Remnant II

Remnant II

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DemonBlyat May 27, 2024 @ 2:18pm
Trait Points
Dlc 2 is even worse than Dlc1 we all agree on that but i really hate that armours still have no benefit if you wear a full set. u cant upgrade them so from second 1 to endgame apocalypse you wear the same armour...
but the worst thing imo is that you have 85 trait points max. u cant get more. 85 trait points you have after 1 story and a few adventures. after that u dont get stronger. no more progress. books on the ground are useless
There are traits noone will ever skill. movement speed on ladders etc.....
in remnant 1 you had 1000 trait points max.
u got stronger the more you played and you had progress for hours.
in remnant 2 you dont have any of that and i hate that.
just give us all traits over time....
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Showing 1-15 of 49 comments
Velmoria May 27, 2024 @ 11:01pm 
Armor set effects become Archetype passives or Mutator.

Armor upgrade being removed to reduce chores for players, also easier to adjust game balace. No more getting 1-shotted by mob's weak slap.

The dev didn't like unlimited trait from R1.
LoveTruffle May 27, 2024 @ 11:25pm 
Originally posted by Velmoria:
The dev didn't like unlimited trait from R1.
And Remnant 2 is worse for it.
Grimzy May 28, 2024 @ 12:50am 
Originally posted by DemonBlyat:
Dlc 2 is even worse than Dlc1 we all agree on that but i really hate that armours still have no benefit if you wear a full set. u cant upgrade them so from second 1 to endgame apocalypse you wear the same armour...
but the worst thing imo is that you have 85 trait points max. u cant get more. 85 trait points you have after 1 story and a few adventures. after that u dont get stronger. no more progress. books on the ground are useless
There are traits noone will ever skill. movement speed on ladders etc.....
in remnant 1 you had 1000 trait points max.
u got stronger the more you played and you had progress for hours.
in remnant 2 you dont have any of that and i hate that.
just give us all traits over time....

Disagree on DLC2 being worse, so dont say "we all agree".
Like Valemoria already said: Armor set bonuses were converted into certain passives and mutators and shards so there is no need for them to limit builds for players.

Removing upgrading armor is the ebst decision they made as it was a pointless feature and only screwed up scaling.

If you do not like builds and want to have all trait points use cheats or mods for yourself.

Originally posted by LoveTruffle:
Originally posted by Velmoria:
The dev didn't like unlimited trait from R1.
And Remnant 2 is worse for it.

I like that there is a cap. MAxing everything out is not a build.
SubAtomic May 28, 2024 @ 2:00am 
Personally, if dlc3 gives 10 more trait points, that would be enough for a perfect build.
Having unlimited trait points, just removes the actual fun of creating a build that works.
Not to mention that it makes the game more dull and grindy.

My only gripe with the cap was early on when it was 50-60 or whatever it was, as you'd be just shy of an actual build but they did rectify that.
FarRisk May 28, 2024 @ 3:35am 
I think 95 Trait Points should be good. I hate unlimited Trait Points from RFTA, but when DLC 3 dropped, I wish the trait cap is also increased since we might get 2-4 new traits, so maybe 100 spendable trait points ?

I kinda liked DLC 2 more than DLC 1 honestly, even the overworld seems nicer to navigate, just I wish there was more mini dungeon bosses.
Last edited by FarRisk; May 28, 2024 @ 3:37am
Nekochan May 28, 2024 @ 5:30am 
Originally posted by Velmoria:
Armor set effects become Archetype passives or Mutator.

Armor upgrade being removed to reduce chores for players, also easier to adjust game balace. No more getting 1-shotted by mob's weak slap.

The dev didn't like unlimited trait from R1.
set bonus though or armor mutators could be added, give a little flavor to them
Senki May 28, 2024 @ 10:00am 
yeah a lot of traits become pointless because everyone will use the few better ones and ignore the rest

armor is fine
Grimzy May 28, 2024 @ 10:27am 
Originally posted by Nekochan:
Originally posted by Velmoria:
Armor set effects become Archetype passives or Mutator.

Armor upgrade being removed to reduce chores for players, also easier to adjust game balace. No more getting 1-shotted by mob's weak slap.

The dev didn't like unlimited trait from R1.
set bonus though or armor mutators could be added, give a little flavor to them

You get more flavor without them because if they added that you would be locked into specific sets / mutators.
Blarker May 28, 2024 @ 10:57am 
I was a big fan of the nigh endless slight progression you would get from how traits worked in the first game, so when I hit the trait cap in this one it didn't take me much time to decide that I didn't like that and started looking into mods to remove that limit, so I could still get that slowly increasing sense of progression as I collect more trait books.

I likely would have been more ok with a trait cap if the cap was higher, or there were less QoL only traits that I would have to always ignore with capped traits, or if swapping builds actually let me swap traits to different saved setups as well. It kind of bothers me that it doesn't do that, actually. I'm not super interested in stocking up on respec orbs just so when I feel like swapping to summoner I can have points in several traits that have no use in any other build, and then have to use another when I put down summoner just to get those points back.

I didn't give myself infinite trait points, I just removed the cap, so I still have to explore and find books and kill bosses to get more traits like normal. It helps me enjoy the game more so I don't regret it at all.
Uncanny_Vorgor May 28, 2024 @ 12:01pm 
100 trait points seems fair
Evil-Striker May 28, 2024 @ 12:54pm 
Originally posted by Blarker:
I was a big fan of the nigh endless slight progression you would get from how traits worked in the first game, so when I hit the trait cap in this one it didn't take me much time to decide that I didn't like that and started looking into mods to remove that limit, so I could still get that slowly increasing sense of progression as I collect more trait books.

I likely would have been more ok with a trait cap if the cap was higher, or there were less QoL only traits that I would have to always ignore with capped traits, or if swapping builds actually let me swap traits to different saved setups as well. It kind of bothers me that it doesn't do that, actually. I'm not super interested in stocking up on respec orbs just so when I feel like swapping to summoner I can have points in several traits that have no use in any other build, and then have to use another when I put down summoner just to get those points back.

I didn't give myself infinite trait points, I just removed the cap, so I still have to explore and find books and kill bosses to get more traits like normal. It helps me enjoy the game more so I don't regret it at all.
What are you talking about? When you save a build loadout, it also saves your trait allocation setup, so when you swap builds it restores your traits as well. Also, the Orb of Undoing can be used an unlimited number of times.

Either your game client is really out of date, or your mod setup messed up other features of the game. Or you just haven't played the game in a really long time.
Blarker May 28, 2024 @ 1:07pm 
Originally posted by Evil-Striker:
Originally posted by Blarker:
I was a big fan of the nigh endless slight progression you would get from how traits worked in the first game, so when I hit the trait cap in this one it didn't take me much time to decide that I didn't like that and started looking into mods to remove that limit, so I could still get that slowly increasing sense of progression as I collect more trait books.

I likely would have been more ok with a trait cap if the cap was higher, or there were less QoL only traits that I would have to always ignore with capped traits, or if swapping builds actually let me swap traits to different saved setups as well. It kind of bothers me that it doesn't do that, actually. I'm not super interested in stocking up on respec orbs just so when I feel like swapping to summoner I can have points in several traits that have no use in any other build, and then have to use another when I put down summoner just to get those points back.

I didn't give myself infinite trait points, I just removed the cap, so I still have to explore and find books and kill bosses to get more traits like normal. It helps me enjoy the game more so I don't regret it at all.
What are you talking about? When you save a build loadout, it also saves your trait allocation setup, so when you swap builds it restores your traits as well. Also, the Orb of Undoing can be used an unlimited number of times.

Either your game client is really out of date, or your mod setup messed up other features of the game. Or you just haven't played the game in a really long time.
When I swap loadouts, it changes out the archetype traits and I can get refunds based on that, but , but I could have sworn that the non archetype traits weren't changing.... I might have to revisit that and check.
Evil-Striker May 28, 2024 @ 1:52pm 
Originally posted by Blarker:
Originally posted by Evil-Striker:
What are you talking about? When you save a build loadout, it also saves your trait allocation setup, so when you swap builds it restores your traits as well. Also, the Orb of Undoing can be used an unlimited number of times.

Either your game client is really out of date, or your mod setup messed up other features of the game. Or you just haven't played the game in a really long time.
When I swap loadouts, it changes out the archetype traits and I can get refunds based on that, but , but I could have sworn that the non archetype traits weren't changing.... I might have to revisit that and check.
You only get refunds when you manually switch archetypes, and even then, it only happens when there is an overlap between the traits provided by the archetype (10 trait points + 5 core trait points for the primary), and the ones you had previously allocated.

Loadouts save and restore your entire build, including trait point allocation. Or at least they're supposed to. it sounds like you have to look into what you said: either you've been using the loadouts incorrectly or maybe some mods are messing with it in some way.

On that note, I personally recommend saving loadouts with some unspent points, so you can easily make adjustments for multiplayer. For example, on several of my builds I leave 10 unspent points, so I can put then on Kinship for multiplayer. On the other hand, my explosion-centered build already has Kinship by default so I won't blow myself up with my own attacks, so instead I max out Amplitude if I'm solo and split between Amplitude and Revivalist when playing co-op.
NiCKoiSeR May 28, 2024 @ 11:20pm 
Originally posted by Grimzy:
I like that there is a cap. MAxing everything out is not a build.

Exactly. Nothing more to say.
Sparky862 May 29, 2024 @ 1:24am 
Everyone just run Leto Armor. So that's boring in itself because Armors have no affect. I just wear what looks cool for me, even though I know it's not the "best".

Secondly yeah the game has no form of progression. I have 100% completed this game. And other than trying new builds, there is no consent to do so because what is the point in doing so if there is no progression.
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Date Posted: May 27, 2024 @ 2:18pm
Posts: 49