Remnant II

Remnant II

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Frizzo93 Apr 24, 2024 @ 9:16pm
Opinion on the second DLC
Is it just me that this DLC gave me the impression of emptiness? (besides the fact that it's a reskin but you can turn a blind eye to that) even the first DLC had its flaws but at least you did somethin,here nothing instead.

I really enjoyed the first chapter and honestly I expected a lot more especially from these DLCs but so far they have been meh.
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Showing 1-15 of 73 comments
zmanbuilder Apr 24, 2024 @ 9:23pm 
I liked the story it had, heavy themes of loneliness. I also felt the the writing of this story was better than dlc 1, simpler and easier to grasp, not too much pointless fluff lore, really gets you the full picture of what happened and why.

One complaint i have is that the devs seem to be trying to make the most annoying enemies to fight, those stone flyer things, not too fond of em.....
Petrichor_J Apr 24, 2024 @ 9:40pm 
2
Originally posted by Frizzo93:
Is it just me that this DLC gave me the impression of emptiness? (besides the fact that it's a reskin but you can turn a blind eye to that) even the first DLC had its flaws but at least you did somethin,here nothing instead.

I really enjoyed the first chapter and honestly I expected a lot more especially from these DLCs but so far they have been meh.
It's Yaesha, with reused assets, and for the 4th time.

Personally while I understand the use of old assets to improve dev time, I will NOT defend the rehashing of entire dungeons with the only change being a ♥♥♥♥♥♥♥ night time skybox to pretend it's different. And before anyone decides to mention injectables as if that makes it better, it doesn't. I've seen around 2 new injectables, one of which seems tethered to its respective dungeon.

Even putting all that aside, for the love of God can we please stop going to ♥♥♥♥♥♥♥ Yaesha? This is getting downright uncomfortable, I feel like one dev in particular must have used an old homebrew campaign world he wrote confusing, contradicting, and extremely myopic lore for and now they just won't tell him to knock it off.

To recap, the lore on Yaesha is one of the most obnoxious world backstories I've seen in the entire franchise. Not because of its lack of depth, but because it's way too broad and comes across as slapdash, especially with the most recent additions.

Around Chronos we knew of the pan and the guardian, and then the protag offed it allowing the root in.

Then R1 came in and we got the whole civil war ♥♥♥♥ between red empress and pan rebels, along with ravager vs. doe as a whole "cycle of nature life and death" object that the Pan can now get religious over. This with some more vague backstory about the Pan not being from Yaesha originally, and the immortal tree allowing the empress to rule.

Even more convoluted lore, but whatever it's not too bad yet. We have guardian, species wide conflict, general tone of the planet, and now we also have a religious/spiritual cycle element between life and death, all with the root beginning to worm its way in.

Now we get to R2, and we are at Yaesha for the 3RD time. A bit sick of the joint at this point, not going to lie, and what ticks me off more is while they were willing to advance the ravager doe storyline, showcasing the ravager becoming one with a root and the doe becoming a potential replacement guardian, they then decide to muddle up the lore with the addition of these ♥♥♥♥♥♥♥ obnoxious nature spirits vaguely based off of faeries.

Why? What the ♥♥♥♥? These were never mentioned prior, even once, and now we have 3 of them wandering around as professed GODS?! What the ♥♥♥♥ happened to the Doe Ravager situation?! Were they not enough?! Now we get these glowing out of place faerie nature spirits who speak in a completely different tone and dialect to the rest of the Pan in the first place, and they don't even get a proper explanation outside of "Yeah they exist also, and always have I guess."

To say nothing of the missing flying lizard type dragonish enemies. What species were they? Where have they gone? Who caaaaares! certainly not the writers. Wryn? what the ♥♥♥♥ are those right? Nah we don't need to explain or expand upon that, lets just insert new ♥♥♥♥ to spice things up while completely ignoring how this impacts the overall balance of the world or its lore. Look, keys!

It's just disappointing. And yeah, I agree along with all this ranting, that the DLC feels empty compared to the awakened king. The vertical level design is a chore. The stupid instakill trap rooms are just as poorly designed and trite as always, and the mandatory co-op items in an online-only co-op game are frustrating. I don't know what on Earth they've been doing for the past 4-5ish months, but ♥♥♥♥ me I hope survival mode comes along and somehow makes up for this.

TL;DR, ♥♥♥♥ is tedious, the lore is an ugly patchwork of poorly implemented ideas, new items vary from fun to boring, and I'm really, really ♥♥♥♥♥♥♥ tired of goat people and jungles.
Last edited by Petrichor_J; Apr 24, 2024 @ 9:41pm
rane Apr 24, 2024 @ 11:21pm 
tl;dr if I don't like it it's clearly not a matter of taste, but a god-given truth and ultimate proof that the devs are just awful
/s
Last edited by rane; Apr 24, 2024 @ 11:21pm
baraboolka Apr 24, 2024 @ 11:38pm 
Originally posted by Petrichor_J:
TL;DR, ♥♥♥♥ is tedious, the lore is an ugly patchwork of poorly implemented ideas, new items vary from fun to boring, and I'm really, really ♥♥♥♥♥♥♥ tired of goat people and jungles.
I wanted to write a detailed post, but everything was described above exactly. I would also like to add that you cannot get a new class without a wiki/YouTube. In the first dlc, the class was given to people who explored the map and searched. The new class cannot be obtained; it is not even visible using the explorer perk. This is idiocy.
Jc Apr 25, 2024 @ 12:02am 
Originally posted by baraboolka:
Originally posted by Petrichor_J:
TL;DR, ♥♥♥♥ is tedious, the lore is an ugly patchwork of poorly implemented ideas, new items vary from fun to boring, and I'm really, really ♥♥♥♥♥♥♥ tired of goat people and jungles.
I wanted to write a detailed post, but everything was described above exactly. I would also like to add that you cannot get a new class without a wiki/YouTube. In the first dlc, the class was given to people who explored the map and searched. The new class cannot be obtained; it is not even visible using the explorer perk. This is idiocy.

The new class can be obtained but the devs choose a really tedious, boring, and lazy method to do it. There's a 3 piece stone tablet of which you can find 1 piece in every run (it's basically in the same place everytime), and once you're done, you have to give the piece you have to Dwell (the Pan guy who can craft shards, upgrade / craft mutators etc) to hold onto it, otherwise it will disappear from your inventory once you start a new run. So basically you have to do 3 runs to get all 3 pieces. And tbh I'm not a big fan of this choice, the devs probably already knew that this DLC will flop in a way, and just wanted to force everyone to run this lackluster version of Yaesha over and over again, or at least 3 times for the extra gametime's sake.

Update:
A small correction on my part. Just found out that the stone tablets are needed to get the Trinity crossbow. I'll post the 2 videos about the crossbow & and on how to unlock the new class.

Invoker Archetype:
https://www.trueachievements.com/a431713/master-of-elements-achievement

Trinity crossbow & Echo of The Forest Amulet:
https://www.trueachievements.com/a431714/triple-takeover-achievement

Last edited by Jc; Apr 25, 2024 @ 12:58am
Quarantine Apr 25, 2024 @ 1:09am 
Originally posted by Petrichor_J:
Originally posted by Frizzo93:
Is it just me that this DLC gave me the impression of emptiness? (besides the fact that it's a reskin but you can turn a blind eye to that) even the first DLC had its flaws but at least you did somethin,here nothing instead.

I really enjoyed the first chapter and honestly I expected a lot more especially from these DLCs but so far they have been meh.
It's Yaesha, with reused assets, and for the 4th time.

Personally while I understand the use of old assets to improve dev time, I will NOT defend the rehashing of entire dungeons with the only change being a ♥♥♥♥♥♥♥ night time skybox to pretend it's different. And before anyone decides to mention injectables as if that makes it better, it doesn't. I've seen around 2 new injectables, one of which seems tethered to its respective dungeon.

Even putting all that aside, for the love of God can we please stop going to ♥♥♥♥♥♥♥ Yaesha? This is getting downright uncomfortable, I feel like one dev in particular must have used an old homebrew campaign world he wrote confusing, contradicting, and extremely myopic lore for and now they just won't tell him to knock it off.

To recap, the lore on Yaesha is one of the most obnoxious world backstories I've seen in the entire franchise. Not because of its lack of depth, but because it's way too broad and comes across as slapdash, especially with the most recent additions.

Around Chronos we knew of the pan and the guardian, and then the protag offed it allowing the root in.

Then R1 came in and we got the whole civil war ♥♥♥♥ between red empress and pan rebels, along with ravager vs. doe as a whole "cycle of nature life and death" object that the Pan can now get religious over. This with some more vague backstory about the Pan not being from Yaesha originally, and the immortal tree allowing the empress to rule.

Even more convoluted lore, but whatever it's not too bad yet. We have guardian, species wide conflict, general tone of the planet, and now we also have a religious/spiritual cycle element between life and death, all with the root beginning to worm its way in.

Now we get to R2, and we are at Yaesha for the 3RD time. A bit sick of the joint at this point, not going to lie, and what ticks me off more is while they were willing to advance the ravager doe storyline, showcasing the ravager becoming one with a root and the doe becoming a potential replacement guardian, they then decide to muddle up the lore with the addition of these ♥♥♥♥♥♥♥ obnoxious nature spirits vaguely based off of faeries.

Why? What the ♥♥♥♥? These were never mentioned prior, even once, and now we have 3 of them wandering around as professed GODS?! What the ♥♥♥♥ happened to the Doe Ravager situation?! Were they not enough?! Now we get these glowing out of place faerie nature spirits who speak in a completely different tone and dialect to the rest of the Pan in the first place, and they don't even get a proper explanation outside of "Yeah they exist also, and always have I guess."

To say nothing of the missing flying lizard type dragonish enemies. What species were they? Where have they gone? Who caaaaares! certainly not the writers. Wryn? what the ♥♥♥♥ are those right? Nah we don't need to explain or expand upon that, lets just insert new ♥♥♥♥ to spice things up while completely ignoring how this impacts the overall balance of the world or its lore. Look, keys!

It's just disappointing. And yeah, I agree along with all this ranting, that the DLC feels empty compared to the awakened king. The vertical level design is a chore. The stupid instakill trap rooms are just as poorly designed and trite as always, and the mandatory co-op items in an online-only co-op game are frustrating. I don't know what on Earth they've been doing for the past 4-5ish months, but ♥♥♥♥ me I hope survival mode comes along and somehow makes up for this.

TL;DR, ♥♥♥♥ is tedious, the lore is an ugly patchwork of poorly implemented ideas, new items vary from fun to boring, and I'm really, really ♥♥♥♥♥♥♥ tired of goat people and jungles.

lmao chill with that wall of trash. DLC is awesome.
4accenter Apr 25, 2024 @ 1:19am 
0815! (means in germany it is okay, everyone can do it like this) You can play. You don't have to. Some puzzles are good, Bosses are jokes and only sponges, and a lot of recycling. I would prefer new scenarios like snow, like future, maybe other planets, maybe less gravity. My eyes have enough of green, red and Brown.
Last edited by 4accenter; Apr 25, 2024 @ 1:23am
Jc Apr 25, 2024 @ 1:34am 
Originally posted by 4accenter:
0815! (means in germany it is okay, everyone can do it like this) You can play. You don't have to. Some puzzles are good, Bosses are jokes and only sponges, and a lot of recycling. I would prefer new scenarios like snow, like future, maybe other planets, maybe less gravity. My eyes have enough of green, red and Brown.

Yeah man, I really loved Reisum for example from R1. That snowy environment, the whole level design, enemies, bosses, puzzles. It was one of my favorite places. It was unique, had variety, and wasn't just a bunch of mixture of reused content.
Last edited by Jc; Apr 25, 2024 @ 1:39am
Necrotic Apr 25, 2024 @ 1:57am 
farming clowns are we? there u go ur first.
Froh Apr 25, 2024 @ 1:59am 
Originally posted by Petrichor_J:
Originally posted by Frizzo93:
Is it just me that this DLC gave me the impression of emptiness? (besides the fact that it's a reskin but you can turn a blind eye to that) even the first DLC had its flaws but at least you did somethin,here nothing instead.

I really enjoyed the first chapter and honestly I expected a lot more especially from these DLCs but so far they have been meh.
It's Yaesha, with reused assets, and for the 4th time.

Personally while I understand the use of old assets to improve dev time, I will NOT defend the rehashing of entire dungeons with the only change being a ♥♥♥♥♥♥♥ night time skybox to pretend it's different. And before anyone decides to mention injectables as if that makes it better, it doesn't. I've seen around 2 new injectables, one of which seems tethered to its respective dungeon.

Even putting all that aside, for the love of God can we please stop going to ♥♥♥♥♥♥♥ Yaesha? This is getting downright uncomfortable, I feel like one dev in particular must have used an old homebrew campaign world he wrote confusing, contradicting, and extremely myopic lore for and now they just won't tell him to knock it off.

Lore aside, it's indeed still Yaesha. And it was one of the biggest zone in terms of content to do and do again (with 4 possibles kills on a single boss, and a freakin' lot of things to find, between the multiple uses of the plant, etc...).

And indeed, Yaesha is certainly a great zone for a while, but even as a player, we do get a bit of Yaesha fatigue here.

Though it is understandable, given the first dlc, that all the others biomes NEEDED to be covered as well. Therefore, we know that Nerud is next. As it should be.

After that 3rd dlc, we'll get the new stuff with a lot more of new assets.
Sono Apr 25, 2024 @ 2:21am 
it was mediocre. Its pretty but also a ton of reused assets, and the bosses arent particularly impressive, Lydusa wasnt a particularly fun fight for me and the proving grounds trapathon was very dry and felt like they were trying to hard.

I concur with folks Yaesha needs to be retired, there's nothing else to really see. The addition s to lore feel hollow especially when other mystery aspects set up from previous games are still barely explored. Remember Totem Father and how he got basically nothing for lore in the first game or not even a peep in the second?
Celery Apr 25, 2024 @ 3:01am 
DLC is mid, first time I'm not doing multiple playthroughs.
Urazz Apr 25, 2024 @ 3:14am 
Yeah, DLC is alright, but I feel like Yaesha is definitely overused and needs to be retired in Remnant. It feels like even the devs are tired of it because it felt like reused assets in this DLC were even more than the previous DLC with dungeons being reused pretty much.

I do like the loot though. That's giving me several hours to play and have fun with.
Last edited by Urazz; Apr 25, 2024 @ 5:47am
Jc Apr 25, 2024 @ 3:23am 
Originally posted by Urazz:
Yeah, DLC is alright, but I feel like Yaesha is definitely overused and needs to be retired in Remnant. It feels like even the devs are tired of it because it felt like reused assets in this DLC were even more than the previous DLC with dungeons being reused pretty much.

Yeah, I have the totally same feeling. It's like 5% new, which is basically the first 'one shot' playthrough, and after that the reruns are like 95% reused content with those 3-4 new enemy types added replacing some other ones, and that's it. This is probably the first time with my history of Remnant that I'm also not really stoked to do multiple runs in Adventure Mode, not even the new class motivates me. I did like 2-3 runs, and I already feel that it has been more than enough for this DLC. I'm rather finding myself doing the base game runs, or the DLC 1 again instead.
Last edited by Jc; Apr 25, 2024 @ 3:24am
Jack Links Apr 25, 2024 @ 4:43am 
Indeed, 1st DLC was better than this garbage that also ♥♥♥♥♥♥ up the balance and destroyed so many builds...no hope for the 3rd i bet.
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Date Posted: Apr 24, 2024 @ 9:16pm
Posts: 73