Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
1) Consequently shoot out a fast & long tentacle directly to player several times. It has sound cue.
2) "Body" slam at middle sucking players and fat tentacles wiggling around but not dangerous. Seem safe enough to punish it with melee attack.
3) A big Alepsis-Taura clone outside arena will open up and sending a line-up circles that will shoot a wave that cause slow movement.
That's all I remember.
I can't tell where the tentacle is going to hit for the slam, and on the "2" part, it feels like there's always one tentacle that slams down and the hitbox feels insanely jank, it has no cue. Can't figure it out. I SEEM to be to the right of it every time, and yet I'm not.
The attack during the "suck in" which is a vertical tentacle slam. This thing has impossible tracking the timing feels almost random. Sometimes it feels like it comes out very quickly, sometimes it feels like it comes out delayed. The 2nd part - the "swing swipe" - has a noticeable visual cue. This one attack has killed me probably 150 times at times at this point. xdd.
I eventually configured a built that let me survive 1 of the slams while still doing enough damage to win at a reasonable pace. If I didn't dodge he initial "down slam," I just had to heal up and then dodge the "tentacle sweep" follow-up attack to heal. I usually always dodged the second tentacle slam, if he decided to do a 4 hit pattern instead of a 2 hit pattern, it was just that first one that I found strange on its timing and never seemingly got it down pat.
I did try "run away" ideas but found it could lead to odd positioning, so ultimately opted to just stay closer and run laterally instead - running a bit before the slam either laterally or north/south *seemed* to help, although the attack seems to have a strange way of "following" you despite it clearly being a straight-line attack. I suspect the hitbox closer to the center is a wider arc, maybe, and the further you go away from it, the hitbox becomes narrower? Just a singularly strange attack that gave me fits in an otherwise fun fight where it is pretty clearly telegraphed and paced.
https://www.youtube.com/watch?v=0mDuwF9XD9A&ab_channel=ZackFoster
I beat it first try after finding this setup, actually. I just needed to be able to not be one-tapped by that one attack. I did manage to dodge it most of the time during that run, like, probably 70% of the time. He still slapped me a couple times but with challenger's resurrect on top of the 6 stack bulwark (my ring setup allowed for this) it was fine. DPS wasn't wildly optimized but the problem was never dps, it was "not getting killed by 1 specific attack."