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And yes, they are grindy... I honestly don't like the system, but they are also OP so it's whatever I guess.
Voracity:Assumed to be beat a world boss, most receive it upon loading in post-dlc release patch.
Lethargy:Ward 13, Dwell for 1000 Relic Dust
Greed:Ward 13, Cass for 250,000 Scrap
Jealousy:Ward 13, Wallace, must craft with the 3 prisms found using Shovel melee weapon charged attack to dig. 1 Prism is in the Ward 13 shooting range, 1 Prism is in the Labyrinth's area by Enigma's location, 1 Prism is in Root Earth by the checkpoint crystal after the train fight. Highly recommend to watch a video as the digsites are precise.
Hatred:30 Boss Rush Kills
Passion:200 Boss Rush Kills
Pride:500 Boss Rush Kills
What would be the perfect build for different classes, knowing you can easily get 5, what build would you use?
My first is for a status/regeneration Ritualist build. Uses Ahanae Crystal and a Sparkfire w. Abrasive Rounds and Fetid Wounds. It was my first prism so I didn't try too hard for dual stats.
Revitalize (health regeneration + skill cooldown)
Status Damage
Skill Damage
Cast Speed
Reload Speed
Legendary: Insult to Injury
This set uses light armour, so if I were to reroll it Critical Situation + Abrasive Whetstone would theoretically provide a constant +40% all critical chance. Replacing Cast or Reload Speed with Sapper could also be nice if I got Wrecking Ball to go along with Energized Neck Coil.
My second is for a tank/healer Summoner. Uses Burden of the Divine and Resonating Heart to keep the summons (and less importantly, teammates) alive.
Cleric (healing effectiveness + use speed)
Revitalize (health regeneration + skill cooldown)
Sapper (explosive damage + DR)
Cast Speed
Fire Rate
Legendary: Soulmate (extra summon)
Soulmate works very nicely with Soul Guard + Kolket Eyelet, it gives 4 Bulwark stacks and 1.2HP/s; combined with a heavy set (Knotted), max Regrowth, and the DR from Sapper, no one is allowed to die in my presence.
For the next prism, I'm intending to go for Boundless Energy. Heavy carry Vulcan/Impact is one of my favourite builds, it was how I cleared HC Vet. Ideally, I'd have something like this:
Meta (weakspot damage + critical damage)
Capacitor (charge speed + reduced heat buildup)
Munitions (ranged critical chance + ammo reserves)
Revitalize (health regeneration + skill cooldown)
Ranged Fire Rate
The problem is that turrets are a bit inconsistent with what affects them. They sometimes count as summons, are sometimes affected by skill damage, but when carried they're not fully treated as weapons. Will need to do a bit of research before committing to hunting 4 dual traits.
Hopefully tonight the rng gods will allow me to finish it. Been working on it for over fifty hours
Warrior
Protected
Hulk
Sapper
Movement speed
Legendary is Immovable
I need to work on one !!!
I think the first prism is a miss for everybody, I was pretty angry about the roll of my first prism so I rerolled it to make a mod one... I couldn't leave it "as is".
For the turret build, I use my ranged prism, there is a build I use which totally amazing:
(Turrets count as summon for any item affecting them)
Primary: Engineer with Vulcan Turret
Secondary: Warden with Drone Shield
Technician Armor
Profane heart (might change)
Harvester Bots+Insulator+Pulse Rifle
Shielded Strike+Dark Matter Gauntlets
Shielding shots+Prophecy+Rupture Canon
Those weapons works really well but they're not that important as carrying the turret is what you will do the most.
Sometimes, against some bosses, you'll need to just put the turret down.
(you can still play just by setting your turret on the ground, super effective)
Amulet: Energy Diverter (I have considered Zero Divide too)
Ring:
-A'taerii Booster (increase turret damage whether you carry it or not)
-Shaed Stone (a damage increase for the turret which you can swap for whatever you like, with my prism I decided to swap for "Burden of the Audacious" to constantly heal by dodging)
-Ring of Ordnance (this ring is totally crazy when you play full nerudian weapons as it will work on your skills too)
-Mechanic's Cog (which will help while carrying your turret)
(carrying the turret will feel amazing)
Traits:
Fortify - Max
Barrier - Max
Flash Caster - Max
Strong Back - 7
Vigor - Max
Endurance - Max
Expertise - Max
Barkskin - Max
Siphoner - Max
Leech - Max
Recovery - Max
Fitness - 3
This build is really fun if you want to play in apocalypse or boss rush.
Oh yeah, that's a good one... If you want RNG gods to be nice to you, you got to manipulate them (to explain simply always get 5 bonus fed to your prism, not more)