Remnant II

Remnant II

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Tyler McRae Oct 28, 2024 @ 8:45pm
Which Archetype to choose for a new character?
I haven't played in over a year, and I want to restart to play the game fresh with friends, and experience the DLCs that are now out. What archetype should I choose when making this new character? Are any of the unlockable ones in particular worth starting as, or better to get later?
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Showing 1-13 of 13 comments
brianloveslisa Oct 28, 2024 @ 8:49pm 
Originally posted by Tyler McRae:
I haven't played in over a year, and I want to restart to play the game fresh with friends, and experience the DLCs that are now out. What archetype should I choose when making this new character? Are any of the unlockable ones in particular worth starting as, or better to get later?

I would say, it would depend on your playstyle + what you are going for in your group for a balanced team.
Simulacrum111 Oct 29, 2024 @ 6:37am 
Handler and Summoner are easier if you're going to be playing by yourself a lot in the beginning because you have something to take aggro and help you out a bit. Your summons won't beat the game for you but they can help a bit.

If you're pretty familiar with everything or will be playing in a group most of the time then I suggest picking an Archetype you like AND wipe out an acquisition path you generally DON'T like to pursue.

What I mean is that if getting the archetype or a weapons they start out with is a pain in your book then I would opt to get that for free over grinding for it later. Once you have a main archetype you like you can get all the others a lot easier as you will be playing with something you like instead of grinding hard before the game gets fun for you.

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If you run hardcore I highly suggest the Handler archetype OR not playing alone if that is an option. Anything that helps you stay alive is the way to go. Survive > damage in hardcore mode.
Last edited by Simulacrum111; Oct 30, 2024 @ 10:44am
brianloveslisa Oct 29, 2024 @ 7:13am 
^ going to agree with "surviving is > Damage, a dead player does zero dps, a tanky playing hitting low numbers that is unkillable will win the fight after a time.
Jay_square Oct 29, 2024 @ 8:16am 
if you're playing a fresh character, handler/medic is a good start. you can get through many situations especially there's very little heals at the beginning and you're usually chomping on roots for regen. I'd go with the huntsmaster for boss killing and the MP60 for mobbing. both weapons can be gotten in ward13 before you go do your first realm.
Tyler McRae Oct 29, 2024 @ 8:35am 
Originally posted by Jay_square:
if you're playing a fresh character, handler/medic is a good start. you can get through many situations especially there's very little heals at the beginning and you're usually chomping on roots for regen. I'd go with the huntsmaster for boss killing and the MP60 for mobbing. both weapons can be gotten in ward13 before you go do your first realm.
Fair enough. I was wondering if I should just start Archon and buy the other classes later, since Archon is such a massive headache to unlock (plus I don't have Explorer -or- Invader unlocked, since a friend helped me get Archon back when game released), but... honestly, I'll probably start either Handler, or Summoner, based purely on which classes I enjoy the most, lol. Thank you.
all of the starting archetypes are good tbh, I would recommend any combination of medic/challenger/handler for a bit more survivability
Tyler McRae Oct 29, 2024 @ 8:09pm 
Okay so, I've found the true answer to my question.

Eugene sells 'secret' class items on all subsequent characters once unlocked on at least one. I just started a game as an Archon, and went ot Eugene. He sold the Engineer, Gunslinger, Alchemist, and Summoner items. You can buy the Medic, Handler, Challenger, and Hunter itmes form the other 4 merchants anyways, so... I can literally be -any- class from the start, and still have all classes. Nice.
Justinyl Oct 29, 2024 @ 8:31pm 
They should make it unlocking classes through wally, unlocks the class weapons alsoi
MrLuckless Oct 30, 2024 @ 2:00am 
Any class that boosts your durability is a good first choice. Handler, Challenger, and Medic would be my suggestion for fresh saves with no secret classes unlocked yet. Engineer can be good for second runs as a starter thanks to the raw power of the turret on low difficulties, and same for Summoner as the summons work pretty well out of the box. Though you might have trouble with some bosses that can't be easily reached by the summons. The CUBE is notoriously bad for pet builds, as is the Brood Mother and Sha'Hala.
Grizzly Oct 30, 2024 @ 6:00am 
Originally posted by Justinyl:
They should make it unlocking classes through wally, unlocks the class weapons alsoi
if you talk about on a new char, the gun guy has them
Tyler McRae Oct 30, 2024 @ 10:31am 
Originally posted by Grizzly:
Originally posted by Justinyl:
They should make it unlocking classes through wally, unlocks the class weapons alsoi
if you talk about on a new char, the gun guy has them
They're talking about the unique weapons some classes start with, like how the Engineer starts with the Pulse Rifle and the Rupture Pistol, or how the Summoner starts with the Crossbow.
Grizzly Oct 30, 2024 @ 11:41am 
Originally posted by Tyler McRae:
Originally posted by Grizzly:
if you talk about on a new char, the gun guy has them
They're talking about the unique weapons some classes start with, like how the Engineer starts with the Pulse Rifle and the Rupture Pistol, or how the Summoner starts with the Crossbow.
i just checked and i mixed them up with special reward guns, stuff like Anguish, Trinity, starkiller and all these guns stay on barb on a new char, but class guns dont sadly
I find the Warden/Engineer build works well for a Hardcore run. Make sure you have planted the Thaen seed in the ward as the fruit will you get an instant revive - level of health on revive is dependent on how mature the fruit is when you pick it from the tree.
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Date Posted: Oct 28, 2024 @ 8:45pm
Posts: 13