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Yeah the Space issue is because the GF devs use the patching system that's built into UE5 and usually used during main dev cycles (they have posts in their software forums urging devs to build out a different framework before shipping) it requires free space roughly the size of the installed game (or in this case the files being rewritten in the .pak) so that it can make a "sidecar" file unpack all of the game files from the .pak rewrite them and repack them. It's really bad on consumer hardware like SSDs and super lazy to ship a game still using it.
another example of bad end user knowledge. you should stop gaming if you dont know how much free space is required for large games to update.
^this is the problem they should address.
That will happen with every game you play so you might want to figure it out.
First you download the patch file. This isn't the actual size of the file fyi because it is compressed. It will then unpack that file which can be 2-3x larger than the downloaded size. Now you have both the compressed and uncompressed files at the same time.
Then it will apply the patch which will make copies and overwrite existing files depending the files being overwritten. Depending on the extent of of the patch it will allocate space up to 50% of the games actual install size.
After the patch is fully applied it will then delete old files and clean up.
Generally you should have at least 50gb free at all times on your drive. You are better if its closer to 100gb. If its also your OS drive it should be around 150gb because your OS WILL allocate dedicated space for updates and not tell you so the available space you see is often not actually accurate. Specially if you have pending windows updates.
I've got plenty of space. This game is on a separate SSD with over 1TB of free space. it's also the only game where this happens (that I notice)
Depending on how the file needs to be written it can mean Steam needs to re-compile large amounts of information/inject the file into an already compressed file then re-compress that file, hence your disk is writing 20 GB of data.
As far as I know this is an engine limitation and not something the developers have control over.
You should always try and have at least double what the game's total size is free on the disk it's installed to, btw. I.e. 80gb game = 160 gb on the drive it's installed to.
In the editor's Advanced Settings (File>Package Project>Packaging Settings), there are these two options related to what we experience with patching this game:
UE docs[docs.unrealengine.com]
In Remnant II, there are two large chunks located in the Paks folder: pakchunk0-Windows.pak (related file is over 31GB) and pakchunk1-Windows.pak (related file is over 43GB). I presume that each pak contains similar types of assets, but