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while it has the upside of a status effect, and is able to hit multiple targets at once, its DPS is pretty bad compared to other weapons and it has only 12 meters of range. without any buffs, you will fall off strong even against mob enemies while only having a very short range and a weapon mod thats only semi useful compared to something like Hot shot.
so the real reason people think that the enigma is so strong, is that they suck at buffing and building around other guns and with aiming, as thats something the enigma takes away too.
an example for an extremly good secondary is star shot, and thats even already the case without buffing its explosion dmg. just taking the amulet detonation trigger is already enugh to make it oneshot your average mob enemy with a 10 mag and an extremely high range. there is nothing you can do to make the enigma that much stronger with the use of just one slot, as the average enigma build uses multiple rings AND an amulet to buff it. the closest you could get to that is the Energized Neck Coil but that one just ups the dmg, range is still at 12.
again, if you can just aim good, the multi hit just isnt worth the range falloff. use a mod or skill if you want to do AoE that big and it would work out too, like star shots mod for example
when you rate a weapon you rate the objectively seen things on it, and not needing to aim being something that makes it better is not objectively
For secondary weapons, i generally use the Bolt Driver, MP60, or Enigma.
Still need to try it with 2 overheat items but they are hard to fit in with other stuff and I feel monarch is just the best due to versatility alone, not to mention it's own damage, infinite ammo buff and aoe penetration qualities. It's damage pulled ahead of pulse easily, which is killed by the burst game and reloads, plasma more competitive for a single "clip" but plasma essentially has double reloads due to heat and ammo (should have just heat imo). Monarch's unique properties put it in S tier alone for around wall abuse, arcing on top of head, deleting minions and boss at the same time etc.
Primarily tested with twisting wounds mod as it seems the highest consistent damage add, also since I favor "all damage" build, dead simple to keep a 95% (anywhere from 100% to 80% all damage buff depending on monarch's tracking and buff statuses I believe) up all the time and 20 crit, 30 extra crit damage for 80 iirc.
Most bosses on nightmare are cake rn, for example eye of legion it is the perfect weapon, never having to look at the target. Huntress could not escape damage etc.
I DON'T like enigma due to the friendly fire and splashback issues, monarch is also highly precision when you want to ace things in tight corridors.
My backup is P60 with reload mod, just to feed ammo back into monarch at respectable damage rates with less reloads. Statis beam there, map elites are all a joke, freeze, harpoon, end all of them and their surrounding minions on monarch.