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Also the devs are working on a Loadout system
God I wish they Also add a storage box in ward /
'Hide' to add items to hide list .
Id you wish to Unhide you could go to the hide list and Unhide ,
that would be ideal.
HOLY.........i did not realize that. thanks!
But I guess being able to save different loadouts will work as well.
Favoriting them is one of the solution, for now, but its not enough, at least for me, I like to theory craft myself, seldomly copy paste build guides, to an extent.
On top of loadouts, I would like the devs to also give us the ability to sort the rings, amulets and also relic fragments by stats they provide, such as the one that gives health, or improve handling, or even elemental statuses, it will be a good QoL for us players, search filters. The ring is such a hassle to search upon, but I believe in GFG, they will eventually, after all this a build and try kind of game, similar like Monster Hunter Series.
Maybe in RFTA, we did not have this much of customization, in RFTA, it was weapons, weapon mods, armor, amulets,rings and infinite traits, but in R2, we have dual archetypes, archetype prime perks and skills, relics that contains relic fragments, weapons, weapon mods, and weapon mutators, amulets, rings, and a limit of 65 trait points, armor is just armor to a degree, influencing weight and DR, but mostly fashion now, so yeah... build theory crafting has gotten more diverse in this sequel. Imagine having the 3 planned DLCs in all this..
Its possible, segregate them into a few catagories, I have a few in mind, like mod generations, mod damage, elemental, crit chance, crit damage, weakspot damage, health/health regen, damage reduction (DR), utilities, etc.
If you mean by sorting relics fragments, amulets and rings by rarity, or like you said, least powerful and most powerful, I can guarentee you, it won't work, but by stats they provide, its do-able.
I guess we could have broad categories like:
Damage Type:
All, Ranged, Melee, Elemental, Fire, Acid, Shock
Status Effect:
Any, Bleeding, Burning, Corroded, Overloaded, Blighted
Buff Effect:
Any, Bulwark, Haste, Lifesteal, Healing, Melee Speed, Fire Rate, Reload Speed
Resource:
Any Pickup, Ammunition, Scrap, Materials, Mod Power, Skill, Health, Grey Health, Stamina
Or something along these lines.