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Each main world has 2 or 3 different stories and each story has a few plot related locations that always show up. What you travel through to get to the next required location, as well as optional areas, are completely random. Things that always show up in a given story tend to have a set layout.
The layouts of some areas and dungeons have varying levels of procedural generation in play too. Some of the more unique dungeons have a set layout, while others are largely random.
Awesome explanation.
Thanks for taking the time to write that.
https://www.youtube.com/watch?v=Gx3yAZFZnrs
A set of generated tiles will fill in randomly within each of the 3 world.
In a world, you get one of the two storylines (three with the DLC for that world) chosen randomly.
For a storyline, you get a few areas that are not random (and unique to that storyline). The world boss you'll encounter is also linked to the storyline you got.
Other areas are random.
Within an area, you can also get an event. There are specific locations in an area where an event can appear, but it won't always appear and sometimes an event appearing prevents another event from appearing. Some events can only appear within a specific area, some can appear in a few areas of the same world (but they can't appear several times in the same iteration of a world).
Also, within an area, there are some items to found. Some are always the same at the same place, but there are also a few place where the item appearing is random.