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Armor upgrade being removed to reduce chores for players, also easier to adjust game balace. No more getting 1-shotted by mob's weak slap.
The dev didn't like unlimited trait from R1.
Disagree on DLC2 being worse, so dont say "we all agree".
Like Valemoria already said: Armor set bonuses were converted into certain passives and mutators and shards so there is no need for them to limit builds for players.
Removing upgrading armor is the ebst decision they made as it was a pointless feature and only screwed up scaling.
If you do not like builds and want to have all trait points use cheats or mods for yourself.
I like that there is a cap. MAxing everything out is not a build.
Having unlimited trait points, just removes the actual fun of creating a build that works.
Not to mention that it makes the game more dull and grindy.
My only gripe with the cap was early on when it was 50-60 or whatever it was, as you'd be just shy of an actual build but they did rectify that.
I kinda liked DLC 2 more than DLC 1 honestly, even the overworld seems nicer to navigate, just I wish there was more mini dungeon bosses.
armor is fine
You get more flavor without them because if they added that you would be locked into specific sets / mutators.
I likely would have been more ok with a trait cap if the cap was higher, or there were less QoL only traits that I would have to always ignore with capped traits, or if swapping builds actually let me swap traits to different saved setups as well. It kind of bothers me that it doesn't do that, actually. I'm not super interested in stocking up on respec orbs just so when I feel like swapping to summoner I can have points in several traits that have no use in any other build, and then have to use another when I put down summoner just to get those points back.
I didn't give myself infinite trait points, I just removed the cap, so I still have to explore and find books and kill bosses to get more traits like normal. It helps me enjoy the game more so I don't regret it at all.
Either your game client is really out of date, or your mod setup messed up other features of the game. Or you just haven't played the game in a really long time.
Loadouts save and restore your entire build, including trait point allocation. Or at least they're supposed to. it sounds like you have to look into what you said: either you've been using the loadouts incorrectly or maybe some mods are messing with it in some way.
On that note, I personally recommend saving loadouts with some unspent points, so you can easily make adjustments for multiplayer. For example, on several of my builds I leave 10 unspent points, so I can put then on Kinship for multiplayer. On the other hand, my explosion-centered build already has Kinship by default so I won't blow myself up with my own attacks, so instead I max out Amplitude if I'm solo and split between Amplitude and Revivalist when playing co-op.
Exactly. Nothing more to say.
Secondly yeah the game has no form of progression. I have 100% completed this game. And other than trying new builds, there is no consent to do so because what is the point in doing so if there is no progression.