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Rapporter et oversættelsesproblem
Though that is by far the tiniest issue the game has when looking at bugs and balance.
but yeah alot of it is or seems useless. Why care about curing burning when a roll does that and doesn't use an item
There is no "corroded" effect in Remnant 2. Only acid damage. Corrosion was in Remnant From The Ashes and it reduced armor effectiveness.
https://remnant2.wiki.fextralife.com/Effluvium+Enhancer
But yeah we need more of that for acid damage. I think they should just have all sources of resist-able damage inflict a minimum status effect build-up, as a way to inform players of the damage type they're taking.
It could add an interesting wrinkle into build min-maxing optimization and for zone/boss preparedness.
We know that in the game, things can deal elemental damage without necessarily inflicting the corresponding status effect. Its my understanding that this applies to enemy attacks as well.
The idea would be that you get hit with something like a bot laser that would normally deal shock damage with no overload build-up, it would instead apply a minimum amount of build-up, if and only if, you have no current build-up of that effect.
Its less about actually causing the status effect, than it is about informing players about the damage type they are taking in. I would also be fine if it just inflicted minimum status effect build-up, but yeah, that would open the possibility you mentioned of inflicting it for real.