Remnant II

Remnant II

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NightWeaver's Grudge in Boss Rush?
350+ hours. I have seen the Lament two times total. I have no real chance of getting the NightWeaver's grudge. After re-rolling my campaign a few hundred times now I think I may be locked out for some reason. My other hope is that this can drop in Boss Rush. Has anyone seen it drop there?
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Showing 1-15 of 20 comments
Copy & Cat Oct 24, 2024 @ 2:56pm 
I have gotten alt boss weapons from doing the 7 bosses version of boss rush, including ones that have been transformed to their corrupted version, so yes you can get from it
Simulacrum111 Oct 24, 2024 @ 3:00pm 
The NightWeaver's Grudge is not a boss drop. It's not a quest drop either as there is no specific quest for the item. You have to put Kolket's Razor into the NightWeaver's web to get it.

I just don't know if those items are in the Boss Rush loot pool. If it were a standard boss drop I would be grinding for it right now.

Kolket's Razor only drops the lament and I cannot get the lament dungeon to spawn to save my life.
Simulacrum111 Oct 24, 2024 @ 3:11pm 
Mea Culpa. Totally my fault. I was not using the save guardian correctly.

I was using the search feature and searching for "Razor." Instead I needed to manually look to see if the Lament and Morrow Parish both spawn. Totally my mistake and wow did that waste a lot of time...
Last edited by Simulacrum111; Oct 25, 2024 @ 3:02pm
I kind of had the same deal with the Rune Pistol. It took maybe 40 rerolled campaigns before that combination spawned. But of course, N'Erud was the first world so I had to zoom through that.

Nightweaver's Grudge is the last of her items I don't have.
Simulacrum111 Oct 25, 2024 @ 3:03pm 
It was a real pain to get but I finally have it. I tried to use it and got clapped real quick. I have a build a where I can proc it's perks while maintaining the ability to tank a few hits.
hotmatrixx Oct 26, 2024 @ 5:51am 
Originally posted by Simulacrum111:
It was a real pain to get but I finally have it. I tried to use it and got clapped real quick. I have a build a where I can proc it's perks while maintaining the ability to tank a few hits.

here's the answer; but it seems like you found it;

Nightweaver's Grudge can be found in The Tormented Asylum, Losomn, at the Nightweaver's Web.

To obtain it, you have to feed the web with Kolket's Razor, before converting it to the Kolket's Key. This is only possible in campaign mode, and only if Morrow Parish (Losomn) and The Lament (Yaesha) have spawned in the same campaign.


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as far as proccing the amulet; there are plenty of ways to do it as a tank; elemental weapons, miasma from ritualist; most 'skills' that have an AoE - Invoker's skills add statuses such as 'drenched' SLOW, EXPOSED, etc.basically anything that sticks to the enemy over time is a 'status' effect. taning only involves redusing your dr to 80%, which leaves PLENTY of room for other types of interactions - whether it be proccing status, raw damage, healing, passive shield or stamina regen, team utility or whatever you want to spec into
Simulacrum111 Oct 29, 2024 @ 2:14pm 
Originally posted by hotmatrixx:
Originally posted by Simulacrum111:
It was a real pain to get but I finally have it. I tried to use it and got clapped real quick. I have a build a where I can proc it's perks while maintaining the ability to tank a few hits.

here's the answer; but it seems like you found it;

Nightweaver's Grudge can be found in The Tormented Asylum, Losomn, at the Nightweaver's Web.

To obtain it, you have to feed the web with Kolket's Razor, before converting it to the Kolket's Key. This is only possible in campaign mode, and only if Morrow Parish (Losomn) and The Lament (Yaesha) have spawned in the same campaign.


-------------------------
as far as proccing the amulet; there are plenty of ways to do it as a tank; elemental weapons, miasma from ritualist; most 'skills' that have an AoE - Invoker's skills add statuses such as 'drenched' SLOW, EXPOSED, etc.basically anything that sticks to the enemy over time is a 'status' effect. taning only involves redusing your dr to 80%, which leaves PLENTY of room for other types of interactions - whether it be proccing status, raw damage, healing, passive shield or stamina regen, team utility or whatever you want to spec into

Sorry, I missed this. You definitely make some good points. I might take another look in time but I'm finding plenty of shield builds that offer comparable damage where I can tank more hits. As you point out there are many options so I just need to try a bit harder next time.
hotmatrixx Nov 9, 2024 @ 9:23pm 
Originally posted by Simulacrum111:
Originally posted by hotmatrixx:

here's the answer; but it seems like you found it;

Nightweaver's Grudge can be found in The Tormented Asylum, Losomn, at the Nightweaver's Web.

To obtain it, you have to feed the web with Kolket's Razor, before converting it to the Kolket's Key. This is only possible in campaign mode, and only if Morrow Parish (Losomn) and The Lament (Yaesha) have spawned in the same campaign.


-------------------------
as far as proccing the amulet; there are plenty of ways to do it as a tank; elemental weapons, miasma from ritualist; most 'skills' that have an AoE - Invoker's skills add statuses such as 'drenched' SLOW, EXPOSED, etc.basically anything that sticks to the enemy over time is a 'status' effect. taning only involves redusing your dr to 80%, which leaves PLENTY of room for other types of interactions - whether it be proccing status, raw damage, healing, passive shield or stamina regen, team utility or whatever you want to spec into

Sorry, I missed this. You definitely make some good points. I might take another look in time but I'm finding plenty of shield builds that offer comparable damage where I can tank more hits. As you point out there are many options so I just need to try a bit harder next time.
yep.
it's hardly 'good' but carrying it gives misty step on neutral dodge, which means you can have misty step on a full-weight build without sacrificing an amulet or ring slots to get it... the claws are pretty meh, but if you're not worried about the melee as much, or melee isn't a factor at all in your build, then misty step 'for free' is a nice conditional passive
Simulacrum111 Nov 10, 2024 @ 2:16am 
Originally posted by hotmatrixx:
yep.
it's hardly 'good' but carrying it gives misty step on neutral dodge, which means you can have misty step on a full-weight build without sacrificing an amulet or ring slots to get it... the claws are pretty meh, but if you're not worried about the melee as much, or melee isn't a factor at all in your build, then misty step 'for free' is a nice conditional passive

I have to agree that the claws are unique. Still, they don't offer near as much utility as World's Edge for me. Perhaps, if the mist worked outside of neutral dodge. I'm inefficient...I dodge in the direction in want to go rather than just to avoid damage.

I'm actually much more interested in your previous comment:

Originally posted by hotmatrixx:
taning only involves redusing your dr to 80%, which leaves PLENTY of room for other types of interactions

80% DR would definitely require concerted investment in your build to obtain. Yes, there would still be room left for other things but if you are suggesting there is a shorter path to 80% DR I would be happy to learn more about that.
hotmatrixx Nov 10, 2024 @ 5:47am 
it's been a hot minute since I played actively, but sure;

I initially played the game 'glass cannon', which was fine for normal difficulties; even nightmare it was OK sometimes... but i had issues dodging 'every' damage attack - call it a skill issue, and I would go down an annoying amount of the time. I had a friend who went with a tankier build and he was consatntly carrying me/picking me up. Sure, when they left me alone for a minute and I could output my wombo combos, everything would die (bosses included), but staying alive long enough to get there was... challenging to say the least.

I mean seeing 80,000 damage was cool asf, but getting that shot off was a different matter.
I think in theory you 'could' get it to like 110,000 or so but I would need a legendary prism for that and I was NOT clearing my already near-perfect one for that (this was pre-prism changes)

So I decided to try a tank build; starting with max armour and ♥♥♥♥ THAT. I mean; I did make a build that was max armour (Leto) with all the shield regen that never had to dodge (i had the misty gloves for exactly that, but it worked better off the mace, because every damage tick was 'melee' and procc'd the shield rings, and bulwark, I think) but it was stupid (boring) asf and i didn't have fun, so I started building around max medium armour - often with a few points into strong back to get the lighter dodge. If you do this, you can use like 2x rings plus a conc to get to 80%, leaving you with 2 rings and an amulet for damage or utility.

Another way to do it is, I went with (this is my favourite concept) med-heavy armour, and I used every conc I could, alchemist, brewers' cork, a ring, and including the legendary perk - so I have 13 conc's running... this combo gave me around 75-78% DR and the rings I put into melee damage and I used the gravity gloves, with challenger for a 'drunken boxer' build - I'm pretty sure I had a couple of melee life-steal bits in that build.

Instead of that, you could go with 'movement while ads' + life-steal, + the 100% mod power ring, and use the heart that gives you mod power, and have unlimited uptime on night-weavers' gun, using a status effect AOE as your secondary - as the life-steal from being in 'shadow' mode works for all damage given - - I also think it may be glitched - meaning that proccing Invoker's lightning then going into night-weavers' shadow, that first lightning strike is an instant 100% life-steal-based heal
hotmatrixx Nov 10, 2024 @ 5:55am 
remember that DR is multiplicative between armour DR and flat DR, so the deeper you go into one, the less you need of the other - if you go around 50 armour DR, then 50 flat DR would put you at 75% total DR, but at 70 Armour DR, you would only need like 11 flat DR, or vice versa. it's not a linear scale.


also, there are some perks etc that work outside of DR and are additive/ multiply against it - such as the dog's 10% passive DR - that is additive to the DR cap, meaning that if you take the first skill in Handler at 80% DR, you now have over 90%.... can't remember the specifics, but that's what happened in my testing. I was literally unkillable by the elite mobs in the game; it would take them a full minute or so to get me down to 'scary low' health. (except those scary jumpy thoth-bird things in the DLC, ♥♥♥♥ those things)
hotmatrixx Nov 10, 2024 @ 6:27am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3363400462

on my mod build; the idea is that it's all AoE, and hitting a group of mobs will proc a bunch of things, keeping my mod power high enough that i am 'constantly' generating so much mod that I never have to use the guns' main fire.
I run around at 62% DR, but my abilities bump me to 74 (*each) and 86 DR (*both)

meatshake (DR) - which you dont need, if you proc both abilities.... but I usually only pop one at a time for 'constant' 75% DR
Bark Extract (+30 armour)
Xeno (Skill CD)
either sanguine (Lifesteal) or Shaedberry (mod power)
i'd replace meatshake with Strong Drink if you dont want to put points into Barkskin


with stoneskin I go to 74% DR, and with reality rune I go to the same, combining those gives me 86% DR.

my apheleion uses Harmoniser, and my hellfire uses spellweaver. this means that spamming the mod on one, fills the mod meter on the other, and because I only every use the mods, I have unlimited ammo
if my mod runs low and Reality is on cooldown, I pop a heart, and with the keepsake amulet, I have unlimited hearts.
I was using Cost Of Betrayal, but you really feel that 15% damage taken increase as it's flat, and more importantly, if you use your heart, the game says 'you have none left' and will kill your downed teammates
I dont use the heart for healing, it's for the mod power.... but the heal is very strong if it's needed.
My melee is phantom blade + Shocker +10. its a combo I think i made up and its amazing; phantom blade charge attacks prock the shocker every time, as it hits 4x, proccing shocker making it the best mob clear tool in the game.

Crisis + generating band are incredible together, and apheleion + hellfire both proc FIRE damage, not explosive... mening that RROD gives me 180% damage output, and Malevalence just helps me a LOT with mod uptime, as 100% of my damage output is elemental
Last edited by hotmatrixx; Nov 10, 2024 @ 6:29am
Simulacrum111 Nov 10, 2024 @ 7:38am 
I have full confidence in your alchemist suggestions. When I have the cash to burn on concoctions, it's fun. 100% up-time on the Nightfall mod is fun too, but I try not to like this one too much as the Nightfall has been nerfed a few times now.

My main is bugged with regard to the MeatShake as I got the Chef's medal from Duane before I got the MeatShake. I have not been lucky enough to buy a MeatShake in someone else's Ward yet so I really haven't explored what I can do with it yet. Numbing agent is good if you can keep the number of sequential hits down so it's not an urgent need. I will be happy once I get it though.

I have a melee + AOE build that has great DR and conserves on AMMO but it's really a shield generating build. Tanking hits = effective DR. The Custodian's Bastion Ring has been a real help to me with this one.

Most of my builds are between 67 to 75 DR. Every time in invest in more than this I stop having fun. I'll check out your suggestions and hopefully something works.

I don't really have any good mod builds so I'll definitely check out yours as well.
Last edited by Simulacrum111; Nov 10, 2024 @ 7:47am
hotmatrixx Nov 10, 2024 @ 8:50am 
Originally posted by Simulacrum111:
I have full confidence in your alchemist suggestions. When I have the cash to burn on concoctions, it's fun. 100% up-time on the Nightfall mod is fun too, but I try not to like this one too much as the Nightfall has been nerfed a few times now.

My main is bugged with regard to the MeatShake as I got the Chef's medal from Duane before I got the MeatShake. I have not been lucky enough to buy a MeatShake in someone else's Ward yet so I really haven't explored what I can do with it yet. Numbing agent is good if you can keep the number of sequential hits down so it's not an urgent need. I will be happy once I get it though.

I have a melee + AOE build that has great DR and conserves on AMMO but it's really a shield generating build. Tanking hits = effective DR. The Custodian's Bastion Ring has been a real help to me with this one.

Most of my builds are between 67 to 75 DR. Every time in invest in more than this I stop having fun. I'll check out your suggestions and hopefully something works.

I don't really have any good mod builds so I'll definitely check out yours as well.

running 13 conc's is really an endgame thing, once you've upgraded everything you want to; if you're re-applying every 2h or so then you're 'basically' breaking even with the scrap income, but you are losing a little, yes.

I feel like that build is my 'fun' one, and my mod one, shown here is my 'serious' build. THE ONLY time it gives me real grief was against an endgame Ledusa with elemental resistance on in her final phase with the DPS check; it's a 50/50 whether I can output enough damage in time to beat her final crush wall, and its mostly dependant on whether i get the aphelion explosives off perfectly

Nothing else really gives me too much trouble except the one-hit cheap shot bosses because i cant dodge for ♥♥♥♥♥
Simulacrum111 Nov 10, 2024 @ 9:55am 
Originally posted by hotmatrixx:
Originally posted by Simulacrum111:
...my previous comments...

running 13 conc's is really an endgame thing, once you've upgraded everything you want to; if you're re-applying every 2h or so then you're 'basically' breaking even with the scrap income, but you are losing a little, yes.

I feel like that build is my 'fun' one, and my mod one, shown here is my 'serious' build. THE ONLY time it gives me real grief was against an endgame Ledusa with elemental resistance on in her final phase with the DPS check; it's a 50/50 whether I can output enough damage in time to beat her final crush wall, and its mostly dependant on whether i get the aphelion explosives off perfectly

Nothing else really gives me too much trouble except the one-hit cheap shot bosses because i cant dodge for ♥♥♥♥♥

Lydusa can be deceptively difficult as she applies almost constant damage, has a one-hit kill if you're low on DR, and a HARD DPS check at the end of the fight. The DPS check is there to keep you from bringing your pure tank build to the fight. Making a mod build work against Lydusa is commendable IMO. Probably easier to use in co-op, but I'm not sure how I would do solo with a mod build. Debatable I guess. Nebula + (Genesis / Plasma Cutter / Corrupted Savior / Nightfall) will definitely work and is technically using mods but in spirit is nothing like what your mod build is doing as that approach is not relying on mods to do all the damage you need on their own.
Last edited by Simulacrum111; Nov 10, 2024 @ 9:57am
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Date Posted: Oct 24, 2024 @ 2:46pm
Posts: 20