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You can make adventures for each of them. The "One Shot" version of each is the quickest way to play through a DLC's content. One Shots are a one-time thing per DLC though so make sure you're thorough as you explore.
To be clear One Shots don't have special content. They're just a pre-generated adventure made by the devs that has the major new content a DLC adds. They just allow you to bipass world generation RNG essentally.
Otherwise DLC content can show up as you play through the game normally. DLCs for this game work like a bag of parts the game can draw from when it generates a world. Sometimes it'll grab stuff from the base game, other times it will grab stuff from the DLC.
For example, on my first campaign, two of the three plot lines were from expansions. I only noticed that much later, by checking wikis and guides to get pointers for getting some content. The integration is quite seamless.
The DLC is seamlessly integrated into world generation (assuming you purchased the DLC BEFORE generating the campaign) so there is a chance you will have DLC content appear instead of the base game's content. There's no real way to tell the difference between the two.
You don't need to worry about story spoilers or anything of that nature either. Every 'world story' (including those in the DLC) are self-contained. They're made in such a way that the events of each one builds on a world's background lore rather than being a direct continuation of previous story events.
It's intended and expected that you'll play through the game's content and DLC in a completely random order.
For example, in Losomn, you could initially get either the Nightweaver or the Impostor King as the final antagonist. However, the first DLC added a third option: the One True King. If you have that DLC, when you generate a campaign, it will pick one out of those three options, instead of the initial two.
The same thing applies to Yaesha with the second DLC and N'Erud with the third DLC.
Which of the 3 world stories appears in your campaign's version of that world is random. Additionally what side dungeons you get are also random and could be either from the DLC or from the base game.
You cannot see all the content this game has in a single campaign. It will take you multiple visits to each main world to see all the bosses, dungeons, encounters, etc.
Which is why "adventure mode" exists. The first time you clear a world in your campaign you unlock "adventure mode" for that world which is a way to roll a campaign for a single world, thus removing the need to replay the campaign to get somewhere.
An easy way to tell what World story you've gotten is by looking at the map screen that shows when you use fast travel via world stone.