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And in what difficulty do you expect to be op?
Technically it's true that a lvl 1 character & no upgrades will do more damage than a maxed out lvl 30. But that's not how it works at all in practice, because that level 30 will not be working with the same 1 random skill and no any other items to speak of. The lvl 30 has access to all the skills, mods, mutators, accessories, relics and everything else they've found besides. That not only lets you customize your playstyle with a ton more tools to play around with - which makes the game a lot more fun -, it also means that the truly effective builds that focus on their strengths are many, MANY times more powerful than anything you could get at level 1.
The game also sets your world power level for each world when you first enter it. Let's say you enter Yaesha at PL 10, that means it will stay at 10 for the rest of that campaign. So every upgrade, level, trait etc. you get after entering it will make you stronger against everything in that world. It's only until you enter the next zone where the enemies are scaled to your PL again.
If you want to test this difference, try starting a Nightmare / Apocalypse campaign with a fresh level 1 fresh character, and compare that to starting one with a fully geared level 30 one. See how it goes. There's a reason the game recommends you only take geared characters to Nightmare let alone Apocalypse. The natural power progression curve in the game expects you to raise the difficulty in your next worlds, as your character becomes more powerful. Because that's how it works. If you play the game through as a veteran once, doing another run with that same character will probably be boring because of how much stronger you're going to be on that same difficulty, despite the enemies being scaled to your PL.
tldr; Yes, through skill and/or insanely powerful builds, you absolutely can become OP despite the scaling. The only serious issue is the way the higher difficulty tiers work. It's just "more hp and more dmg" and nothing else. The bosses become supermassive bullet sponges that can easily take 15+ minutes to kill, while hitting so hard that even with good armor and traits and concoctions to get 160hp+, your character will die to 1/2 hits by pretty much anything at all.
The game takes your power level as a guide to scale the content. This power level is calculated by your highest level archetype and weapons. This means you will rarely if at all feel like you have a numbers advantage over the game, but on the other hand I felt the game's challenge was consistent throughout according to the difficulty I selected.
There weren't any enemies or areas that felt particularly hard or easy to me regardless on which order I got to do them and that doing well depended exclusively on how I played and what gear I chose and how I built my character, even when doing playthroughs starting with two level 1 archetypes after reaching the PL cap. Once you reach this cap (which will probably happen at the third world in your first playthrough), the scaling just becomes irrelevant for successive ones. It's like the game just tries to keep up with you while you reach the cap and then settles in on the designed difficulty. It's weird, but it works.
On the flipside, leveling your weapons becomes more of a chore that you need to get out of the way without much payoff, but it sounds worse than it really is. In practice, once you clear an area you will have enough resources to upgrade one or two weapons to +19 if you want to use them.
To answer your question however, there wasn't any time at which I felt I was getting one hit by trash mobs or that any enemy was more spongy than what you'd expect them to be.
Note, this is a misconception. The first area in Yaesha will be level 2 and will stay locked at that level, but if you level up on that area, the next one in that world will be level 3 and so on. Level isn't locked to the area you enter a *world* in, it scales to the level you were when you accessed that *area* in.
You can also exploit for massive EHP, so you can tank like crazy.
But the leveling mechanics, do literally less than nothing for your character progression.
Sorry, what build do you use?
Must be a different build.
Just like all the other exploit builds found in the game then.
No need to get defensive about exploiting my dude, its a pve game.
https://steamcommunity.com/id/red-animal-war/recommended/1282100
The biggest problem in the game is the trait cap, the weird balance and the lack of proper balance
Yeah, sorry I triggered you my dude, Just wanted OP to know there were exploits to make them feel OP, just like the exploit build you are using, no need to change the definition of defined statements, phrases or words.
Enjoy your exploit build, they are fun.
Just don't get upset by folks talking about them.