Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: Since this DLC is adding content to base game and DLC1, I wish they add a way to save Jack Driver in DLC3. At least if we give up his gear.
Agreed, though he's been there for well over a century. He's probably only a little younger than Andrew Ford himself, being that they travelled to Yesha together before the Root invasion. Him looking up to Ford like he did as a fresh-faced 18-year-old rookie is both charming and sad, given how Ford treats those close to him.
Not to mention: Jack Driver dying has pretty complex implications about the the game's fiction. For one thing, we ourselves don't get older from dying and reviving at the stone, so bringing that story beat from Chronos is... odd. Yes, Ford is old as sin, I'd argue that's on account of him being over 100 years old himself. Guy just aged. If anything, the Worldstone seems to have kept him from dying of old age. And if anyone's died the most, it would be Ford. He's still alive.
The way Jack describes it, are we to expect our player character to just die and stay dead if we happen to get killed, say, 1000 times? Are we to expect Ford to die? Introducing this element just feels unnecessary.
Yeah, I had the same suspicion, but "hope springs eternal" and all that. Honestly, adding a new NPC to the Ward shouldn't be such a crushing technical limitation. After all, both Ford and Clem are both in the Ward after the intro, but disappear afterwards. Adding an extra NPC shouldn't have been that much extra effort. And Jack doesn't even need to actually do anything. There are plenty of NPCs around the Ward who just loop through a few lines - like the guy complaining how Brabus' guns are meant for killing, not for hunting.
As to the logistics of getting him there... After speaking with Jack, have the player tell him where the Worldstone they used is. Once the main Yesha story is concluded, Jack will show up at the stone and wait for the player to speak with him. If the player doesn't turn up in the next, say, 10 hours then Jack can be found dead near the crustal - same story as now. If the player does show up soon after, then Jack can be taken to the Ward, where we'll sit around doing nothing. Or maybe fire guns at the range or some such.
Certainly possible, yeah. I don't think they will, but you do have a point. Would be nice to resolve his story in a bit more of a compelling way than just "Yeah, dead. Nothing mattered."
Googling around on events.
First trip to Yeasha was done in 1995.
It is now 2089 in Remnant 2.
That alone would put the guy at 94 years old. If it wasn't for the fact that he been enlisted in the army before this so add 20 years onto the time line.
Yet he looks like he's around 65 to 75 years old. Still wearing the same clothes which is amazing considering he's been using them for his whole life.
He should have been wearing hand made clothes or clothes from the Yeasha tribes and been close to a hermit. He should have been absolutely shocked to see a human face. Well if we didn't hide it but it should still have caused a bigger reaction than "I must be dreaming" in a normal tone.
He certainly should been in much worse state that he is now. Being alone for your entire life should affect you.
Agreed, but it is the story we're given. If you read the journal Jack leaves behind, he talks about getting recruited for the Yesha expedition straight out of boot camp, and it being very hush-hush. Might not necessarily be the first expedition to another world, but it certainly happened prior to the Root invasion.
That actually makes his death all the more perplexing. Ford is technically older than him, being that he must have been somewhere in his 40s at least by the time of the invasion. Ford has also undoubtedly died more times, given that he was actively involved the Yesha rebellion and was generally out adventuring in a similar way we are. Jach, in contrast, was holed up and trying to survive. Sure, the Yesha jungle is dangerous to be sure, but enough to run through the life of a younger man? Seems unlikely to me.
This is why I don't like him dying. It introduces an "end of immortality" element to the narrative which has a significant impact on both of the Remnant games.
Right, but exploring that would have taken more screen time than Jack got. As it stands, he's a throwaway character with relatively little depth. There's some to be found in his diary, but it would really have taken time to really get that across. People can be tough, able to hide serious trauma in the short term. Jack settling back into some semblance of a peacful life and dealing with that lingering trauma is how you'd communicate that. But we'll never get the chance to know.
Honestly, a survivor from the old world should have been a main storyline, not an optional throwaway side character. Walt gets more development and screen time than Jack, and that's just a cryin' shame. Imagine if Clementine were an optional dungeon in Ward Prime and then died at the end. That's about what Jack Driver represents.