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It works out for me, but I have all of the items that are required to make it kind of viable. And that's the problem with a few builds; they need a specific set of equipment.
You're honestly better off going with Hunter; it's simple, good, and available from the start.
If you want to go melee range to always melee strike, the game is not designed for this approach, though you can indeed push towards that direction ( there are several videos/tutorials for melee builds, for any difficulty).
close-up ranged combat as well).
Challenger rewards getting up close, yes, but as long as you are 10m away from an enemy you'll get full effect whether it's melee or ranged.
And melee actually works pretty good if you have a good build and some traits, may not be good in the beginning but if you have all the rings and traits maxed it works in areas where there are not a lot of flyers, it just gets boring because you use shield battery or whatever that mutator is that gives you shield on melee hits. You basically just span basics attack or you spam strong attack of you have a weapon/build around that.
I will agree w/ this.
Best melee weapons in the game seem to be Krell Axe, Huntress' Spear, Spectral Blade, Atom Splitter, Hero's Sword, World's Edge, Red Doe Staff, etc. All have a means of ranged attacking.
Definitely not saying other melee weapons aren't good, especially if you build around them (Feral Judgment w/ Vampire Blade mutator on a bleed build is fun as heck), but for ease of use a melee weapon they can't run from is always gonna be best.