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Remnant 1's story in the base campaign is honestly worse overall than Remnant 2. You show up, they explain some stuff about how Ford left and send you off to go find him. That's it. There's no cutscenes and no real ending in the base game. You kill the dreamer and....that's it. The ending left so little of an impression on me that I cannot remember what happens after you defeat that boss.
The Subject 2923's audio logs explaining how the root got to earth was pretty interesting but it's very thin except for that.
Knowing that I didn't expect Remnant 2 to be too different in the story department but hey at least we have voiced NPCs this time around and some of them have some interesting stuff to share if you take the time to talk to them.
"Did clementine come this way? yeah pretty sure that thing would have been dead if she did"
A line that makes no sense, as in the short time we have known her she almost fainted from temporarily stopping a few rootlings, so no grand showing of power.
Clementine is super important to the story, but the story writers failed her.
EDIT: We see and are told that her job in ward 13 was fighting, so it could be reasonable or seem reasonable to assume that she's good at combat and that power could greatly tip the scale. No one said the main character was smart.
It is like there could be a RPG going on in the back, deciding the fate of the world, but you are Duke Nuke`em and just run by in search for the next big fight. The main story chars are like: "How are we going to get that shiny thing we need from the big bad? We are about 20 decent ppl left in the universe and that is already counting every alien ally we have." ... "Oh well, nevermind. The crazy gun person just deleted life in that world, lets just pick it up."
Love the game(s) but story is not just even less visible/understandable then in souls games, but the MC is just the enforcer (for no real reason given). There is no charcter-progression besides getting stronger, no interaction with the story. 3-6 bigger things in teh universe have to die (because they will not cooperate) and well youare already there. ^^
Clementine is a Mary sue that.. doesn't even show anything. She doesn't do anything on screen NOR offscreen. Its a joke.
Old man also shows up after disappearing to get milk for the second time. That's great.
Holy crap this was bad.
I severely dislike how they've made you go back to hear a whole lot of nothing from two useless characters where we could have just went from point A to point B without a C inbetween to see them.
Which is what the first game did. You went from A to B directly. And it felt much better to play.
Just my opinion.
I absolutely loved talking to Nimue*, Meidra, the Custodian, the Laemir, Tal'Ratha and others. Removing those dialogues would have severely diminished the game.
It's unfortunate none of the characters in Ward 13, that greet the player into the game, are as captivating. Mudtooth was fun in the first game, because you had to find him and he was a break from the solitude of the road. In Remnant 2 he's just Mr Even More Exposition with an annoying way of speaking. Dwell doesn't have much to say. Clementine's just a plot device with a teenage temper. Ford has been a letdown since the moment you find him in the first game, usually when you find a wise old man in a story he's useful somehow...
(*) Except how "Nimue" was mispronounced by the VA, that irked me to no end.
EDIT: I would have fixed the overarching story by: only making the Labyrinth and crystal network be a construct of a higher species/power, but having them connect real worlds together. Real worlds matter, simulations/dreams don't.