Remnant II

Remnant II

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Raion Nov 23, 2024 @ 4:07pm
The Labyrinth Cube Boss
Whoever designed it: lose your job and go away. You deserve nothing good in life.
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Showing 1-15 of 24 comments
Postman Pat Nov 23, 2024 @ 4:10pm 
the labyrinth cube boss is probably the only good puzzle fight boss ever made. it's not even hard.
Raion Nov 23, 2024 @ 4:41pm 
Originally posted by Postman Pat:
the labyrinth cube boss is probably the only good puzzle fight boss ever made. it's not even hard.

I agree, it isn't hard. But the devs decided to add all kinds of crap that can make you easily slip up. So no, it's not a "good" puzzle "boss fight"

My biggest complaint is that cube above you when the "fight" starts. It legit spun around like a minute and a half before I could get a clear shot... only for a random projectile to hit me and had to wait again.

Said projectiles doing like minimal damage, and then all of a sudden chunking a quarter of my health. But always hits you when you really don't want to be crushed.

The controls spontaneously deciding that I didn't hold space bar, and send me plummeting to my doom instead of jumping the gap.

I love this game so far, but this "boss fight" is baaaaaaaaaaaad. And shows the issues in the controls of the game and make it painfully obvious, that your character will only do what you want if they aren't on lunch break. I seriously hope that this is the only boss like this, that has to rely on a stupid gimmick to "gotcha" instead of a fair fight. It's fine if a designer wants to demand the very best of their players, but then have to design it fair in kind and not with crap like this.

Let's put it like this: There's a very good reason why a boss like the bed of chaos, never returned to the From Software souls series. It's ♥♥♥♥♥♥♥♥ for the sake of being ♥♥♥♥♥♥♥♥. And they recognised how dumb it was.
Evil-Striker Nov 23, 2024 @ 5:10pm 
"The controls spontaneously deciding that I didn't hold space bar, and send me plummeting to my doom instead of jumping the gap."

"Hold" space bar? No wonder you fell.

The way the mechanic works, is that when a roll animation will take you over the ledge, it will transition into a jump automatically. I've found that the best way to ensure it comes out consistently is to press the button early and to do so multiple times.
Postman Pat Nov 23, 2024 @ 5:12pm 
There are puzzle/gimmick bosses in every Souls. Yes, even in Elden Ring.

Also, Labyrinth Sentinel is a good boss. There are some unnecessarily cruel design choices in Rem 2, but Lab Sent is not one of them.
Sir Tibia The 1th Nov 23, 2024 @ 8:22pm 
it's a trial and error type of "boss" but i also fully agree. ♥♥♥♥ this boss and everyone who made it.
daggwr Nov 23, 2024 @ 9:20pm 
yea now imagine doing it on hardcore apoc sounds like skill issue xd
Raion Nov 24, 2024 @ 1:29am 
Originally posted by Evil-Striker:
"The controls spontaneously deciding that I didn't hold space bar, and send me plummeting to my doom instead of jumping the gap."

"Hold" space bar? No wonder you fell.

The way the mechanic works, is that when a roll animation will take you over the ledge, it will transition into a jump automatically. I've found that the best way to ensure it comes out consistently is to press the button early and to do so multiple times.

Hey that's what the tutorial at the start said, and yes it does work, I don't just run towards the ledge holding space bar obviously, I dodge into it, holding it in, and in this particular "fight" it seems like the gaps decide whether or not you had the right frame or whatever before it registers you should leap.

As Daggwr also says, I cannot imagine doing this on a hardcore game. This is an action rpg, not a ♥♥♥♥♥♥♥ roguelike, It shouldn't have ♥♥♥♥♥♥♥♥ bosses like this with a gimmick that kills you instantly due to rng.

And to Postman Pat, name me any boss after dark souls 1 that had an instant kill gimmick like this like the Bed of Chaos. Even Miyazaki himself said they'll never do a boss like that again. This is a boss design not suited for this kind of game. Period.
Last edited by Raion; Nov 24, 2024 @ 1:29am
Shredder Nov 24, 2024 @ 2:28am 
Old Iron King in DS2, you can fall into the lava. Nashandra can curse you
no one is that slow, but Deacons of the Deep cast a one hit KO spell in DS3
There's a dancing Lion that cast blight. ok it's not INSTANT you need to be grabbed twice but Radahn with Miquella. believe me I could keep going for a while.
The cube ain't the Only boss with an insta kill gimmick.

inb4 "no no I meant , I just hate holes in video games ._. "
Last edited by Shredder; Nov 24, 2024 @ 2:29am
Kappa Nov 24, 2024 @ 3:48am 
It's pretty easy once you learn its patterns, but it can be a little frustrating at the beginning ( feels like the first time one faces annihilator and start complaining because "it's impossible", and then discovers they can just listen to sounds and it's pretty doable ).
Raion Nov 24, 2024 @ 4:06am 
Originally posted by Shredder:
Old Iron King in DS2, you can fall into the lava. Nashandra can curse you
no one is that slow, but Deacons of the Deep cast a one hit KO spell in DS3
There's a dancing Lion that cast blight. ok it's not INSTANT you need to be grabbed twice but Radahn with Miquella. believe me I could keep going for a while.
The cube ain't the Only boss with an insta kill gimmick.

inb4 "no no I meant , I just hate holes in video games ._. "

Every single one you mentioned have factors you can fully control, and no outside factors impeding your gameplay, sure some like say mohg has that thing with the rings, but it was not an instant kill out of your control, and framed in a way to tell you like the serpent lord there is something you need before attempting it again

And the Iron King wasn't Miyazaki's idea, or even the soulsborne team, and a non issue for ranged players. Heck even in melee I don't think I ever once fell off the platform once in that fight. Something like that Pursuer Knight is more in line with ♥♥♥♥♥♥♥♥ with it's broken attack hitboxes, but it wasn't a one hit 100% of the time, and there wasn't outside factors in that fight that could stun lock you or drain your health for just wanting to play patiently.

If this boss fight either had the projectiles or that huge cube attack that it sends out draining your health, that wouldnt be a problem, but the fact it sends these things after you at the same time, on top of having to make sure you stand in the correct spot to not die instantly and some cubes taking 40 presidential terms to reveal the crystals that need to be shot is just so bad. It's friggin rng on when those crystals can be shot, and one small slip up and you're dead, either by being crushed, killed by projectiles/life drain.

And this is from someone that used to hunt MH1 Fatalis for fun, and plays around with MHW Fatalis xD

And never said it was impossible, not even hard. It's stupid.
Hugh S. Filth Nov 25, 2024 @ 1:36am 
I never had that much fun getting stomped over and over.
This boss is great.
Dimi Nov 25, 2024 @ 8:21am 
Died a couple times but didn't really mind it.
Javi_Wan Nov 25, 2024 @ 8:42am 
For me it was a nightmare, until I read that you can "hide" in the broken sides of the cubes instead of get crunched.
ViperClaw Nov 25, 2024 @ 10:34am 
One can get used to it.

The way i do it is: Stay at the beginning and shoot all you can get from that position, then go right and around to get the rest.

Having additional healing on you helps with projectiles hitting you eventually.

Not too complicated.
Verga.Tron Nov 25, 2024 @ 5:02pm 
Git gud
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Date Posted: Nov 23, 2024 @ 4:07pm
Posts: 24