Remnant II

Remnant II

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Is there anything to be done about cheaters?
Kind of Irritating to join a game just to immediately hit engineer 10 (was about level 6) and see unlimited ammo and a fire rate of over 9000.
Doesn't even seem like I can find them (or any multiplayer players) from view>players in steam either.
Would be useful if players could 'report' a player for cheating just so that after 5+ reports you get "this player has been reported repeatedly for using cheats, are you sure you want to join this session" when clicking join. I don't really care for getting them banned, it's not a competitive game, though being warned that you might have all the fun sucked out of levelling up a class might be useful. I mean currently a host can ban you, but you can't even opt out of joining a host short of writing down their name and checking a list before joining.
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Showing 1-6 of 6 comments
Afaik there are no plans to take any actions against "cheaters." I put that in quotes because one could easily say these folks are just running modded sessions in a pve game.

If you want to play MP and want a guarantee that you won't run into cheaters, host the lobby yourself.
David Davidson Feb 23, 2024 @ 6:23pm 
Originally posted by Rod, of eight toes:
Afaik there are no plans to take any actions against "cheaters." I put that in quotes because one could easily say these folks are just running modded sessions in a pve game.
Sure, the quotes would be fair, if you were notified that the game was modded and progression was locked to those specific mods, like DRG or plenty of other PvE games which allow modding but are pretty particular about mods and progression. When it affects the progression of another player, it's almost certainly cheating. You're gaining an advantage beyond normal gameplay and additionally forcing that advantage onto other players. A simple "disconnect and revert progress" button would fix that. From a code standpoint a weapon max fire rate would be simple enough to set and if that is exceeded the game is shifted from online to friends only, though given how often mistakes get made (especially with multiple archetypes and items which can affect this) I wouldn't want to see that.

Is using loaded dice in DnD (tabletop, no PvP or shared dice) cheating? Or are you just modding the dice in your favor?

Originally posted by Rod, of eight toes:
If you want to play MP and want a guarantee that you won't run into cheaters, host the lobby yourself.
Given the nature of Remnant, it's beneficial and encouraged to play MP with other players to gain extra skill levels, different weapons, archetypes, armor etc via co-op. Doing this on, or just after your first playthrough would take significantly longer, probably 4 or 5 runs to get everything, whereas if you help other players out in MP you can shorten this significantly, which is why MP exists.
Sounds like you got it all figured out, David. Why even make the post?
Butcher Feb 23, 2024 @ 10:09pm 
Backup your saves. And don't play online unless you reached the part gated by coop (like feast). Coop is bad anyway, they don't even have text chat.

Even Deep Rock Galactic is filled with cheat lobbies now. Darktide has lots of cheaters too, which pose as "mods" giving huge advantages in identifying enemies in dark places.

If you want coop with anticheat try Vermintide 2. I don't think I ever met cheater in Vermintide 2, at least obvious one.
David Davidson Feb 23, 2024 @ 10:22pm 
Originally posted by Butcher:
Backup your saves. And don't play online unless you reached the part gated by coop (like feast). Coop is bad anyway, they don't even have text chat.

Even Deep Rock Galactic is filled with cheat lobbies now. Darktide has lots of cheaters too, which pose as "mods" giving huge advantages in identifying enemies in dark places.

If you want coop with anticheat try Vermintide 2. I don't think I ever met cheater in Vermintide 2, at least obvious one.
Thanks bro.

DRG always had some cheat/mod lobbies (last I played, about 7 months ago) however they were pretty clearly labelled as "64 player chaos" and so on. I'm not sure if it's gone from spawning dozens of detonators/golden dets to spawning dozens of machine events, though DRG always seemed at least bottlenecked.

Haven't played vermin/darktide primarily due to the predatory monetization (in Darktide at least, that I've heard of) though in DRG you can at least block players to avoid cheat lobbies, though, again, I never found that to be a huge issue, though that may be down to how DRG plays VS Rem II.

I don't like the idea of anticheat in a game that can be played singleplayer, offline. Though giving players the ability to just block cheaters so they don't end up in the lobby again would be a useful feature. After all a host can ban, I was on the receiving end of that for doing the chimney and.... not dying? Other two guys had lagged behind/ran into the lightning and I was pushing ahead to get to the end, I guess the host didn't like watching me play. Though inverting that feature, while difficult, shouldn't be impossible, for steam to steam players anyway.
Butcher Feb 23, 2024 @ 10:33pm 
Originally posted by David Davidson:
Originally posted by Butcher:
Backup your saves. And don't play online unless you reached the part gated by coop (like feast). Coop is bad anyway, they don't even have text chat.

Even Deep Rock Galactic is filled with cheat lobbies now. Darktide has lots of cheaters too, which pose as "mods" giving huge advantages in identifying enemies in dark places.

If you want coop with anticheat try Vermintide 2. I don't think I ever met cheater in Vermintide 2, at least obvious one.
Thanks bro.

DRG always had some cheat/mod lobbies (last I played, about 7 months ago) however they were pretty clearly labelled as "64 player chaos" and so on. I'm not sure if it's gone from spawning dozens of detonators/golden dets to spawning dozens of machine events, though DRG always seemed at least bottlenecked.

Haven't played vermin/darktide primarily due to the predatory monetization (in Darktide at least, that I've heard of) though in DRG you can at least block players to avoid cheat lobbies, though, again, I never found that to be a huge issue, though that may be down to how DRG plays VS Rem II.

I don't like the idea of anticheat in a game that can be played singleplayer, offline. Though giving players the ability to just block cheaters so they don't end up in the lobby again would be a useful feature. After all a host can ban, I was on the receiving end of that for doing the chimney and.... not dying? Other two guys had lagged behind/ran into the lightning and I was pushing ahead to get to the end, I guess the host didn't like watching me play. Though inverting that feature, while difficult, shouldn't be impossible, for steam to steam players anyway.
Darktide is pile of crap with FoMO, but Vermintide 2 is decent. Shop always hosts all items without rotation and you can buy them with coins you get from the game (not the case in Darktide). It also has a lot of maps, gets free updates and has roguelite mod (like deep dive in DRG). It also has L4D style versus PvP in development.

Vermintide 2 is primary a coop game (bots are bad on last difficulty) and its always online. I think this is the only way to ensure modders don't spoil new player experience. It also has relatively gud graphics and tons of hordes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3121283547
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Date Posted: Feb 23, 2024 @ 4:59pm
Posts: 6