Remnant II

Remnant II

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Malidictus Dec 5, 2023 @ 2:09pm
Does Triage affect health regen from gear?
My current build uses a Generating Band[remnant2.wiki.fextralife.com] and a Ring of Grace[remnant2.wiki.fextralife.com]. I'm thinking of either going Medic or independently snagging Triage, but I'd like to know if the healing boost it provides would affect those two items.
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Showing 1-12 of 12 comments
DoremianCleff Dec 5, 2023 @ 2:32pm 
If i remember correctly, Tirage affects any healing, except for vampirism.
Malidictus Dec 5, 2023 @ 5:34pm 
Thank you kindly :)
Triage affects all healing that isn't Lifesteal. Still can't make the Stream Coupler worth a damn though, piece of ♥♥♥♥ that ring is.

It's a real good skill in general. If you want a real good non-lifesteal healing ring setup to pair with it run the Encrypted Ring with the Stone of Malevolence and make sure to have the trait that reduces mod cost. Now run either a mod that inflicts elemental damage, a weapon that does the same, or something like Tainted Wounds and boom, mod spam for a near permanent 10hp/sec regen. Pair it with the detonation trigger and you can do it with explosives, too (Or the bloody chain mod from the Red Prince). Pairs real well with the meridian and its 5 stacks of mod use, combine with Spirit Healer on the Meridian for even more healing shenanigans.

Is it as strong as the stupid resonating heart build? No. Is it a hell of a lot more fun? Yes!
Last edited by Toyosatomimi no Miko; Dec 5, 2023 @ 6:42pm
Grizzly Dec 5, 2023 @ 8:09pm 
Originally posted by Toyosatomimi no Miko:
Triage affects all healing that isn't Lifesteal. Still can't make the Stream Coupler worth a damn though, piece of ♥♥♥♥ that ring is.

It's a real good skill in general. If you want a real good non-lifesteal healing ring setup to pair with it run the Encrypted Ring with the Stone of Malevolence and make sure to have the trait that reduces mod cost. Now run either a mod that inflicts elemental damage, a weapon that does the same, or something like Tainted Wounds and boom, mod spam for a near permanent 10hp/sec regen. Pair it with the detonation trigger and you can do it with explosives, too (Or the bloody chain mod from the Red Prince). Pairs real well with the meridian and its 5 stacks of mod use, combine with Spirit Healer on the Meridian for even more healing shenanigans.

Is it as strong as the stupid resonating heart build? No. Is it a hell of a lot more fun? Yes!
your math isnt mathing here, thats a 2hp/sec regen, not a 10hp/sec regen
with triage 3hp/sec
Last edited by Grizzly; Dec 5, 2023 @ 8:10pm
Velmoria Dec 5, 2023 @ 8:12pm 
Just gonna add random infos.
- Healing bonus even at negatives, do not affect Gray health regen.
- Health regen in percentage like Generating Band only counts base health. Health increase from Concoction & rings do not affect healing amount in percentage (haven't checked Vigor trait).
Last edited by Velmoria; Dec 5, 2023 @ 8:13pm
Originally posted by Grizzly:
Originally posted by Toyosatomimi no Miko:
Triage affects all healing that isn't Lifesteal. Still can't make the Stream Coupler worth a damn though, piece of ♥♥♥♥ that ring is.

It's a real good skill in general. If you want a real good non-lifesteal healing ring setup to pair with it run the Encrypted Ring with the Stone of Malevolence and make sure to have the trait that reduces mod cost. Now run either a mod that inflicts elemental damage, a weapon that does the same, or something like Tainted Wounds and boom, mod spam for a near permanent 10hp/sec regen. Pair it with the detonation trigger and you can do it with explosives, too (Or the bloody chain mod from the Red Prince). Pairs real well with the meridian and its 5 stacks of mod use, combine with Spirit Healer on the Meridian for even more healing shenanigans.

Is it as strong as the stupid resonating heart build? No. Is it a hell of a lot more fun? Yes!
your math isnt mathing here, thats a 2hp/sec regen, not a 10hp/sec regen
with triage 3hp/sec
My bad, misremembered. Though in practice it's more than 3HP/sec due to bad/off coding making it stack weird when you increase the duration.
Grizzly Dec 5, 2023 @ 8:14pm 
Originally posted by Velmoria:
Just gonna add random infos.
- Healing bonus do not affect Gray health regen.
except if it states that it regens gray health, but then it will also only regen that
Originally posted by Velmoria:
- Health regen in percentage like Generating Band only counts base health. Health increase from Concoction & rings do not affect healing amount in percentage (haven't checked Vigor trait).
wait what... that doesnt make sense, why would they write % instead of the flat number then? that would really, really suck
Velmoria Dec 5, 2023 @ 8:18pm 
Originally posted by Grizzly:
Originally posted by Velmoria:
Just gonna add random infos.
- Healing bonus do not affect Gray health regen.
except if it states that it regens gray health, but then it will also only regen that
Originally posted by Velmoria:
- Health regen in percentage like Generating Band only counts base health. Health increase from Concoction & rings do not affect healing amount in percentage (haven't checked Vigor trait).
wait what... that doesnt make sense, why would they write % instead of the flat number then? that would really, really suck
Yea, tested myself by watching the grids at health bar. There are 20 grids represents 5% of total health each. Then using Shielded Heart for consistent timer.
Grizzly Dec 5, 2023 @ 8:56pm 
Originally posted by Velmoria:
Originally posted by Grizzly:
except if it states that it regens gray health, but then it will also only regen that

wait what... that doesnt make sense, why would they write % instead of the flat number then? that would really, really suck
Yea, tested myself by watching the grids at health bar. There are 20 grids represents 5% of total health each. Then using Shielded Heart for consistent timer.
FFS did the test and sure enugh, with 150 HP, 60% HP missing and the shield HP regen ring that heals 3% of your HP i did not regen the 60% missing HP within the 20 sec of the heart
Malidictus Dec 6, 2023 @ 2:55am 
Originally posted by Velmoria:
Health regen in percentage like Generating Band only counts base health. Health increase from Concoction & rings do not affect healing amount in percentage (haven't checked Vigor trait).

Base health, meaning 100? Usually, the game is good about stating "base stat" when relevant - such as with Life Steal. Wouldn't surprise me, though. Far too many games tie everything to base stats, rather than modded stats.
Knight Dec 6, 2023 @ 3:09am 
Interesting to know how it affects healing from shields .(with the ring)
* health regen
* and how it affects different relics
Grizzly Dec 6, 2023 @ 4:09am 
Originally posted by Malidictus:
Originally posted by Velmoria:
Health regen in percentage like Generating Band only counts base health. Health increase from Concoction & rings do not affect healing amount in percentage (haven't checked Vigor trait).

Base health, meaning 100? Usually, the game is good about stating "base stat" when relevant - such as with Life Steal. Wouldn't surprise me, though. Far too many games tie everything to base stats, rather than modded stats.
yup it goes from 100... which makes my 200 HP build way worse then i thought it is. anyhow it still plays good just only has half the HP regen from the % regens that i thought it has
Last edited by Grizzly; Dec 6, 2023 @ 4:10am
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Date Posted: Dec 5, 2023 @ 2:09pm
Posts: 12