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They gained the satisfaction of not getting irritated, they gamed the experience of the rest of the game, and they gained time to do other stuff with. Not everyone wants a challenging fight.
Not everybody cares for it to be a challenging game bro. Thats how life works. Robbing ones self? Of what? Video games aren't real life and dont matter. If someone is just interested in a quick short story to ♥♥♥♥ around in a casual like game mod theres nothing wrong with that. People with proper heads on their shoulders understand that v games dont matter but can be a quick means of having some fun. And if you only have like <20 hours a week to play anything at all then you dont really care to be "good at games". Especially if you work a real job. Not many people here do. And not everybody is you. You dont have to get so easily offended just because somebody else asks for something you dont like. If you can't handle reading it, dont be here. Or if you wanna say your piece fine, just understand that other people have their perspective too and yours doesn't trump theirs just because you have it.
To me story is about quality over quantity.
And most if not all of Remnant 1's characters, journals and computer entries create a very a engrossing atmosphere, because of how well they are written.
I would play Remnant's "short" story any day over some nonsense like BG3 where over half the story is about porn, generic fantasy nonsense and good voice acting which carries otherwise insipid storylines.
Let's not even get into the woke nonsense which just sours the whole experience because it takes you out of a fantasy world and reminds you that civic activism is now a mandatory part of most AAA games.
Your examples and analogies are weak and poorly thought out. I never asked for this game to be a different type of game, I asked for an easier difficulty which allows exploration and searching for lore clues even if that means getting little to no pixel "rewards".
Many modern games have a "just the story" or "easy" setting. You lose the "epicz" but gain the ability to just explore the world.
Win some lose some, there's a reason that expression exists.
yeah that's what i did for R1 but i'd rather not, i don't mind being challenged by a game, but when you have to do a boss 20 times because of things like RNG spawn of ads (as brought up by many, many people on the R1 Steam forums), that's not challenge, that's just ♥♥♥♥♥♥♥♥.
Even beating the boss doesn't make you feel good, just annoyed at how much time you wasted.
A game offering an easier experience with an offset in loot, as is the main point of this game's "rewards", doesn't mean a game can't offer some challenge to overcome.
WoW has raid finder which while miles easier than regular raiding, still experiences many wipes from players who don't follow mechanics. However, the mechanics are much more lenient, you won't get 1 shot, you'll get say 2-3-4 shot.
Downside? Less pretty loot, less quality loot, less "achievements", less everything in terms of pixels rewards.
Upside? Everyone who is just interested in the story and seeing the mechanics, even if 90% of the "hard" mode, can do so.
Everybody wins, nobody loses.
The "muh epics" tryhards can still gloat to everyone how they spent 200h to get every time in the game.
The people who just want to play a game and experience visuals, audio and story, can do so too.
If you want to grow and improve read a book, do some pushups, learn a skill and stop jerking off.
If you want to practice coordination play badminton and pool.
Only thing that grows after killing a boss after 20 attempts and winning due to RNG is your pointer finger muscle and cellulite.
Well, at least I know the difference between real life and video games.
There should be a story progressing easy mode for people that want to enjoy the story and arent old vets at fps games. They would have kicked the skill down, got past it and put it back up instead of just quitting.
Why do so many people care if that was added for the game? Beating it on apoc doesnt make me feel like easy shouldnt exist because I had to work harder in apoc, I chose that and played it in that mode because of the challenge. Others should also have the option to play a game that fits the challenge level they want from it.
survivor difficulty is so easy that my 11 year old completed it. Shes in 6th grade.
you fashion your life according to what that pedophile looking freak does?
Maybe if she wasn't spending time fighting the same boss 30 times she'd have finished 6th grade by the time she was 10, like most normal people
hey, we need strippers in the world too
Because that's not the game the devs wanted to make.
I'm definitely not an old fps vet lol, I have terrible twitch reflexes, but I love Remnant. Party of why I play mainly melee builds.
But this game specifically is about overcoming challenges w/ the tools provided, so a super easy story mode sorta defeats the purpose of the game's existence.
It's cool though, there are plenty of other games that do this.