Remnant II

Remnant II

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Vincent Dec 30, 2023 @ 12:03pm
The story sucks...
I don't remember if the first one had such generic, cliche storytelling (it either didn't have a story or was so unremarkable I didn't bother to remember any of it, even though the lore you could read from the collectibles and gear was interesting), but I feel like it would significantly improve the game if they removed 95% or completely got rid of the dialog.

I don't care about these characters, I'm even writing this during a cutscene I haven't watched because I know with 100% certainty it's inconsequential fluff. There is a lot of value in leaving things mysterious and up to the interpretation of the player, letting them draw their own conclusions or even never finding the answer to questions they have.

Less definitely would have been more.
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Showing 1-12 of 12 comments
[HdF] Almut Grete Dec 30, 2023 @ 12:23pm 
Actually the story in part 1 was even weaker then here, but you sure survived it. ^^
Mimic Dec 30, 2023 @ 12:43pm 
Not gonna lie, the story does suck, but man the gameplay sure is fun!
Xaelon Dec 30, 2023 @ 3:34pm 
Yeah, I do not recommend this game to people looking for a story focused experience. You should only really buy this game if you're interested in the combat and enjoy tinkering around with different builds for your character.

Remnant 1's story in the base campaign is honestly worse overall than Remnant 2. You show up, they explain some stuff about how Ford left and send you off to go find him. That's it. There's no cutscenes and no real ending in the base game. You kill the dreamer and....that's it. The ending left so little of an impression on me that I cannot remember what happens after you defeat that boss.

The Subject 2923's audio logs explaining how the root got to earth was pretty interesting but it's very thin except for that.

Knowing that I didn't expect Remnant 2 to be too different in the story department but hey at least we have voiced NPCs this time around and some of them have some interesting stuff to share if you take the time to talk to them.
LittleEtherKitty Dec 30, 2023 @ 4:00pm 
Originally posted by Xaelon:
Yeah, I do not recommend this game to people looking for a story focused experience. You should only really buy this game if you're interested in the combat and enjoy tinkering around with different builds for your character.

Remnant 1's story in the base campaign is honestly worse overall than Remnant 2. You show up, they explain some stuff about how Ford left and send you off to go find him. That's it. There's no cutscenes and no real ending in the base game. You kill the dreamer and....that's it. The ending left so little of an impression on me that I cannot remember what happens after you defeat that boss.

The Subject 2923's audio logs explaining how the root got to earth was pretty interesting but it's very thin except for that.

Knowing that I didn't expect Remnant 2 to be too different in the story department but hey at least we have voiced NPCs this time around and some of them have some interesting stuff to share if you take the time to talk to them.
I'd disagree. The story is great, though I would agree that the immediate story is pretty lack-luster. You have to do a lot of reading and piecing together information to get the full story.
zmanbuilder Dec 30, 2023 @ 5:16pm 
The story is bad, namely due to clementine, a character you know for less than 5 minutes is treated like you have known her for years.

"Did clementine come this way? yeah pretty sure that thing would have been dead if she did"

A line that makes no sense, as in the short time we have known her she almost fainted from temporarily stopping a few rootlings, so no grand showing of power.

Clementine is super important to the story, but the story writers failed her.
LittleEtherKitty Dec 30, 2023 @ 8:23pm 
Originally posted by zmanbuilder:
The story is bad, namely due to clementine, a character you know for less than 5 minutes is treated like you have known her for years.

"Did clementine come this way? yeah pretty sure that thing would have been dead if she did"

A line that makes no sense, as in the short time we have known her she almost fainted from temporarily stopping a few rootlings, so no grand showing of power.

Clementine is super important to the story, but the story writers failed her.
To be fair, a power like that would make the enemies we fight, in game, so much easier than in the game.
EDIT: We see and are told that her job in ward 13 was fighting, so it could be reasonable or seem reasonable to assume that she's good at combat and that power could greatly tip the scale. No one said the main character was smart.
Last edited by LittleEtherKitty; Dec 30, 2023 @ 8:45pm
[HdF] Almut Grete Dec 31, 2023 @ 4:06am 
Neither in 1 or 2, the main char does anything else but fight and kill stuff. He/she is basicly not part of the story. Turns out that the worldboss drops or the removal of them from thr real of teh living, is "helpfull" in going with the real story involved characters plans.

It is like there could be a RPG going on in the back, deciding the fate of the world, but you are Duke Nuke`em and just run by in search for the next big fight. The main story chars are like: "How are we going to get that shiny thing we need from the big bad? We are about 20 decent ppl left in the universe and that is already counting every alien ally we have." ... "Oh well, nevermind. The crazy gun person just deleted life in that world, lets just pick it up."

Love the game(s) but story is not just even less visible/understandable then in souls games, but the MC is just the enforcer (for no real reason given). There is no charcter-progression besides getting stronger, no interaction with the story. 3-6 bigger things in teh universe have to die (because they will not cooperate) and well youare already there. ^^
Sepherix Dec 31, 2023 @ 12:16pm 
The cast is not great to begin with and it only gets weirder for NO results. Nothing happens with them.
Clementine is a Mary sue that.. doesn't even show anything. She doesn't do anything on screen NOR offscreen. Its a joke.

Old man also shows up after disappearing to get milk for the second time. That's great.
Holy crap this was bad.

I severely dislike how they've made you go back to hear a whole lot of nothing from two useless characters where we could have just went from point A to point B without a C inbetween to see them.
Which is what the first game did. You went from A to B directly. And it felt much better to play.
DEDloc_© Dec 31, 2023 @ 12:36pm 
I absolutely love all the "lore" however you're correct. The story as a cohesive whole is pretty bad and perhaps less would have been more in this case.

Just my opinion.
JuanSoloWing Dec 31, 2023 @ 12:45pm 
I skipped the whole story, not gonna lie. It sucks so bad
MakiMaki Jan 1, 2024 @ 2:14am 
For me, the overall story was more of a catalyst for going to the different worlds and learn about their lore, which actually is quite interesting.
Zygfryd Jan 1, 2024 @ 2:59am 
I hated the universe is a simulation story myself, felt like it was all a dream cop out after going through Remnant 1. And the way it bleeds into the mechanics... I was very impressed by the bloodborny/lovecraftian world of Forlorn Coast when I first arrived there, as my second world ever to visit. But then I met the first aberration, right after the preacher's speech on the wharf, and it was a setting appropriate monster, with some sort of red digital aura that projected giant red cubes around, and my immersion was shattered.

I absolutely loved talking to Nimue*, Meidra, the Custodian, the Laemir, Tal'Ratha and others. Removing those dialogues would have severely diminished the game.

It's unfortunate none of the characters in Ward 13, that greet the player into the game, are as captivating. Mudtooth was fun in the first game, because you had to find him and he was a break from the solitude of the road. In Remnant 2 he's just Mr Even More Exposition with an annoying way of speaking. Dwell doesn't have much to say. Clementine's just a plot device with a teenage temper. Ford has been a letdown since the moment you find him in the first game, usually when you find a wise old man in a story he's useful somehow...

(*) Except how "Nimue" was mispronounced by the VA, that irked me to no end.

EDIT: I would have fixed the overarching story by: only making the Labyrinth and crystal network be a construct of a higher species/power, but having them connect real worlds together. Real worlds matter, simulations/dreams don't.
Last edited by Zygfryd; Jan 1, 2024 @ 3:11am
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Date Posted: Dec 30, 2023 @ 12:03pm
Posts: 12