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Until then, all content is vanilla content.
To know what content is new, you just have to play through the One-Shot, because that game mode does not shuffle content.
Meaning: The One-Shot includes all new content exclusively. After that, the new content can get mixed into newly rolled Campaigns and Adventures.
I hope this helps. Have a good one!
As soon as the dlc becomes activated, the area and content can be in any newly rolled story/adventure.
Are you sure about that? It was different for me playing DLC1 after its release. Did they change this mechanic up?
But you can always deactivate/activate DLC content via steam easily with nothing uninstalled.
The "One Shot" for each DLC simply removes the RNG aspect of accessing the DLC's content.
Otherwise a DLC's content is just added to the pool of random stuff the game can draw from. When you visit a world during a campaign or adventure the story there could be one from the base game or one from a DLC (assuming a world has gotten DLC anyway). What you get is random. Unlike most games the DLCs for Remnant 2 are more like packs of content rather than a set linear thing you playthrough. Each of the stories for Yaesha, N'erud and Lonsomn are self-contained, so whichever you get won't spoil the events of a world's other stories or the campaign's.
Invoker = PT-br ficou Invocador
Summoner = PT-br ficou Invocador
Podem corrigir?
No clue if they can spawn the first time you see that world in campaign mode though or only after you beat the "Oneshot" adventure...