Remnant II

Remnant II

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Postman Pat Nov 24, 2024 @ 4:31am
Alepsis-Taura phase two
What are the tells I'm missing? I can't figure out what these tentacles are doing, it feels completely random.
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Showing 1-15 of 26 comments
Velmoria Nov 24, 2024 @ 5:04am 
If I remember during early tentacle phase, the additional patterns are :
1) Consequently shoot out a fast & long tentacle directly to player several times. It has sound cue.

2) "Body" slam at middle sucking players and fat tentacles wiggling around but not dangerous. Seem safe enough to punish it with melee attack.

3) A big Alepsis-Taura clone outside arena will open up and sending a line-up circles that will shoot a wave that cause slow movement.

That's all I remember.
Postman Pat Nov 24, 2024 @ 5:16am 
"slam down" or "2" are the one that seem to get me. The tentacles are definitely not wriggling, they attack.

I can't tell where the tentacle is going to hit for the slam, and on the "2" part, it feels like there's always one tentacle that slams down and the hitbox feels insanely jank, it has no cue. Can't figure it out. I SEEM to be to the right of it every time, and yet I'm not.
Last edited by Postman Pat; Nov 24, 2024 @ 5:28am
Postman Pat Nov 24, 2024 @ 8:30am 
Seems like it's just a feel thing. I spent 4 hours grinding and I'm getting further but even with Leto 1, vicious modifier kills me in 2 hits. Weird that this boss has such great tells for most attacks but not this one in particular.
RdRStar Nov 24, 2024 @ 5:59pm 
the tentacle slam phase is one of the few in the game without completely stupidly obvious audio cues. it's just timing for a few of the attacks.
Postman Pat Nov 25, 2024 @ 5:22am 
Or even visual cues, I guess. And it's not even a few attacks. It's ONE attack in particular, and it 1 hit kills me because of vicious modifier. T_T

The attack during the "suck in" which is a vertical tentacle slam. This thing has impossible tracking the timing feels almost random. Sometimes it feels like it comes out very quickly, sometimes it feels like it comes out delayed. The 2nd part - the "swing swipe" - has a noticeable visual cue. This one attack has killed me probably 150 times at times at this point. xdd.
Last edited by Postman Pat; Nov 25, 2024 @ 7:27am
Postman Pat Dec 8, 2024 @ 12:11am 
Well, timing ain't random it's just.... wonky. There seems to be a rhythm but I swear it shifts sometimes between a dotted time and a common time. Just enough to sometimes blop you. If you can survive one hit, it's easy enough to recover during the swipe attack. But that initial slam is quite odd, and the second one, too, can sometimes feel not "quite" on time.
Seth Abercromby Dec 8, 2024 @ 4:33am 
There is a pretty devious delay between the vortex and the tentacles actually coming down. You can do it by feel after a while, but the tentacle slams are designed in a way that punishes panic rolling. It's difficult to explain, but try to think of it as "the point your brain is screaming at you to roll on reaction, plus half a beat".
swordfish Dec 8, 2024 @ 7:34am 
Originally posted by Postman Pat:
What are the tells I'm missing? I can't figure out what these tentacles are doing, it feels completely random.
Best thing for these tentacles is roll to the edge of the arena. As well this phase is short, this phase happens at half hp exactly. Shoot it quickly to quarter hp bar and this tentacles attack will stop
Postman Pat Dec 8, 2024 @ 5:12pm 
Thanks for the tips!

I eventually configured a built that let me survive 1 of the slams while still doing enough damage to win at a reasonable pace. If I didn't dodge he initial "down slam," I just had to heal up and then dodge the "tentacle sweep" follow-up attack to heal. I usually always dodged the second tentacle slam, if he decided to do a 4 hit pattern instead of a 2 hit pattern, it was just that first one that I found strange on its timing and never seemingly got it down pat.

I did try "run away" ideas but found it could lead to odd positioning, so ultimately opted to just stay closer and run laterally instead - running a bit before the slam either laterally or north/south *seemed* to help, although the attack seems to have a strange way of "following" you despite it clearly being a straight-line attack. I suspect the hitbox closer to the center is a wider arc, maybe, and the further you go away from it, the hitbox becomes narrower? Just a singularly strange attack that gave me fits in an otherwise fun fight where it is pretty clearly telegraphed and paced.
swordfish Dec 8, 2024 @ 6:12pm 
Originally posted by Postman Pat:
Thanks for the tips!

I eventually configured a built that let me survive 1 of the slams while still doing enough damage to win at a reasonable pace. If I didn't dodge he initial "down slam," I just had to heal up and then dodge the "tentacle sweep" follow-up attack to heal. I usually always dodged the second tentacle slam, if he decided to do a 4 hit pattern instead of a 2 hit pattern, it was just that first one that I found strange on its timing and never seemingly got it down pat.

I did try "run away" ideas but found it could lead to odd positioning, so ultimately opted to just stay closer and run laterally instead - running a bit before the slam either laterally or north/south *seemed* to help, although the attack seems to have a strange way of "following" you despite it clearly being a straight-line attack. I suspect the hitbox closer to the center is a wider arc, maybe, and the further you go away from it, the hitbox becomes narrower? Just a singularly strange attack that gave me fits in an otherwise fun fight where it is pretty clearly telegraphed and paced.
the phase you having a trouble with is very short and his weak part is shown all phase, a few shots and this hard phase will go away. this is a difficult and it meant to be difficult, so do not stress. Also, last phase, the last quarter of his hp bar is not difficult but he will be become so resistant to damage even in his weak part.
Grizzly Dec 9, 2024 @ 7:44am 
Originally posted by swordfish:
the phase you having a trouble with is very short and his weak part is shown all phase, a few shots and this hard phase will go away. this is a difficult and it meant to be difficult, so do not stress. Also, last phase, the last quarter of his hp bar is not difficult but he will be become so resistant to damage even in his weak part.
brother not everyone plays on lowest difficulty, his phase even with a DPS build isnt that short on apoc. youd have to take some game breaking setups and at that point just take a onehit setup and move on with your day.
https://www.youtube.com/watch?v=0mDuwF9XD9A&ab_channel=ZackFoster
swordfish Dec 9, 2024 @ 7:51am 
Originally posted by Grizzly:
Originally posted by swordfish:
the phase you having a trouble with is very short and his weak part is shown all phase, a few shots and this hard phase will go away. this is a difficult and it meant to be difficult, so do not stress. Also, last phase, the last quarter of his hp bar is not difficult but he will be become so resistant to damage even in his weak part.
brother not everyone plays on lowest difficulty, his phase even with a DPS build isnt that short on apoc. youd have to take some game breaking setups and at that point just take a onehit setup and move on with your day.
https://www.youtube.com/watch?v=0mDuwF9XD9A&ab_channel=ZackFoster
I killed it on nightmare using medic/hunter build. As I said brother, this tentacles phase is short. It is only 25% of his hp and the phase goes away, as well he is very vulnerable at this phase
swordfish Dec 9, 2024 @ 7:52am 
Originally posted by Grizzly:
Originally posted by swordfish:
the phase you having a trouble with is very short and his weak part is shown all phase, a few shots and this hard phase will go away. this is a difficult and it meant to be difficult, so do not stress. Also, last phase, the last quarter of his hp bar is not difficult but he will be become so resistant to damage even in his weak part.
brother not everyone plays on lowest difficulty, his phase even with a DPS build isnt that short on apoc. youd have to take some game breaking setups and at that point just take a onehit setup and move on with your day.
https://www.youtube.com/watch?v=0mDuwF9XD9A&ab_channel=ZackFoster
Yes for sure on apocalypse difficulty the boss will be more spongy as he is already spongy even on lower difficulties.
swordfish Dec 9, 2024 @ 7:56am 
Originally posted by swordfish:
Originally posted by Grizzly:
brother not everyone plays on lowest difficulty, his phase even with a DPS build isnt that short on apoc. youd have to take some game breaking setups and at that point just take a onehit setup and move on with your day.
https://www.youtube.com/watch?v=0mDuwF9XD9A&ab_channel=ZackFoster
I killed it on nightmare using medic/hunter build. As I said brother, this tentacles phase is short. It is only 25% of his hp and the phase goes away, as well he is very vulnerable at this phase
What is this long gun you are using called?
Postman Pat Dec 9, 2024 @ 8:28am 
Oh yeah, I was doing Apoc. Vicious and Drain modifiers IIRC. It was an instant kill if that tentacle hit me with most builds if I was DPS maxxed. I ended up finding a decent way to squeeze some damage out of extra bulwark stacks and ran challenger (since weirdly enough, you spend a good amount of time pretty close to this boss) and the bulwark stacks were enough to enable me to survive a slam so that I could heal if necessary before the "sweep" attack.

I beat it first try after finding this setup, actually. I just needed to be able to not be one-tapped by that one attack. I did manage to dodge it most of the time during that run, like, probably 70% of the time. He still slapped me a couple times but with challenger's resurrect on top of the 6 stack bulwark (my ring setup allowed for this) it was fine. DPS wasn't wildly optimized but the problem was never dps, it was "not getting killed by 1 specific attack."
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Date Posted: Nov 24, 2024 @ 4:31am
Posts: 26