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Something like the severity of dodge is reduced by 1 or 2 degrees
Doesn't it still give you the stamina penalty of 75% increased stamina usage?
There are very few sync kills obviously armor isn't relevant there, but evades sure are. 25% less damage, especially at higher DR, absolutely prevents being 1 shot by normal hits. Damage doesn't generally blow through 200%+ total effective hp even on Apocalypse.
re: "severity of dodge is reduced by 1 or 2 degrees" yea that would also work for sure, also makes normal heavy evade more relevant as opposed to going all the way to heavy flop.
Yea, but it did the same in Remnant 1 where you only had the two ring slots. You still evade through basically any boss attack combo on apocalypse with BSR and ultra heavy
Do you factor in light dodge best i-frames?
We just have to wait 1 year until this game gets good, just like we did with remnant 1