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Ein Übersetzungsproblem melden
FSR is upscaling, you must have the game set at lower resolution than your screen, so say you have 1440p screen (QHD) then you set your game to run at 1080p (FHD) and AMD's FSR tech will upscale the frames to 1440p.
FMF is new, it's actually generating new frames, it doesn't care what resolution you run at. The key for FMF is it's actually only good if you are already getting 60-70fps, turning it on when you're getting 25-40fps will just result in a blurry mess.
I've tried both FSR through the in-game implementation and the driver-level one, but it doesn't seem like any resolution changes help, even running at 1K (1080p)! I seem to be getting around 60 to 75 fps.
(Similar results for the quality settings, too. From potato to ultra, it doesn't seem to afffect my framerate much.)
Yeah, and I think it's working, but this is a lag-sensitive game and I could actually feel the difference in responsiveness.
What's more concerning is why I'm not getting much of a performance difference from the differing settings. 🤔 I'll compare 1K potato to 4k ultra... there has to be a noticeable difference there.
VSYNC Off
Framerate Unlocked
Super Resolution Disabled
1K potato (no scaling): 80fps average
1K ultra (no scaling): 80fps average (zero change?)
1K ultra (perf scaling): 72fps average (less perf)
1K ultra (qual scaling): 71fps average (less perf)
4K potato (no scaling): 78fps average (only 2fps less than 1K?)
4K ultra (no scaling): 65fps average
4K ultra (perf scaling): 68fps average (only gained 3fps at -60% pixels?)
4K ultra (qual scaling): 67fps average (only 1fps diff from perf mode?)
This doesn't make any sense...
My specs:
OS - Windows 11 Pro 64-bit
CPU - AMD 5800X (8 cores / 16 threads)
RAM - 32.0GB Dual-Channel DDR4 @ 1599MHz (14-14-14-34)
Motherboard - Gigabyte Technology Co. Ltd. X570 AORUS ELITE WIFI (AM4)
Graphics - 24560MB ATI AMD Radeon RX 7900 XTX
Storage - 1443GB NVMe EnmotusP200HEQ (SSD)
FSR 2 is just upscaling.
FSR 3 is both upscaling and frame generation.
AFMF is just frame generation, similar to the frame generation used in FSR 3, but managed in the driver of the CGU instead of directly in game for FSR 3, for a result not as good as with FSR 3.
Also to make it more confusing, AMD and Nvidia's naming scheme for their upscaling and frame generation tech aren't the same, either.