Remnant II

Remnant II

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Burden of the divine nerfed a little too hard.
Seems like they're taking a bit too big of a hammer to this thing. I get that the stupid infinite-relic-use heal spam with resonant heart in heavy armor build on apoc was a little too easy, but if that's the concern then just make it scale with armor weights or total weight. No need to completely kneecap the thing and hurt all the cool non-medic support builds you could do with it.
Last edited by Toyosatomimi no Miko; Apr 23, 2024 @ 6:10am
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Showing 1-9 of 9 comments
Funpire Apr 23, 2024 @ 6:39am 
Yes, just wave a magic wand, redo large portions of code, spend more time and money to scale all items with armor, vs. adjusting values. Yes, let's go.
Originally posted by Funpire:
Yes, just wave a magic wand, redo large portions of code, spend more time and money to scale all items with armor, vs. adjusting values. Yes, let's go.
Yeah exactly. We already have gear that can scale off such, just borrow those functions or make it reference weight thresholds so the damage penalty is steeper or the healing shared is smaller when you're over certain encumberance levels. No need to take a sledgehammer to it by nerfing both the healing shared and increasing the damage penalty.
Last edited by Toyosatomimi no Miko; Apr 23, 2024 @ 6:42am
Start neutral dodging more. You'll be fine.
Originally posted by Rod, of eight toes:
Start neutral dodging more. You'll be fine.
Forgot this post got a response. Though I have to ask, what the hell kind of answer is that?

"My support builds got nerfed because they key ring in them got nerfed over-hard in response to one OP build, can the ring be altered so it still is good for non-medic support builds without making that one too OP."

"Nah bro just neutral dodge :)))))))"

How the ♥♥♥♥ does that answer my question or offer any kind of suggestion at all? This is about builds made for healing other players, not personal survivability, and the ring does nothing but hurt personal survivability even pre-nerf. What the hell does neutral dodging have to do with HEALING OTHER PLAYERS! ANSWER ME!
Kazaanh Apr 27, 2024 @ 7:07am 
Its now burden of sitting inside backpack
Grimzy Apr 27, 2024 @ 8:08am 
A support build relying on a single item isnt a build.
Also, objectively looking at it, it deserved the change it got.
Varagonax Apr 27, 2024 @ 8:10am 
Originally posted by Toyosatomimi no Miko:
Seems like they're taking a bit too big of a hammer to this thing. I get that the stupid infinite-relic-use heal spam with resonant heart in heavy armor build on apoc was a little too easy, but if that's the concern then just make it scale with armor weights or total weight. No need to completely kneecap the thing and hurt all the cool non-medic support builds you could do with it.
There's an amulet that refunds up to 5 relic charges every 30 seconds. There's a ring that improves healing by a TON. Invoker double dips healing if they go support with their level 5 skill. It wasn't that the ring was too strong before, its that it was going to be outrageously broken because of the new dlc items.
Originally posted by Grimzy:
A support build relying on a single item isnt a build.
Also, objectively looking at it, it deserved the change it got.
The item is a keystone that enhanced the group support of the built.
Alchemist/Handler with Det trigger, heal on mod use ring, burden, ring boosting damage to burning targets, and using the meridian as a secondary weapon while using spirit healer on the meridian. The self-heal from the mod ring spreads to other players, boots the healing from spirit healer notably, and it still does okay damage while burning a lot of ♥♥♥♥. Also have relic use for healing allies as an "oh ♥♥♥♥" moment.


Originally posted by Varagonax:
There's an amulet that refunds up to 5 relic charges every 30 seconds. There's a ring that improves healing by a TON. Invoker double dips healing if they go support with their level 5 skill. It wasn't that the ring was too strong before, its that it was going to be outrageously broken because of the new dlc items.
I guess that makes sense. Still doesn't explain how backsteps are supposed to help with keeping other teammates alive though. I wonder what that dude was going on about.
Carnasid Apr 27, 2024 @ 10:15am 
The ring was busted pre-nerf. I was able to allow team mates to face tank apocalypse bosses with almost zero consequences. Now they have to at least dodge every once in a while.
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Date Posted: Apr 23, 2024 @ 6:09am
Posts: 9