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The main "trick" you need to be aware of is that the level of an area is set based on your power level the first time you enter it. The level for that area is then locked and will not change unless the world is rerolled.
Lets say you enter a zone with a boss in it and the game sets the level of that zone to 5. That boss is now level 5 until you reroll the world in some fashion. Meaning if you're having trouble with the boss you could return to town and upgrade some guns to give yourself a damage boost. Though doing that may also make later areas higher level depending on whatever their minimum level is.
It's also worth noting that your campaign and adventures are completely separate. If you wanted to you could push through to the final boss of the campaign, return to town, do a bunch of adventures to level yourself up a bunch and then go kick the crap out of the final boss who's now much lower level than you.
It really depends on how much you want to game the system.
So no, there's really no point in upgrading your stuff ASAP unless you would like the game to remain difficult.
Generally speaking, you don't want to powerlevel to the point that you're 7 levels above the map.
The way to deal with it is that you enter a map. Check the level. Attempt the map. If necessary, level your gear until you match the map's level, or at most exceed it by 1-2.
you dont really need to upgrade weapons just to test if youd like them or not, unless a weapon would be out of balance the dmg you miss out on at low level should be fine once upgraded. all you gotta test is the gun handling
also
really not needed comment. do you want to pick a fight or why did you do that?
Because at this point I kind of just expect it to happen because of the self doubt I now have for asking questions I really wanted to know from the Community and not Google
My question was actually what's the point in upgrading your gear if you re roll and want new weapons to try, which will make you not like the new weapons because they'll do no damage. Now you're scared upgrading them to bring them up to Tier so they can atleast do Damage, but now you don't like the Damage Output but your Handling feels fine.
But others already answered the question by saying downgrade the weapons, and keep them in par with world tier and don't level them too high
The problem is people don't want to have to wait to upgrade a weapon for it to be useful. Often you'll get a new weapon you want to use, but just can't because it's damage is crap.
Same goes for archetypes. Want to try out that new archetype? Well you're gonna have a bad time because the world level is going to be much higher still.
thats not really true. the game is balanced around having only one archtype at level 10 and max level weapons for the late game, meaning as long as you dont switch out both archtypes you will be fine. having two high level ones is actually the thing that gives you an advantage
im leveling my archtypes on my hardcore apoc run right now and its not really painfull
Lol, good luck upgrading it with no resources to do so.
Which makes exactly what I said true. You can't test out new archetypes without getting screwed up the arse, especially if you want to try new combinations out.
It's just not a good leveling system, and honestly, if the game just gets harder in response, then really they should've just left out upgrading altogether, all it does is add grind. You can't upgrade armor and that's not an issue.
ive got like 15 weapons at 19 or higher on my main character, so idk what you mean
yeah you def dont know what a souls like is
anyways they should just rebalance to having two archtypes then. so you are actually right and you would then be screwed.
And you don't know what good game design is lol
Soulslike isn't really a genre, hate to break it to you. They're just action RPGs, and hard but fair ones existed before them.
But regardless of whatever you want to call it, nothing forces this game to use a bad levelling system that punishes the player for upgrading up their gear. Difficulty selection is the job of the...wait for it...the difficulty selection you select at the start of the game. Crazy concept, I know.
you can simply go to wikipedia and ask it what souls like is... and its gonna tell you its a genre
I can see the logic behind it, but I'm not a fan. It just feels like an upgrade tax to me.