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The nerfhammer patch was needed but i dont understand why it was not done from the begining?
The game suffered from a dark souls complex and everyone from the industry likes to call this dark souls with guns wich is clearly not the case.
The patch had a very bad effect, it destroyed hundreads of semi-dps builds and now players are mostly forced to play cookie cutter dps builds like hugs.
Why? For example, many of my builds were based on certain interactions that made no sense but worked on apocalypse because of some op items like twisting wounds wich gave my builds enough dps.
Now, i think most of my fun builds are not working.
Its also a problem because builds are extremly limited on all difficulties.
We only have dodge and damage as mechanics now.
You cant use tanky builds anymore, shield builds dont work, summons are buggy, misty step is not worth it, speed builds have no chance, heavy armor is not good, charge weapons are not good becauase of crit nerfs, mods builds are too limited etc.
I am not saying the game is not fun anymore but it definetly lost its charm. Farm 5 hours for an item i dont need but i just want to finish my collection of items. All items should be viable
Certain things were changed to balance them out and based on player feedback.
They have been very clear that with DLC2 there would a a huge balancing patch.
A lot of items need re-balancing whenever something new comes out like archetypes, mutators, enemies, weapons. A lot of items, if they were not changed, would have been EXTREMELY and i mean EXTREMELY busted with invoker.
All items are perfectly viable. Granted some are more than others, but you can many any build and it can clear the game even on apoc.
Completely not true. I have not touched a HUGS build since DLC1. There are actually builds much better than HUGS. This patch actually created quite a bit of more new builds which melt things before you can even fire a gun.
THere are dozens of tanky builds out there after DLC2. And a lot of the things you mentioned still have use and merit, you just need to adapt. Heavy armor was never good to begin with, and only those with difficulty dodging had merit in it.
I have a essentially endless shield build that never gets depleted, I have a summoner build that melts even bosses (granted the AI leaves a lot to wish for but its not as bad as you make it out to be)
If you use the right items, you can still crit nearly always so the nerf to crit rate did not do much, plus its kinda worthless on builds that dont rely on guns.
A lot of players seem to follow this weird notion thinkign guns are what matters while....they do not.
it still is, but usage largely depends on what you want to achieve. For example it would be very pointless for certain builds to pair a bleed weapon with a bleed mutator.
My main issues were that:
#1 the devs listed TW as a BUFF instead of a NERF. I looked into it before farming as I knew the patch had come out, and nowhere does it list that the damage had been halved. I even went as far as to read a recent reddit conversation between the dev who worked on the buffs/nerfs (Tragic) which included discussions with several gamers who had complaints about the patch. He listed TW as being buffed so I figured I was good to go.
And just to clear the air, Tragic is a phenomenal dev. I have given positive feedback regarding his work many times. I just think he made an error with this particular issue.
#2 The NERF did not need to cut the damage in half. Maybe reduce it by a reasonable amount, like 10-15% or something like that. Cutting damage in half, in my mind, is a shock to the system when you spend several hours farming for it. It's not like it was broken or much stronger than the other mutators in it's original state.
I also agree that the game is still lots of fun. This was just a thing that happened to me that made me very salty, and I wanted to share it with the devs so that they are aware of another gamer that was negatively affected by the above issues, and specifically that TW was listed as BUFFED when it was actually a NERFED (this is not the only instance of that with the current patch, unfortunately). I also get it that it takes a lot of time to balance games, so I expect a margin for error, but when there are several errors, I think it needs to be brought to light so hopefully the devs will be more careful in future. NERFS aren't terrible by nature, but in my mind, a lot of times devs don't realize the impact they have on gamers. IMO, they have to be handled very carefully, which was one of the main points of my post.
So yes, in the full context of a bleed build a duration increase is a buff.
As for the damage bonus percentage, consider it adjusted to account for the addition of those aforementioned accessories and perks, many of which didn't exist (i.e. added in The Woke King) when Twisted Wounds had its stats set (i.e. at launch).
After letting the saltiness wear off a bit, I decided to give the game another chance and have been playing it for 15+ hours post-patch to see overall how the game feels overall. My overall, and I believe objective impression, is that in all ways that are meaningful to my builds, there were significantly more NERFS than BUFFS. I have found at least 15-20 instances of mods, weapons, and mutators (amulets and rings not as much) that were much stronger pre-patch, and several items that were previously vital to builds I had used in past that pretty much ruined them.
I REALLY wish this was not the case, as I truly love this game, and the last thing I want to do is come on this board and post negative comments. The developers are a very dedicated bunch that overall do a great job with this game. I just think they made a huge mistake with this patch.
Overall, the patch changes that I've noticed just feel bad to me and I truly see no reason to be this heavy handed with NERFS in a single player game like this. Just my opinion, ofc.
https://www.youtube.com/watch?v=TVjI7TXgjIE
Neyreyan, do you just see every new post as an opportunity to bring your negativity into it? Tank builds are stronger than they have ever been. Shield builds are incredibly powerful. Heavy Armor is easily the best bang for its buck. Mist Step is better than ever. Seriously. Why jump into every post with such uninformed negativity?
Its because this individual like so many others don't realize they were being pigeon holed into using the very same limited number of meta items to make every single one of their builds work. Then to cap it off they lack creativity and the willingness to explore ways of playing.
Even I was for a brief moment annoyed that Lifeless Heart had its heal removed. Thought well there is a useless relic no one will use. Guess what I still use it because it was in the end the best relic for what I need a relic to do.
I like so many others are extremely happy with the changes that were made and the road spread wide open for more diverse builds to be viable. Thank you very much for your hardwork Tragic.
And every time it only gets better. I don't understand why people praise them.
I am a person who looks at things as they appear and I see that the mind has left many players, as well as developers