Remnant II

Remnant II

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amishman53 Aug 31, 2023 @ 2:46pm
Several Things after a hundred hours of play
Absolutely love the game, but their are several things that makes the experience a little less then stellar.

Friendly Fire: Honestly, needs to be removed. Not just damage, but knockdown effects as well. Not, however, saying self-damage to be removed. I play with a couple friends in a discord call, and for a period i was running a melee tank build with one of my friends running firestorm and starshot. With maxed out kinship on both me and him, i was able to survive anything he did but... we're both throwing away trait points just for coop and i'm still having a bit of trouble enjoying my build because he could knock me down and suck me in the tornado where i can't see anything. Ultimately, we abandoned both our builds, cuz even if i'm not melee we don't want to sink points into kinship or be super careful around what the other does. Even still, theirs still instances of accidentally walking into the shots of others, and some areas either create this choice of annoyingly backing into a bigger room or having someone go in and sorta solo a hallway while the players in the back hope for a bit of high ground or angles to pop some shots carefully into the mobs. FF does not work well in this game, at all.

Armor/DR: I see complaints about bright steel ring and leto's all the time, and for good reason. On apocalypse difficulty, seems almost necessary if you want to avoid being one-shot, otherwise your build ends up limited to whatever combination of rags that keep you blue weight and your plan is to not be hit. Similar to kinship and FF, feels almost shoe-horned. My recommendation would be an across the board buff to armors that aren't the leto's, and maybe giving some slight buffs to DR rings and barkskin. In the end, if your not using samoflange or exploiting medic and crystal heart, DR is a whole build investment for anything that isn't leto's with bright steel ring just to not be one-shot and feel good about it.

Quality of Life: While their is the ability to favorite rings so that they appear at the top.. it hasn't seemed to work for me. Maybe i need to set those fav's in single player and log out, donno, but regardless the rings list could use a set of filter options for different stats and maybe some conditionals (health threshold, for example). A menu toggle for the map to never rotate with the player could be nice. Nametags over coop players heads that can be seen regardless of distance, maybe a healthbar above their head when close.. too often me and my friends are comparing maps to discern who is who so we can group at the exit zone we plan to take. Speaking on exit zones, inventory menu canceling travel would be nice. Sure, this could be exploited in rando coops to annoy people, but then hosts could kick or ban the player doing it (maybe a little '...' above a players head when they go into inventory) and in-game voice chat for those cooping with randos. I'm sure i can think of other things, but outside the rando qol that's what i consider priority for now.

Bugs: I like to play with builds, but when certain items don't work, it takes the fun out of the build creation. Spirit Wisp Amulet, for me, today, right now, good god it's been bugged for over a month in coop. From what i read, works in single player, but in coop the effect is definitely bugged. The UI will visually update when you use a mod, cooling down the skill, but the actual cooldown won't update to the new value. This is easily testable and reproduce-able.. it simply doesn't work as intended, and thus bugs like this shouldn't exist for so long. I abandoned the build i was shooting for immediately when I discovered it wasn't working, deciding to revisit it when it's fixed, just to discovered from the internet that it's been bugged for at least a month, probs since release. Quick to nerf op damage, slow to make things actually work.. this mindset annoys the crap out of me from devs. Some people were likely enjoying the archon bug for op dps, but sure it's not good for the game long term. People were enjoying the chimney xp farm.. patch that quickly didn't ya? But i'm sure people aren't enjoying this ring simply not working.. can we fix what kills enjoyment before we fix what's enjoyable? Not gonna stay sidetracked on that. Black Cat Ring from what i read in another post might be procing inaccurately, and given it's 2min cooldown that makes it unusable. Reaver summon doesn't follow the team in transitions while other summons do, slight annoyance as he can be blown up and then re-summoned.

Balance: Why is Challengers revive on a 10min cooldown? Would 5min not be long enough? At 5min the player MIGHT get to see a second proc in a boss fight, but is dog giving basically guaranteed revives every couple minutes, or the black cat ring every 2min, nicely balanced but a few i-seconds and full heal requires 5X the cooldown? The ring that forces half hp doesn't come with enough DR for it. It does combo with a lot of other trinkets, but then the player is completely shoe-horned into several other things unless they wanna be oneshot, making that 15% DR worthless anyway. Put it at 25%, and with hardened coil giving 40% from rings a player may not have to dump DR from samoflange or another ring just to start a build using it. I personally love the rings concept, but it really feels unusable beyond veteran difficulty.

Final Thoughts: Buff more then nerf. Nerfs are essential to balance in many cases, but apocalypse difficulty puts a large amount of items in the game out of use. I feel in many ways the build variety the game offers is amazing, but if the final difficulty throws out everything but a couple basic build concepts then I feel that the difficulty's existence ultimately brings down player satisfaction, because psychology works that way and you can't please everyone lol. Still, i just want to see the build variety stay existing throughout the game, and because the game is 3 player i feel it can be that way in coop, but some things still need be addressed. I love the game, definitely have gotten my money's worth, which is why i make this ridiculously long post anyways, cuz i'm not yet done with the game. If i had to label a couple most important things to me from this build, it's the friendly fire and spirit wisp amulet. The build i wanna do with it must happen.
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Showing 1-15 of 23 comments
Plasma Wizard Aug 31, 2023 @ 7:03pm 
Buffing is bad
Nerfing is good
Pain is fun
Obey to the allmighty Dark Souls crowd
Last edited by Plasma Wizard; Aug 31, 2023 @ 7:03pm
adobo Aug 31, 2023 @ 7:45pm 
Challenger revive is basically a free revive with no downside. Dog revive needs relic charges and the dog being alive. Ring revive takes up a ring slot. Realistically speaking, you'll only have time for 1 revive in a boss fight.
Atma Aug 31, 2023 @ 7:48pm 
Originally posted by majikero:
Challenger revive is basically a free revive with no downside. Dog revive needs relic charges and the dog being alive. Ring revive takes up a ring slot. Realistically speaking, you'll only have time for 1 revive in a boss fight.

What about Alchemist revive which is basically Challenger's prime perk on a 90 second cooldown?

Only difference is that it's pro-active and not 100% passive, but that's a pretty small price to pay for being able to use it 6x as often.
Last edited by Atma; Aug 31, 2023 @ 7:49pm
adobo Aug 31, 2023 @ 7:52pm 
Alchemist revive has to be active to save yourself from death. That's a 20 second window to take a deadly hit for it to take effect. Using it on other people, its a 90 second relic free revive.

It also has a cooldown of 180 second if someone is revived by it already.
Last edited by adobo; Aug 31, 2023 @ 7:54pm
Atma Aug 31, 2023 @ 8:01pm 
Originally posted by majikero:
Alchemist revive has to be active to save yourself from death. That's a 20 second window to take a deadly hit for it to take effect. Using it on other people, its a 90 second relic free revive.

It also has a cooldown of 180 second if someone is revived by it already.

It does have the 180 second cd if it revives you, but that is still a lot more uses than Die Hard.

In practice, the 20 second window is not hard to work around in a boss fight, since you tend to know what the "problem" areas will be after seeing the fight a couple times.

And of course, there's the benefit of being able to both rez a downed teammate while putting a self-revive on yourself at the same time.

It's different, but arguably a lot stronger and more versatile. Challenger's prime perk is one of the worst in the game, imo.

And this is from someone who generally is going to have Challenger as one of my archetypes no matter what. It's just not great in the first slot.
Last edited by Atma; Aug 31, 2023 @ 8:01pm
adobo Aug 31, 2023 @ 8:18pm 
Its still a zero effort zero cost revive. With how many times I've died with the boss having a tiny bit of health, having a free revive would have made all the difference.

You can be good enough to just not die or you still die but that 2nd chance could have made the difference to finish the fight.

If anything, I find the summoner prime perk more useless. I'm not gonna take the time to shoot my own summon on purpose.
Last edited by adobo; Aug 31, 2023 @ 8:18pm
Kappa Aug 31, 2023 @ 11:33pm 
Friendly fire: is ok and a fun addition for co-op ( unskilled players are given the possibility to get the kinship trait, which is also the main trait for several mod builds ).

Armor / DR: Not required, and thanks for the nerfs armor can carry even casual players through apocalypse almost facerolling. This should be addressed in the apocalypse difficulty ( by nerfing the DR cap or similar ).

Balance: While being a game with RPG elements always means that some items will be tier D and others tier S, it's true that some items could use some adjustement.

ps: if you feel that you must run specific items/builds on apocalypse difficulty, that now is pretty chilling not to say trivial ( especially in solo ), then you should probably try not to use them and give it a shot to properly learn the game mechanics ( aka, trying to beat the game without having to rely on DR, to the point you won't consider it "mandatory" ).

I still hope for gunfire to teak nightmare a little and to increase Apocalypse difficulty to at least how it was post nerf ( currently there's no challenge at all, and all encounters, whether they are solo or co-op, can be cleared at first attempt, maybe with a couple tries on a few of them ).
amishman53 Sep 1, 2023 @ 5:03am 
Originally posted by Kappa:
Friendly fire: is ok and a fun addition for co-op ( unskilled players are given the possibility to get the kinship trait, which is also the main trait for several mod builds ).

Armor / DR: Not required, and thanks for the nerfs armor can carry even casual players through apocalypse almost facerolling. This should be addressed in the apocalypse difficulty ( by nerfing the DR cap or similar ).

Balance: While being a game with RPG elements always means that some items will be tier D and others tier S, it's true that some items could use some adjustement.

ps: if you feel that you must run specific items/builds on apocalypse difficulty, that now is pretty chilling not to say trivial ( especially in solo ), then you should probably try not to use them and give it a shot to properly learn the game mechanics ( aka, trying to beat the game without having to rely on DR, to the point you won't consider it "mandatory" ).

I still hope for gunfire to teak nightmare a little and to increase Apocalypse difficulty to at least how it was post nerf ( currently there's no challenge at all, and all encounters, whether they are solo or co-op, can be cleared at first attempt, maybe with a couple tries on a few of them ).

You miss a lot of my points with these arguments. For friendly fire, I made a statement that me and my friend literally abandoned our builds just so we don't have to invest in kinship. It's not skill relevant.. a player doing a build with firestorm is often going to create hell for a player running a melee build, else they have to just not use it. After we abandoned those builds, we played fine for a while without kinship, until last night he decided he wanted to try the unarmed build and I ran a fun little support build for it with doggo and alchemist second skill (boosts melee speed, dog boosts damage). If you think FF is a positive thing for the game, then we are simply at a difference of opinion. In such case, i don't want changes to cater to just me, but i know my friends feel the same, and would like a toggle for that. Even a toggle to disable just the friendly knockdowns would be a huge improvement to me.

Armor and DR.. sure 'not required'. Technically nothing is required.. if your good enough you can go completely naked and beat apocalypse (assuming enemies don't resist the damage to 0). Point of my post is that avoiding one-hits in apocolypse difficulty is an investment, and the best investment is bright steel with leto's. Nothing compares at an equivalent investment, unless you wanna dump your amulet slot on leto's amulet. Of course theirs several ways to dump into -weight options, but that route takes far more investment. The final option would be a true face-tank build, which is a very strict assortment of items/traits leaving I think one ring slot available, and unless i haven't delve enough into it medic primary so that crystal heart can be kept up. Samoflange too, with little extra investment will prevent one-shots, but amulet slot.. you only get one, so investing the armor slots and ignoring any fashion is simply better. I'm not asking for invincibility on any build, it's just the one-shots (and i understand effective health, i think too many people here undervalue vigor as a trait or seal of the empress).

Balance; the goal should really be to bring everything to a usefulness based on builds. A D tier item can be S tier in the right build and i'll say that's fine, but some rings for example are just worst then others. I don't like it as an example, but restriction cord vs hardened coil. On the surface, hardened coil is simply better, and while i feel restriction cord needs a buff to it's DR to make it useable, it is in theory a 'S-tier in right build' scenario. It's just, as it is, your getting one shot on apocalypse with it making it's DR pointless, unless again that's all your build is doing.

I misstated on the couple builds thing a tiny bit.. it's that your either sacrificing a couple things to take a hit and your character has one look (leto's), full investing into DR which feels bad and good for different reasons, or your accepting that you must play perfectly. If i'm correct, bosses slightly change up on veteran.. maybe that's just me. Regardless, that should be how difficulty is tuned, not buffing/nerfing numbers. Give me a harder boss to overcome with my gameplay, not a boss to overcome with my numbers or pure perfection of past experience. It's not interesting, and in this game with the amount of options a player has with it's rpg elements, it actually makes it far less interesting.

Now, full transparency, i've done extremely little on solo apocalypse. A little bit of level grinding for a final few classes i haven't maxed yet and that's it. Pretty much all of my apocalypse experience comes from multiplayer, 2-3 people. Maybe it's less investment for tanking a single hit on solo, i don't know for sure. Consider my experience entirely in multiplayer.
Kappa Sep 1, 2023 @ 5:36am 
Originally posted by amishman53:

You miss a lot of my points with these arguments. For friendly fire, I made a statement that me and my friend literally abandoned our builds just so we don't have to invest in kinship. It's not skill relevant.. a player doing a build with firestorm is often going to create hell for a player running a melee build, else they have to just not use it. After we abandoned those builds, we played fine for a while without kinship, until last night he decided he wanted to try the unarmed build and I ran a fun little support build for it with doggo and alchemist second skill (boosts melee speed, dog boosts damage). If you think FF is a positive thing for the game, then we are simply at a difference of opinion. In such case, i don't want changes to cater to just me, but i know my friends feel the same, and would like a toggle for that. Even a toggle to disable just the friendly knockdowns would be a huge improvement to me.

About ff, I think tornado is just a cheat and not even something like a build ( as it invalidates not only creeps, but also some bosses ).

I was more referring to normal shots, some aoes and maybe the enigma ( even if your ally has to deliberately aim you ), but even with a tornado build, what you can do is to expend 10 points in kinship ( although it's the tornado player the one who usually does so ).

If you were referring to other builds not involving tornados, that's ok, but I never experienced issues with anything but tornados, and enigma pre release, so maybe it's just my experience.

Originally posted by amishman53:
Armor and DR.. sure 'not required'. Technically nothing is required.. if your good enough you can go completely naked and beat apocalypse (assuming enemies don't resist the damage to 0). Point of my post is that avoiding one-hits in apocolypse difficulty is an investment, and the best investment is bright steel with leto's. Nothing compares at an equivalent investment, unless you wanna dump your amulet slot on leto's amulet. Of course theirs several ways to dump into -weight options, but that route takes far more investment. The final option would be a true face-tank build, which is a very strict assortment of items/traits leaving I think one ring slot available, and unless i haven't delve enough into it medic primary so that crystal heart can be kept up. Samoflange too, with little extra investment will prevent one-shots, but amulet slot.. you only get one, so investing the armor slots and ignoring any fashion is simply better. I'm not asking for invincibility on any build, it's just the one-shots (and i understand effective health, i think too many people here undervalue vigor as a trait or seal of the empress).

I wonder why it has always to come down to black or white.

Leaving apart that mark 2 + bsr is not an investement, but rather a cheat that currently keeps carrying randoms through the whole game, regardless the difficulty, it's not that if you don't push towards DR the alternative is going naked barefisting the boss.

On a 2 min boss fight, having 10x shield relic would allow the player to withstand 10 attacks that would have otherwise killed them, along with using black cat band or an archetype that gives free revive, shield or dodge.

Meaning that even with 40/50% DR a player will be mostly fine during the fight.
Obviously, if the player/s keep dying they'll push towards DR to avoid skilling themselves ( even though it's not all on them, but also on the party members ).

Pushing towards HP is like wearing mark 2 and bsr, aka refusing to learn and try to build up defenses instead.

Which might be good up to vet, but from nightmare on I think one should start to challenge themselves. But again, that's me talking since apo post nerf become a joke.

Originally posted by amishman53:
Balance; the goal should really be to bring everything to a usefulness based on builds. A D tier item can be S tier in the right build and i'll say that's fine, but some rings for example are just worst then others. I don't like it as an example, but restriction cord vs hardened coil. On the surface, hardened coil is simply better, and while i feel restriction cord needs a buff to it's DR to make it useable, it is in theory a 'S-tier in right build' scenario. It's just, as it is, your getting one shot on apocalypse with it making it's DR pointless, unless again that's all your build is doing.

I have never seen in years a game where all items/traits/stats, etc... are useful in some way ( to be a good alternative to other ones ).

What might happen is that the meta switched because of DLC/EXPANSIONS and patches ( nerfs/fixes ), but there will always be something better than others.

Restriction cord is not so good, indeed, but that's because it's too easy to stack bulwark.
So, if any, the bulwark stacks given by other items/skills should be halven.

For example, getting 1 bulwark stack for every active summon + blood bond trait ( which is currently bugged, as it doesn't count towards DR but it's a "true" 10% damage sharing ) is way stronger. But this doesn't mean we have to buff other items ( but rather work on those that are overpowered and used by the majority of players ).

Nerfing down what's too good would indeed switch the meta, but towards the bottom.
Meaning the new builds will be less effective, ending up to provide more challenging encounters.

PS: you should definitely try apo, as DR is not pointless there, unless you expect to tank every kind of attack ( eventually, more than once before needing to heal ).

Also, even if there might be some attacks that would kill you, the game is currently that nerfed that you can build up DR and HP increase ( relic fragment + flask + rings + traits + shield ), being able to survive even those attacks.
Haggis Sep 1, 2023 @ 6:38am 
Originally posted by Kappa:

Restriction cord is not so good, indeed, but that's because it's too easy to stack bulwark.
So, if any, the bulwark stacks given by other items/skills should be halven.
Or just buff it so that the ring now allows for 4 stacks of bulwark instead of 3. Is it really worth getting it for the potential extra 5% of damage reduction? For most builds probably not, especially on builds that do not have other reliable ways to build bulwark charges; but it now has its niche of being able to do something others cannot, and so even if it remains D tier, there is now a reason to actually take if you want to be as tanky as possible.
Kappa Sep 1, 2023 @ 6:44am 
Originally posted by Haggis:
Originally posted by Kappa:

Restriction cord is not so good, indeed, but that's because it's too easy to stack bulwark.
So, if any, the bulwark stacks given by other items/skills should be halven.
Or just buff it so that the ring now allows for 4 stacks of bulwark instead of 3. Is it really worth getting it for the potential extra 5% of damage reduction? For most builds probably not, especially on builds that do not have other reliable ways to build bulwark charges; but it now has its niche of being able to do something others cannot, and so even if it remains D tier, there is now a reason to actually take if you want to be as tanky as possible.

It has a niche because it went from being a must for a specific build( leto + restriction cord ) to just one of the several items giving DR.

And consider you can get 100% DR out of 80% ( it still obviously count as 80%, but just to point out you can get past it easily ), the cord feels underwhelming.

Also, there's no HP cap, meaning that not only that item halves your hp pool, but now character can aim up to 270hp IIRC, with some builds.

If you want to tank, you won't get it even if i would give +50% DR, because Hit points matters more and you can easily achieve 80% DR regardless the build ( starting from 62.3% with mark 2 with lab gloves + fortify ).
Last edited by Kappa; Sep 1, 2023 @ 6:46am
amishman53 Sep 1, 2023 @ 3:46pm 
Not quoting, cuz post lengths.

@Kappa The ff thing isn't about survival, it's about builds conflicting. Me and my friend built kinship both and he couldn't do crap to me. However: A - Tornado would suck me in and blind me so that i'm swinging and not seeing what i'm hitting, and B - Starshot would knock me down, which could lead to my death if the boss then dumps into me.

The builds conflict too much that they are unusable together, ruined by friendly fire. Tho the issue is primarily CC and not so much damage, i still think just removing friendly fire would be an improvement. kinship feels like a filler trait, and i personally can't see how investing points into it can feel good for anybody. However, like i said, at least removing the ability to CC other players would be enough for me, it would allow the builds to coincide with each other, and i'll just mod the game for 10 extra trait points so that my friends and I don't have to waste trait points on kinship just to make the builds work.

If i'm understanding what your saying about armor/dr, it's that everything can be dodged and git gud and builds don't matter. 'pushing towards hp is like wearing mark 2 and bsr, refusing to learn and build up defenses instead'. If your argument is don't get hit, then my argument falls on 'don't make so many defense things meaningless'. Also.. don't think shield heart will prevent a ton of one-shots on it's own, which again is my only real issue. That said, i played a ton with shield heart during the early stages of my time in the game and actually don't think i've used it in apocalypse for the exact reason that it feels a bit like a crutch. On apocalypse, given how difficulty in this game is just scaling numbers, i wouldn't expect shield heart to solve things on it's own either. and the unarmed thing, that's just a fun build my friend is trying out.. it's not a "it's the only other thing that works" argument.. literally separate from the issues i have with DR options in the game.

To expect everything to be good, yeah it won't happen. To expect everything to have it's place, also won't happen. That is the ultimate goal tho, and i wanted to provide feedback to help with that goal. Restriction cord is simply one of those that i don't see getting used, as much as i want to use it. Maybe with blood bond because it's bugged i could get a build in with it, but it's 15% DR is still not enough otherwise. If we just nerf good things, we make the game unplayable and I just tell my friends "farewell" and start on Armored Core 6. I'd prefer buff the bad things.. make things feel good to play, make more options, not less.
Atma Sep 1, 2023 @ 5:09pm 
I find it a little weird that you keep focusing on the Restriction Cord in a vacuum comparison w/ other rings, but the Restriction Cord is only 1 piece of a build that does make it S-tier w/ all of the other "below 50% does this awesome thing" items since it activates them full-time.

But earlier in the thread, you said that you are cool w/ items being D-tier normally, but S-tier in specific builds.

I don't understand how Restriction Cord doesn't fall squarely into this exact category?

15% DR fulltime from one item is kinda huge in this game and along w/ other DR-boosting (traits, armor, etc) can easily cap you at 80% and free up some of those traits you would normally have used to achieve max DR.

This seems like a case of not being able to see the forest for the trees.
Last edited by Atma; Sep 1, 2023 @ 5:10pm
Elvarion Sep 1, 2023 @ 5:28pm 
My current solo build is a firestorm build. Guess what I am running.. 10/10 Kinship.
It reduces damage you do to yourself also. Firestorm completely obliterates you if you get an unlucky shot that either bounces or hits a target that then charges you and the storm follows and drags you in.

Kinship negates all that. Which also means I can run the AOE Trait to get massive storms.

Is this a super viable S-Tier build? Not really. But its really fun to run on Veteran or Below.
Made much more possible to run thanks to Kinship.
amishman53 Sep 2, 2023 @ 5:34am 
Originally posted by Atma:
I find it a little weird that you keep focusing on the Restriction Cord in a vacuum comparison w/ other rings, but the Restriction Cord is only 1 piece of a build that does make it S-tier w/ all of the other "below 50% does this awesome thing" items since it activates them full-time.

But earlier in the thread, you said that you are cool w/ items being D-tier normally, but S-tier in specific builds.

I don't understand how Restriction Cord doesn't fall squarely into this exact category?

15% DR fulltime from one item is kinda huge in this game and along w/ other DR-boosting (traits, armor, etc) can easily cap you at 80% and free up some of those traits you would normally have used to achieve max DR.

This seems like a case of not being able to see the forest for the trees.

Does this S-tier build work on apocalypse? Sure, restriction cord can be used in survivor and veteran, but i'm not sure about nightmare and apocalypse. Surviving hits is a matter of effective health ( ehp = hp / (DR / 100) ). The 15% DR the ring comes with, and even the additional 15% from hardened coil that combines perfectly with it, is still 20% shy from making up for the lost hp. Theirs cool interactions with it, don't get me wrong i love the concept of the ring which is why i use it as an example, but the pro's do not outweigh the cons. I technically don't consider hardened coil or reserve boosting gem, for examples, to be exclusive to restriction cord since they provide benefit before that 50% loss, and anything that perfectly combines with it (specifically 50% or less) can technically still be used in other builds.

That said, maybe shield heart and other shield things can help make up for it, and maybe it's not completely unusable, but it also doesn't really bring anything to the table with it's combos that can't be achieved without that sacrifice. That's sorta the core problem with the item outside of just how it gimps survivability. On the flipside, if you don't plan to get hit, i'm sure theirs ways to get great dps with it.. but also can get great dps without it sooo..



Originally posted by Elvarion:
My current solo build is a firestorm build. Guess what I am running.. 10/10 Kinship.
It reduces damage you do to yourself also. Firestorm completely obliterates you if you get an unlucky shot that either bounces or hits a target that then charges you and the storm follows and drags you in.

Kinship negates all that. Which also means I can run the AOE Trait to get massive storms.

Is this a super viable S-Tier build? Not really. But its really fun to run on Veteran or Below.
Made much more possible to run thanks to Kinship.

Solo, effecting yourself, that's all fine and not the argument i'm trying to make, or even what i consider the problem. My issue is with coop. It's funny the first time when your friend throws a tornado on you while your tracking to smack a ♥♥♥♥♥, but the humor wears down when it becomes a "one of us has to stop using our build to have fun" thing. Reminder that i love this game, but it's because i love it that i have these problems.. some things just get thrown out the window due to implementation of various things.
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Date Posted: Aug 31, 2023 @ 2:46pm
Posts: 23