Remnant II

Remnant II

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Risen Sep 7, 2023 @ 8:37pm
Weapon downgrading
With the new weapon downgrading mechanic do we know if it lowers the scaling, or if it just downgrades the weapon while still being the same level of scaling?
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Showing 1-6 of 6 comments
Auri Crystal Sep 7, 2023 @ 8:54pm 
It lowers the scaling, I'm so happy to be back at level 9.
Piro Sep 7, 2023 @ 9:32pm 
Yep, it lowers the scaling. Tested it earlier today. I'm back down to PL14 from PL20.
ANCsemi Sep 7, 2023 @ 9:37pm 
Funny. It's almost like the devs realized how stupid it is to make the enemies stronger every time you "upgrade" your weapon.

Only, instead of doing the sane thing and change it, they just decided to give you the option to "un-upgrade" the guns :steamfacepalm:
Benjamin Sep 7, 2023 @ 9:39pm 
How exactly does scaling work? Does it scale with the highest level weapon?
ANCsemi Sep 7, 2023 @ 9:48pm 
Originally posted by Benjamin:
How exactly does scaling work? Does it scale with the highest level weapon?

I don't know if anyone has the exact formula yet, but the gist is this...

The enemy levels scale with:
1: Area (world / region / instance? Seems to get higher the further you get in the story)
2: Your PL (calculation of 2 highest Archetypes and weighted average of weapon levels)

The important takeaways for me are this:
1: Enemy level gets higher as you progress through the story, whether you level / upgrade, or not
2: Enemy level will ALWAYS be higher than yours. (At least your PL+1)
3: Upgrading weapons is dangerous and can ultimately hurt you, because without the formula or testing, you don't know how many upgrades you can buy without increasing enemy scaling.

And because enemies are always a higher level than you, making a +20 gun just means the enemies will have lvl 21 health and damage output, despite your health and armor having been capped several levels earlier.
Last edited by ANCsemi; Sep 7, 2023 @ 9:50pm
Mononymouse Sep 8, 2023 @ 12:28am 
Originally posted by ANCsemi:
Funny. It's almost like the devs realized how stupid it is to make the enemies stronger every time you "upgrade" your weapon.

Only, instead of doing the sane thing and change it, they just decided to give you the option to "un-upgrade" the guns :steamfacepalm:

They would have to change too much to fix this at this point, And I have a feeling that those that actually know what they are doing, either quit or got fired, as "Remnant 2" feels like an entirely different game.

They tried SUPER hard to hide everything, removed all player progression, broke the HELL out of a few builds, then claimed "Balance" as the reason, when they have combo's dealing hundreds of thousands of damage.

Just laughable.

Difficulty Enemy HP Enemy DMG Boss HP Boss DMG XP Gains
Survivor 100% 100% 100% 100% 100%
Veteran 150% 165% 165% 165% 115%
Nightmare 250% 350% 312.5% 265.5% 130%
Apocalypse 275% 450% 412.5% 405% 150%

Enemies also get something like 5-10% buffs per level, so on Apoc, they get something like, 900-1350% damage scaling for instance...

Meaning, you have anywhere from 450-900% less tank, just for leveling up.

So this is a great first step.
Hopefully they fix the actual problem eventually.
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Showing 1-6 of 6 comments
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Date Posted: Sep 7, 2023 @ 8:37pm
Posts: 6