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One complaint i have is that the devs seem to be trying to make the most annoying enemies to fight, those stone flyer things, not too fond of em.....
Personally while I understand the use of old assets to improve dev time, I will NOT defend the rehashing of entire dungeons with the only change being a ♥♥♥♥♥♥♥ night time skybox to pretend it's different. And before anyone decides to mention injectables as if that makes it better, it doesn't. I've seen around 2 new injectables, one of which seems tethered to its respective dungeon.
Even putting all that aside, for the love of God can we please stop going to ♥♥♥♥♥♥♥ Yaesha? This is getting downright uncomfortable, I feel like one dev in particular must have used an old homebrew campaign world he wrote confusing, contradicting, and extremely myopic lore for and now they just won't tell him to knock it off.
To recap, the lore on Yaesha is one of the most obnoxious world backstories I've seen in the entire franchise. Not because of its lack of depth, but because it's way too broad and comes across as slapdash, especially with the most recent additions.
Around Chronos we knew of the pan and the guardian, and then the protag offed it allowing the root in.
Then R1 came in and we got the whole civil war ♥♥♥♥ between red empress and pan rebels, along with ravager vs. doe as a whole "cycle of nature life and death" object that the Pan can now get religious over. This with some more vague backstory about the Pan not being from Yaesha originally, and the immortal tree allowing the empress to rule.
Even more convoluted lore, but whatever it's not too bad yet. We have guardian, species wide conflict, general tone of the planet, and now we also have a religious/spiritual cycle element between life and death, all with the root beginning to worm its way in.
Now we get to R2, and we are at Yaesha for the 3RD time. A bit sick of the joint at this point, not going to lie, and what ticks me off more is while they were willing to advance the ravager doe storyline, showcasing the ravager becoming one with a root and the doe becoming a potential replacement guardian, they then decide to muddle up the lore with the addition of these ♥♥♥♥♥♥♥ obnoxious nature spirits vaguely based off of faeries.
Why? What the ♥♥♥♥? These were never mentioned prior, even once, and now we have 3 of them wandering around as professed GODS?! What the ♥♥♥♥ happened to the Doe Ravager situation?! Were they not enough?! Now we get these glowing out of place faerie nature spirits who speak in a completely different tone and dialect to the rest of the Pan in the first place, and they don't even get a proper explanation outside of "Yeah they exist also, and always have I guess."
To say nothing of the missing flying lizard type dragonish enemies. What species were they? Where have they gone? Who caaaaares! certainly not the writers. Wryn? what the ♥♥♥♥ are those right? Nah we don't need to explain or expand upon that, lets just insert new ♥♥♥♥ to spice things up while completely ignoring how this impacts the overall balance of the world or its lore. Look, keys!
It's just disappointing. And yeah, I agree along with all this ranting, that the DLC feels empty compared to the awakened king. The vertical level design is a chore. The stupid instakill trap rooms are just as poorly designed and trite as always, and the mandatory co-op items in an online-only co-op game are frustrating. I don't know what on Earth they've been doing for the past 4-5ish months, but ♥♥♥♥ me I hope survival mode comes along and somehow makes up for this.
TL;DR, ♥♥♥♥ is tedious, the lore is an ugly patchwork of poorly implemented ideas, new items vary from fun to boring, and I'm really, really ♥♥♥♥♥♥♥ tired of goat people and jungles.
/s
The new class can be obtained but the devs choose a really tedious, boring, and lazy method to do it. There's a 3 piece stone tablet of which you can find 1 piece in every run (it's basically in the same place everytime), and once you're done, you have to give the piece you have to Dwell (the Pan guy who can craft shards, upgrade / craft mutators etc) to hold onto it, otherwise it will disappear from your inventory once you start a new run. So basically you have to do 3 runs to get all 3 pieces. And tbh I'm not a big fan of this choice, the devs probably already knew that this DLC will flop in a way, and just wanted to force everyone to run this lackluster version of Yaesha over and over again, or at least 3 times for the extra gametime's sake.
Update:
A small correction on my part. Just found out that the stone tablets are needed to get the Trinity crossbow. I'll post the 2 videos about the crossbow & and on how to unlock the new class.
Invoker Archetype:
https://www.trueachievements.com/a431713/master-of-elements-achievement
Trinity crossbow & Echo of The Forest Amulet:
https://www.trueachievements.com/a431714/triple-takeover-achievement
lmao chill with that wall of trash. DLC is awesome.
Yeah man, I really loved Reisum for example from R1. That snowy environment, the whole level design, enemies, bosses, puzzles. It was one of my favorite places. It was unique, had variety, and wasn't just a bunch of mixture of reused content.
Lore aside, it's indeed still Yaesha. And it was one of the biggest zone in terms of content to do and do again (with 4 possibles kills on a single boss, and a freakin' lot of things to find, between the multiple uses of the plant, etc...).
And indeed, Yaesha is certainly a great zone for a while, but even as a player, we do get a bit of Yaesha fatigue here.
Though it is understandable, given the first dlc, that all the others biomes NEEDED to be covered as well. Therefore, we know that Nerud is next. As it should be.
After that 3rd dlc, we'll get the new stuff with a lot more of new assets.
I concur with folks Yaesha needs to be retired, there's nothing else to really see. The addition s to lore feel hollow especially when other mystery aspects set up from previous games are still barely explored. Remember Totem Father and how he got basically nothing for lore in the first game or not even a peep in the second?
I do like the loot though. That's giving me several hours to play and have fun with.
Yeah, I have the totally same feeling. It's like 5% new, which is basically the first 'one shot' playthrough, and after that the reruns are like 95% reused content with those 3-4 new enemy types added replacing some other ones, and that's it. This is probably the first time with my history of Remnant that I'm also not really stoked to do multiple runs in Adventure Mode, not even the new class motivates me. I did like 2-3 runs, and I already feel that it has been more than enough for this DLC. I'm rather finding myself doing the base game runs, or the DLC 1 again instead.