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the performance is like at launch all over the place and very inconsistent, plus with the new dlc i get random lagg spikes of screen freezing for like a second once in a while, super jarring very annoying.
i don't see why i shouldn't be able to run a game like this on potato graphics and get 100fps+ consistently with my rig, but that has not been possible for me with this game, ever.
setups is:
ryzen 9 3900x
rx 6900xt
ddr4 3600mhz
asus crosshair VIII hero
corsair mp600 pci-e 4.0 nvme drive for game and 256gb sata ssd for boot drive.
1440p 144hz monitor
70 fps without upscaling sounds about right with a 3080.. Why you are not capped at 100% gpu usage is a good question, but youre already at the limit of a 3080(i have a 4090 and a 3080)
DLSS quality fps also sounds what it should be.
Lower graphics or put dlss to perforamnce/ultra performance
GPU usage was 99% maxed out
Correction.. I’m getting 100fps with DLSS.. that’s not native and I’m only using 1440p.
After further testing I see that DLSS quality gets the same frames as using ultra performance mode. Also, I’ve seen that the in game settings do nothing to increase frames. For example running lowest vs High doesn’t do much.
The only setting that gives enough boost to frames by turning in lower is “shadow quality” it gives an extra 10+ FPS. And you ask what do I expect? Well, I expect an optimized game is all. If I can tweak settings on every other game and get 120-165 FPS in 1440p then I should be able to here with this game. And those games I don’t have to use DLSS to do it either.
I went from 50-60fps on my 3080 to 100fps with the FSR 3 and frame gen implementation. You should try that.
But what I’m not understanding is why DLSS is not implemented correctly into this game.. Because if I use 1440p native, turn on DLSS performance, or balanced the resolution should be around 720p upscaled to my native using A.i… why do I get a big boost turning native to 1080p, but 720p DLSS upscaled to 1440p gives me way less? It doesn’t make sense.
Idk exactly why we all struggle to get good and stable fps in this game, but I do know that all the UE5 titles are like this. Hopefully Unreal figures this ♥♥♥♥ out. If they don't then we'll all have to wait for frame gen and upscaling to improve. Good news though is that it's already getting pretty good. Going from DLSS to FSR and enabling frame generation gave me a 40-50 fps boost. I do notice the frame generation in certain situations, but the overall experience is way more enjoyable than getting an avg fps of 50-60.