Remnant II

Remnant II

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Evil-Striker 5. nov. 2023 kl. 12:19
Acid Damage?
Are there any enemies that deal acid damage or cause the corrosive effect? If not, it feels like the Antidote consumable is being wasted.

On that note, if they're not going to create an enemy compendium or the like, where you can look up detailed into about the ones you've encountered up to that point, then maybe they could add some kind of informative status effect.

It could have an absolute minimal or no effect whatsoever, but it would let you know that you've received elemental damage of some type, allowing players to be more pro-active in their damage mitigation.
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Noop 5. nov. 2023 kl. 12:39 
Tbh good point, I always feel like elemental res is just super ♥♥♥♥♥♥♥ useless. Maybe it isn't but there is literally no way to tell if enemies even deal elemental damage or if elemental damage is just damage from dots and stuff.

Though that is by far the tiniest issue the game has when looking at bugs and balance.
Goldtooth™ 5. nov. 2023 kl. 13:01 
Mostly for hardcore players so they can put it on their bar and potentially live through an electric etc tick that would kill them with no healing left

but yeah alot of it is or seems useless. Why care about curing burning when a roll does that and doesn't use an item
Sidst redigeret af Goldtooth™; 5. nov. 2023 kl. 13:02
Greyfire 5. nov. 2023 kl. 13:59 
I know there are a couple boss enemies on Nerud that are acid/corrosive based.
Evil-Striker 6. nov. 2023 kl. 7:37 
Oprindeligt skrevet af Greyfire:
I know there are a couple boss enemies on Nerud that are acid/corrosive based.
I suspect some of the insect-like enemies from N'erud use acid attacks as well, but I've never encountered an enemy, boss or otherwise, that applied the corroded effect.
Grimzy 6. nov. 2023 kl. 8:56 
Oprindeligt skrevet af Evil-Striker:
Oprindeligt skrevet af Greyfire:
I know there are a couple boss enemies on Nerud that are acid/corrosive based.
I suspect some of the insect-like enemies from N'erud use acid attacks as well, but I've never encountered an enemy, boss or otherwise, that applied the corroded effect.

There is no "corroded" effect in Remnant 2. Only acid damage. Corrosion was in Remnant From The Ashes and it reduced armor effectiveness.
Greyfire 6. nov. 2023 kl. 9:47 
Oprindeligt skrevet af Grimzy:
Oprindeligt skrevet af Evil-Striker:
I suspect some of the insect-like enemies from N'erud use acid attacks as well, but I've never encountered an enemy, boss or otherwise, that applied the corroded effect.

There is no "corroded" effect in Remnant 2. Only acid damage. Corrosion was in Remnant From The Ashes and it reduced armor effectiveness.

https://remnant2.wiki.fextralife.com/Effluvium+Enhancer
Skeleton 6. nov. 2023 kl. 9:48 
Oprindeligt skrevet af Evil-Striker:
Are there any enemies that deal acid damage or cause the corrosive effect? If not, it feels like the Antidote consumable is being wasted.
The lantern-carrying Gaping Dragon-looking things in Losomn will spray acid projectiles as they die. Get too close and you will get the status effect.
Evil-Striker 6. nov. 2023 kl. 11:34 
Oprindeligt skrevet af Skeleton:
Oprindeligt skrevet af Evil-Striker:
Are there any enemies that deal acid damage or cause the corrosive effect? If not, it feels like the Antidote consumable is being wasted.
The lantern-carrying Gaping Dragon-looking things in Losomn will spray acid projectiles as they die. Get too close and you will get the status effect.
Huh. I never realized that, or it didn't register for long, I guess the reason being that getting that close to that malformed tooth fairy is often conductive to a quick death.

But yeah we need more of that for acid damage. I think they should just have all sources of resist-able damage inflict a minimum status effect build-up, as a way to inform players of the damage type they're taking.

It could add an interesting wrinkle into build min-maxing optimization and for zone/boss preparedness.
de.lorca 7. nov. 2023 kl. 7:48 
Oprindeligt skrevet af Evil-Striker:
Oprindeligt skrevet af Skeleton:
The lantern-carrying Gaping Dragon-looking things in Losomn will spray acid projectiles as they die. Get too close and you will get the status effect.
Huh. I never realized that, or it didn't register for long, I guess the reason being that getting that close to that malformed tooth fairy is often conductive to a quick death.

But yeah we need more of that for acid damage. I think they should just have all sources of resist-able damage inflict a minimum status effect build-up, as a way to inform players of the damage type they're taking.

It could add an interesting wrinkle into build min-maxing optimization and for zone/boss preparedness.
we had that in the first game status conditions where a lot stronger as well and scrap was a lot more generous but people would still rather die than counter them with consumables so while I would love to have it back i have a feeling the majority of players are not going to like it^^
Evil-Striker 7. nov. 2023 kl. 13:40 
Oprindeligt skrevet af seigneur.de.lorca:
Oprindeligt skrevet af Evil-Striker:
Huh. I never realized that, or it didn't register for long, I guess the reason being that getting that close to that malformed tooth fairy is often conductive to a quick death.

But yeah we need more of that for acid damage. I think they should just have all sources of resist-able damage inflict a minimum status effect build-up, as a way to inform players of the damage type they're taking.

It could add an interesting wrinkle into build min-maxing optimization and for zone/boss preparedness.
we had that in the first game status conditions where a lot stronger as well and scrap was a lot more generous but people would still rather die than counter them with consumables so while I would love to have it back i have a feeling the majority of players are not going to like it^^
I hear you, that's why I was also considering something slightly different.

We know that in the game, things can deal elemental damage without necessarily inflicting the corresponding status effect. Its my understanding that this applies to enemy attacks as well.

The idea would be that you get hit with something like a bot laser that would normally deal shock damage with no overload build-up, it would instead apply a minimum amount of build-up, if and only if, you have no current build-up of that effect.

Its less about actually causing the status effect, than it is about informing players about the damage type they are taking in. I would also be fine if it just inflicted minimum status effect build-up, but yeah, that would open the possibility you mentioned of inflicting it for real.
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