make a decision and make a build instead of just putting points into everything.

You don't want unlimited traits you want something to chase. Would you be happy if they gave you 1000 traits that give you 0.01% increase to range damage so you have something to grind toward just like the first game ?
LanceEteryu Aug 10, 2023 @ 12:33am 
Originally posted by Handbanana:
So you can actually make a decision and make a build instead of just putting points into everything.

You don't want unlimited traits you want something to chase. Would you be happy if they gave you 1000 traits that give you 0.01% increase to range damage so you have something to grind toward just like the first game ?
Only issue with that logic is the cap is so low after you spend points on the essentials(health, stamina, etc), you barely have any other traits to make the build unique unless you don't max them. 6 maxed traits is not a lot. And some of them still give minor effects at max, like the 3% life steal. Sure it helps, but... it's still rather tiny. I get more healing from the dog from handler.
WingedKagouti Aug 10, 2023 @ 2:40am 
Originally posted by LanceEteryu:
Originally posted by Handbanana:
So you can actually make a decision and make a build instead of just putting points into everything.

You don't want unlimited traits you want something to chase. Would you be happy if they gave you 1000 traits that give you 0.01% increase to range damage so you have something to grind toward just like the first game ?
Only issue with that logic is the cap is so low after you spend points on the essentials(health, stamina, etc), you barely have any other traits to make the build unique unless you don't max them. 6 maxed traits is not a lot. And some of them still give minor effects at max, like the 3% life steal. Sure it helps, but... it's still rather tiny. I get more healing from the dog from handler.
Remember that you get a total of 5 free points into the core traits: Vigor, Endurance, Expertise and Spirit from your primary archetype, which means that combined with the 65 earned points you can max out 7 traits, as long as you max out the core traits that get free points.

You also get a trait for each Archetype equipped which gives you a potential of 9 traits maxed out (if you equip two level 9-10 Archetypes).
Dootslayer Aug 10, 2023 @ 2:41am 
Easier to balance if you don't have to account for characters with everything maxed
Kappa Aug 10, 2023 @ 2:44am 
Originally posted by LanceEteryu:
Originally posted by Handbanana:
So you can actually make a decision and make a build instead of just putting points into everything.

You don't want unlimited traits you want something to chase. Would you be happy if they gave you 1000 traits that give you 0.01% increase to range damage so you have something to grind toward just like the first game ?
Only issue with that logic is the cap is so low after you spend points on the essentials(health, stamina, etc), you barely have any other traits to make the build unique unless you don't max them. 6 maxed traits is not a lot. And some of them still give minor effects at max, like the 3% life steal. Sure it helps, but... it's still rather tiny. I get more healing from the dog from handler.

I can say that I never spent points on stamina in my builds.

Currently, I sacrificed mod power generation and skill cd reduction to put something else.

So there's really no mandatory group of traits.

This, obviously, may vary from person to person ( I have seen several people unable to forgo untouchable, for example, regardless their build )
Dark Helmet Aug 10, 2023 @ 2:53am 
Originally posted by Handbanana:
So you can actually make a decision and make a build instead of just putting points into everything.

You don't want unlimited traits you want something to chase. Would you be happy if they gave you 1000 traits that give you 0.01% increase to range damage so you have something to grind toward just like the first game ?

Tomes becoming completely useless once you collected 60 gives you more to chase than tomes still being valueable finds? Ok.
Malthar Aug 10, 2023 @ 2:54am 
Originally posted by Dark Helmet:
Originally posted by Handbanana:
So you can actually make a decision and make a build instead of just putting points into everything.

You don't want unlimited traits you want something to chase. Would you be happy if they gave you 1000 traits that give you 0.01% increase to range damage so you have something to grind toward just like the first game ?

Tomes becoming completely useless once you collected 60 gives you more to chase than tomes still being valueable finds? Ok.
500 scrap and 500 xp for archetypes, i know its not much but its not useless
Not a Beaver Aug 10, 2023 @ 2:56am 
Originally posted by LanceEteryu:
Originally posted by Handbanana:
So you can actually make a decision and make a build instead of just putting points into everything.

You don't want unlimited traits you want something to chase. Would you be happy if they gave you 1000 traits that give you 0.01% increase to range damage so you have something to grind toward just like the first game ?
Only issue with that logic is the cap is so low after you spend points on the essentials(health, stamina, etc), you barely have any other traits to make the build unique unless you don't max them. 6 maxed traits is not a lot. And some of them still give minor effects at max, like the 3% life steal. Sure it helps, but... it's still rather tiny. I get more healing from the dog from handler.

In return you get twice the rings slots, archetype abilities, archetype passives, consumables and mutators. 65 trait points are more than enough to build whatever you want. From meditank to jack-of-all-trades support/dps to a full BIG SWORD GOES FOOOOOORCEEEEES.
You just can't be everything all at once.
Exact same way you weren't able to do that in the first game, because even with all traits maxed out, you needed specialized armor, rings, amulet and mods to fill the certain role.

If you don't like the limitations, just use mods to remove them. While you are at it, give yourself 8 extra ring slots for a good measure.
Sigs Aug 10, 2023 @ 4:04am 
It blows my mind that people are still using this completely invalid comparison to the postgame of the first game. The quote from the devs on this issue was that they didn't want to bother with the effort of making the traits like they were in the first game. It's specifically just laziness on their part. It isn't a grand artistic design, it isn't to create build diversity- they just wanted the money from a new game without going through the actual effort.

Comparing a save file at the end of a lengthy series of cycles (level 400+) to the campaign of a different game altogether is not a valid comparison. In neither game do you have access to all the traits all the time during the story or your first couple of cycles. These are where 'builds' matter. Even in the postgame of the first game, most of your build came from your gear-- the traits were just fun. In this game, the traits are not fun. They gutted the system due to, in their own words, laziness.

Removing the cap would just let people climb ladders faster, since they removed all the traits that significantly affect gameplay from the first game (or locked them behind archetypes for no reason). There is no defense for the trait cap, and the cap itself isn't the main problem. It's just one issue on a very large list of questionable design decisions.
Last edited by Sigs; Aug 10, 2023 @ 4:06am
Copy & Cat Aug 10, 2023 @ 4:18am 
Different game designs, they thought that more ring slots and class bonus would let you become stronger so people should focus on certain aspects with their traits instead of bloating everyone have everything. Problem is that not all traits are strong enough to justify investing in them so that just limited people choice.

Honestly they should either take a second look at some traits and rebalance the bad ones to be relevant, or add bunch more of traits and split them into primary and secondary traits, primary are the strong ones with limited cap, secondary one are the lesser one with no cap so you can max all out of them.

I can see the point of limiting people when it comes to stamina and life ones, but ladder speed? Nah
D. Flame Aug 10, 2023 @ 6:51am 
To sell them back to you as DLC.
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Date Posted: Aug 9, 2023 @ 11:11pm
Posts: 90