Remnant II

Remnant II

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Haks Nov 15, 2023 @ 3:12pm
Energized Neck Coil is now useless.
Why would they add that 5 second delay, they should have fixed the bug instead of making the amulet useless.
Originally posted by Mayhem:
People really don't understand the history to this item:
- It worked fine pre-DLC -- reapplying a status would not trigger an explosion, but separate stacks would proc independently
- They bugged it where reapplying the same status would repeatedly detonate, up to the 1 second internal cooldown. This was indeed a BUG and definitely needed to be fixed
- To "fix" their bug, they added a 5 second internal cooldown, which does indeed make the item useless and worse than before the patch
- To top it off, when something is hit by the explosion, it then can't (consistently) be detonated itself.

I have no issue if they wanted to restore the amulet to what it was, but they're nerfing something ignorantly that was only powerful because they had just broken the item with a bug.
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Showing 16-30 of 39 comments
Haks Nov 15, 2023 @ 3:59pm 
Originally posted by Baphomeat:
I mean the fact that they called it procing with every application of a status effect a 'bug' means that it wasn't working as they intended it to work... so applying a cooldown (and 5s isn't that long you can suck it up for 5 seconds) is the most logical approach. These 'other options' would require way to much work and ultimately have the exact same effect as adding a cooldown... so why do them? You'd be unhappy either way... they just didn't have to work harder to upset you.

I can't say that I fully understood the meaning of what was written, but thank you for your attention to this topic
Baphomeat Nov 15, 2023 @ 4:03pm 
Originally posted by Xaks Flaks:
Originally posted by Baphomeat:
I mean the fact that they called it procing with every application of a status effect a 'bug' means that it wasn't working as they intended it to work... so applying a cooldown (and 5s isn't that long you can suck it up for 5 seconds) is the most logical approach. These 'other options' would require way to much work and ultimately have the exact same effect as adding a cooldown... so why do them? You'd be unhappy either way... they just didn't have to work harder to upset you.

I can't say that I fully understood the meaning of what was written, but thank you for your attention to this topic

Ability do too much damage.
It not work as intended = bug.
They fix.
You not happy.
You want other fixes.
Other fixes require more work for the same outcome.
Why should they work harder just to make the ability work the same way?
BeefyOrangutang Nov 15, 2023 @ 4:05pm 
So, just out of general curiosity. What's the next step. We went through denial and anger? It's a fair nerf that keeps the utility of the item alive. It's a change that's unlikely to be reverted.

Just curious, because it's clear there is no appeasing on the topic. You can further build into it or drop it for other options pretty easily.
The author of this thread has indicated that this post answers the original topic.
Mayhem Nov 15, 2023 @ 4:14pm 
People really don't understand the history to this item:
- It worked fine pre-DLC -- reapplying a status would not trigger an explosion, but separate stacks would proc independently
- They bugged it where reapplying the same status would repeatedly detonate, up to the 1 second internal cooldown. This was indeed a BUG and definitely needed to be fixed
- To "fix" their bug, they added a 5 second internal cooldown, which does indeed make the item useless and worse than before the patch
- To top it off, when something is hit by the explosion, it then can't (consistently) be detonated itself.

I have no issue if they wanted to restore the amulet to what it was, but they're nerfing something ignorantly that was only powerful because they had just broken the item with a bug.
Haks Nov 15, 2023 @ 4:17pm 
Originally posted by Baphomeat:
Originally posted by Xaks Flaks:

I can't say that I fully understood the meaning of what was written, but thank you for your attention to this topic

Ability do too much damage.
It not work as intended = bug.
They fix.
You not happy.
You want other fixes.
Other fixes require more work for the same outcome.
Why should they work harder just to make the ability work the same way?

The game's coming out. The amulet doesn't work as intended.
DLS is coming out. They* fix it, the amulet doesn't work as intended.
They *fix it again in the laziest and stupidest way possible.
The question is, is it right, I believe it is not.
Haks Nov 15, 2023 @ 4:18pm 
Originally posted by Mayhem:
People really don't understand the history to this item:
- It worked fine pre-DLC -- reapplying a status would not trigger an explosion, but separate stacks would proc independently
- They bugged it where reapplying the same status would repeatedly detonate, up to the 1 second internal cooldown. This was indeed a BUG and definitely needed to be fixed
- To "fix" their bug, they added a 5 second internal cooldown, which does indeed make the item useless and worse than before the patch
- To top it off, when something is hit by the explosion, it then can't (consistently) be detonated itself.

I have no issue if they wanted to restore the amulet to what it was, but they're nerfing something ignorantly that was only powerful because they had just broken the item with a bug.

Thank you. At least someone understands me
Haks Nov 15, 2023 @ 4:21pm 
Originally posted by BeefyOrangutang:
So, just out of general curiosity. What's the next step. We went through denial and anger? It's a fair nerf that keeps the utility of the item alive. It's a change that's unlikely to be reverted.

Just curious, because it's clear there is no appeasing on the topic. You can further build into it or drop it for other options pretty easily.

It's not really about this subject specifically, but about the developers' approach to solving their own mistakes. If it goes on like this, more and more items will become useless.
And I would argue about maintaining the usefulness of the item
Last edited by Haks; Nov 15, 2023 @ 4:22pm
Sev Nov 15, 2023 @ 4:46pm 
I used this before the dlc update, it was fun, and in a balanced way. Proc one enemy, then proc a new one close to it, and continue. It was wayyyyy too broken to keep it as broken. Much much much less fun if every room could be cleared in 2-3 bullets. Got rid of the challenge of any of the bosses in the dlc as they were just nuked down so quickly on any difficulty except apoc.
Demonsouls1993 Nov 15, 2023 @ 4:48pm 
Originally posted by Xaks Flaks:
Why would they add that 5 second delay, they should have fixed the bug instead of making the amulet useless.
Skill issue
Atma Nov 15, 2023 @ 4:49pm 
Originally posted by Xaks Flaks:
Originally posted by Syphin:
You probably never used it to begin, or you'd know it always had that cooldown, and they had to fix the fact it's cooldown was NOT working. But sure, I need to think before wriing. Have a good one. :)

I've been playing with this amulet since the beginning of the game launch. I know what I'm talking about. It had one problem, it was randomly triggering. After *fixing* the problem remained but in reverse, now it triggers too often.

Well, it had more than one problem. It was also not triggering sometimes when it should.
Sounds exactly the same as the people complaining about fixing the summoner bug. Go play on survivor or something lol
Last edited by Hellbound ⁧ 󠁳 ⁧ Hellhound; Nov 15, 2023 @ 5:33pm
Atma Nov 15, 2023 @ 5:47pm 
Originally posted by TigOleBittys:
Originally posted by Hellbound Hellhound:
Sounds exactly the same as the people complaining about fixing the summoner bug. Go play on survivor or something lol

it was a bug with how weapon mods interacted with the amulet.

Amulets ability states : Increases Status Effect damage by 25%. Applying a damaging Status Effect creates a 5m Explosion for 20% of the Status Effect's full damage.)

Then they put out a statement saying: Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.

it was working as intended there was a bug with a few of the mods and they nerfed the amulet instead of fixing the bug with the weapon mods

essentially ruining builds that worked with that amulet not just the broken ones that abused the weapon mods.

This doesn't sound like how Tragic explained what was going on w/ it in a podcast the other day.

He said that the amulet itself was bugged (not triggering properly all the time, sounded like it was perhaps specific to co-op) and that it was difficult to get working correctly, but they were going to keep at it. It sounds like the "fix" caused the new bug that also needed to be fixed.

I'm going to lean toward believing the explanation of one the game's principle designers in the absence of any other evidence.
Last edited by Atma; Nov 15, 2023 @ 5:48pm
TigOleBittys Nov 15, 2023 @ 6:06pm 
Originally posted by Atma:
Originally posted by TigOleBittys:

it was a bug with how weapon mods interacted with the amulet.

Amulets ability states : Increases Status Effect damage by 25%. Applying a damaging Status Effect creates a 5m Explosion for 20% of the Status Effect's full damage.)

Then they put out a statement saying: Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.

it was working as intended there was a bug with a few of the mods and they nerfed the amulet instead of fixing the bug with the weapon mods

essentially ruining builds that worked with that amulet not just the broken ones that abused the weapon mods.

This doesn't sound like how Tragic explained what was going on w/ it in a podcast the other day.

He said that the amulet itself was bugged (not triggering properly all the time, sounded like it was perhaps specific to co-op) and that it was difficult to get working correctly, but they were going to keep at it. It sounds like the "fix" caused the new bug that also needed to be fixed.

I'm going to lean toward believing the explanation of one the game's principle designers in the absence of any other evidence.

and that may be so, but if you are reading the item, and the info given to the player it was working as intended , maybe not for and explosion on a re proc of the same status(bleed into bleed) which i could see as a bug. but being able to proc an explosion on two different status's (burn into bleed)back to back would make more sense.

they have kept it way to vague on how it was suppose to work. i would like to know more than "Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect." what was the issue? from reading the item it was working as intended. i would like to not have to watch a video or listen to a podcast to understand what the issue was and what there intended idea for the item is.

that being said i'm alright with the changes, it just sucks a little when i get on to find out my build isn't working the way it was the last time i was playing, and all i get was it wasn't working as intended. its frustrating as hell
Nyra Nov 15, 2023 @ 6:52pm 
Yeah this change sounds like aids.
Hi11Zone Nov 15, 2023 @ 7:07pm 
90% dps loss... the power is pointless
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Date Posted: Nov 15, 2023 @ 3:12pm
Posts: 39