Remnant II

Remnant II

View Stats:
Faelin Dec 7, 2023 @ 6:00pm
Affliction Question
I thought I heard people saying that Affliction was also going to be changed and the fact that it lowers the DPS by increasing the duration was unintentional. Can any one confirm if this is the case, and if so, if its been fixed? It seems like a fairly significant bug if it wasn't intended to function that way. The kind of bug that would have gotten address sooner rather then later.
< >
Showing 1-4 of 4 comments
Atma Dec 7, 2023 @ 6:24pm 
Well, the devs changed how DoTs work in the DLC patch. Previously, only Timekeeper's Jewel extended DoT durations and the tooltip showed that it doubled the duration and damage, keeping per tick damage the same. In-game testing also showed this to be working in this manner.

When the DLC dropped, the DoT changes caused items that increased or decreased DoT duration to keep the same overall damage, causing things like Timekeeper's Jewel, Affliction trait, Band of the Fanatic etc to basically lower or raise per-tick damage based on the new durations. Basically, things that extend duration lower per-tick damage, things that reduce it would raise per-tick damage.

Devs said that the items/rings are doing what they are intended to do by raising and lowering DoT durations, which is the only thing they are supposed to do. This is true. At this time, devs also stated that the way that Timkeeper's Jewel worked prior to the DLC patch was unintended.

They then went on to say that they would likely change the way DoTs behave w/ these items to match up w/ player expectations (ie: keeping the same per-tick damage). This was the last thing they said about it.

I assumed that they were going to put that change in this patch that just dropped, but no such luck. It DOES seem that they did something though, because the Band of the Fanatic is no longer being boosted quite as much as it was before today, but it still seems to be a bit wonky. Probably needs more testing to see exactly what was changed, since this change isn't mentioned in the patch notes.
Noop Dec 8, 2023 @ 5:05am 
No people told you ♥♥♥♥. The way status worked was intended cuz what you want is builds that apply high damaging status effects constantly to get an interesting gameplay loop. Turned out that was counter-intuitive for most players so the devs decided to change it.

Now you apply a status effect for 90 seconds and just run in circles. Yay great patch
Grizzly Dec 8, 2023 @ 5:08am 
Originally posted by Noop:
No people told you ♥♥♥♥. The way status worked was intended cuz what you want is builds that apply high damaging status effects constantly to get an interesting gameplay loop. Turned out that was counter-intuitive for most players so the devs decided to change it.

Now you apply a status effect for 90 seconds and just run in circles. Yay great patch
you realise that you dont have to play like that right?
Atma Dec 8, 2023 @ 4:52pm 
Originally posted by Noop:
No people told you ♥♥♥♥. The way status worked was intended cuz what you want is builds that apply high damaging status effects constantly to get an interesting gameplay loop. Turned out that was counter-intuitive for most players so the devs decided to change it.

Now you apply a status effect for 90 seconds and just run in circles. Yay great patch

This whole post is just "It was working as intended because I wish it was" lol.

Either way, I was wrong for part of my post, looks like the "fix" did make it into the patch.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Dec 7, 2023 @ 6:00pm
Posts: 4