Remnant II

Remnant II

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J1m Dec 1, 2024 @ 5:25pm
Preformance and fps within DLC
running a i5 10400 and 6750xt, played through about 5 months ago, with worse hardware and I felt like it ran better, is this a DLC exclusive problem where it's worse? I'm kind of at a loss

dropping to 30fps in the open areas on medium - any ideas or is this just how it is now
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Showing 1-10 of 10 comments
MarcusPrime Dec 1, 2024 @ 7:05pm 
Ya te fue arreglado?
Raptor Dec 1, 2024 @ 9:07pm 
It's the same for me, although only for The Lost Kingdom and The Dark Horizon by around 10 fps drop.
Oh, turn off FSR frame gen if you have it on. The last update made it tank performance. You'll get way better fps with it off.
J1m Dec 2, 2024 @ 3:38pm 
Originally posted by Rod, of eight toes:
Oh, turn off FSR frame gen if you have it on. The last update made it tank performance. You'll get way better fps with it off.

appreciate the help, but I've tried all things, on off, lowest, highest, the DLC areas gain 0 fps from lowest to highest
Zephyr Dec 3, 2024 @ 5:34am 
Originally posted by J1m:
Originally posted by Rod, of eight toes:
Oh, turn off FSR frame gen if you have it on. The last update made it tank performance. You'll get way better fps with it off.

appreciate the help, but I've tried all things, on off, lowest, highest, the DLC areas gain 0 fps from lowest to highest

Should not really be that drastic, but your issue looks like a classic CPU limit. Can you check GPU utilisation? If it is below 95-99 % you have for sure a CPU limit there. If the CPU is limiting you can lower graphic options all you want, the FPS will not go up by much (if at all). It might be that something in the DLCs is hitting older CPUs very hard (whatever the reason). Frame gen and so on will also not help then since Framegen is CPU demanding on its own.

Remnant 2 is at 17:30 here:
https://www.reddit.com/r/intel/comments/1gb4tfx/intel_core_ultra_9_285k_review_its_a_mess/

This will be the base game for the test, but otherwise probably new data and in a CPU demanding area. It is quite clear that Remnant 2 is relatively demanding, even for (almost) top of the line CPUs. An older 12600K can only get about 100 FPS max (which is not really that much as a cap nowadays with 144 hz+ monitors) when the game gets demanding. Your CPU is not in there anymore, but is probably similar to a Ryzen 3600 so.... . Well in any case 30 FPS seems really low, this is very likely DLC specific. Check the GPU load, if you want to find out more.
Last edited by Zephyr; Dec 3, 2024 @ 6:39am
My gpu is running 50%-60% when I keep the game capped at 60fps. CPU is running about the same. I'm not sure advising someone to max out GPU usage is great for the longevity of the card, but I could be wrong.
DodgeZero Dec 3, 2024 @ 11:03pm 
50% CPU is OK, but a GPU should ideally always be used at around 90-99% when playing games. This doesn't affect its longevity and if it gets too warm it will clock down anyway.
J1m Dec 4, 2024 @ 1:24am 
Originally posted by DodgeZero:
50% CPU is OK, but a GPU should ideally always be used at around 90-99% when playing games. This doesn't affect its longevity and if it gets too warm it will clock down anyway.

exactly, and this game it doesn't, it shoots wildly around anywhere from 30% to 85 and seems to acutally be locked in the hub areas and it rarely goes above 70
J1m Dec 4, 2024 @ 2:27am 
after watching some xbox and playstation gameplay it seems to run way smoother on those, bizarre
Zephyr Dec 4, 2024 @ 5:01am 
Originally posted by J1m:
Originally posted by DodgeZero:
50% CPU is OK, but a GPU should ideally always be used at around 90-99% when playing games. This doesn't affect its longevity and if it gets too warm it will clock down anyway.

exactly, and this game it doesn't, it shoots wildly around anywhere from 30% to 85 and seems to acutally be locked in the hub areas and it rarely goes above 70
If the GPU is not at near 100% you have a CPU limitation (almost always). CPUs are rarely saturated by games and still will limit because specific game processes may run only on 1-2 threads, which are then literal bottlenecks for everything else. In such cases the GPU is then waiting for the CPU. Older games often used only 1 thread for everything :).

Everything you wrote confirms this.

I cannot tell you why you have such a heavy CPU limit in certain situations, but if I did not misunderstand, you also do not reach 100 % GPU useage in the hub or anywhere else in the game. This then means that the game is always CPU limited for you, just not as heavy as in the DLC portions of the game. Newer games are generally quite CPU taxing, especially some UE5 ones. This might be also bad optimization, at least partially, but sadly this does not help if the devs do not make (or know how to) it better.
Last edited by Zephyr; Dec 4, 2024 @ 8:54am
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Date Posted: Dec 1, 2024 @ 5:25pm
Posts: 10