Remnant II

Remnant II

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Thoughts on adding loadouts?
Love the game, one thing that I think would be a big quality of life improvement would be the ability to save and select loadouts. I find myself spending a lot of time selecting all the different items and classes when I want to change up my build. Having loadouts would make this process more streamlined and I would be able to spend more time talking to mudtooth!
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Showing 1-15 of 17 comments
Eudicots Aug 31, 2023 @ 8:30am 
this is a feature the developers have said they are working on.
Arbiter Hexus Aug 31, 2023 @ 8:36am 
Originally posted by Eudicots:
this is a feature the developers have said they are working on.
Ah perfect! I must have missed it, thanks.
Atma Aug 31, 2023 @ 9:05am 
Originally posted by Arbiter Hexus:
Originally posted by Eudicots:
this is a feature the developers have said they are working on.
Ah perfect! I must have missed it, thanks.

Easy to miss, was part of a Reddit AMA and I think they may have mentioned it on Twitter.
Evilsod Aug 31, 2023 @ 9:06am 
Originally posted by Eudicots:
this is a feature the developers have said they are working on.

I'd argue it's a feature that should've been in the game from the start, but at least we're getting it... eventually... when it's finished... maybe.
Arani Aug 31, 2023 @ 9:22am 
Originally posted by Arbiter Hexus:
Originally posted by Eudicots:
this is a feature the developers have said they are working on.
Ah perfect! I must have missed it, thanks.
I can't wait. We seriously need this feature. A fraction of the builds I run remain the same in the world and vs. bosses. The game is literally designed in a way where you are expected to change your loadouts (fliers, out of reach bosses, extreme mobility fights vs. more stationary mag dump ones, Kinship or just flat out switching away from Firestorm & explosions build when coop, etc). It's not like Dark Souls where every even remotely vaible build is expected to be able to handle every situation - just in varying degrees. But having to change classes, skills, traits, weapons, mods, mutators, relics, relic shards, amulets, and all 4 of the rings *every single time* is just super annoying.

Originally posted by Evilsod:
Originally posted by Eudicots:
this is a feature the developers have said they are working on.

I'd argue it's a feature that should've been in the game from the start, but at least we're getting it... eventually... when it's finished... maybe.
Absolutely. :>
Last edited by Arani; Aug 31, 2023 @ 9:23am
Vin Aug 31, 2023 @ 9:26am 
id kill for a search bar in rings. if you are a dev and your inventory has more than 20 items, you should put a search function.
Atma Aug 31, 2023 @ 9:38am 
Originally posted by Vin:
id kill for a search bar in rings. if you are a dev and your inventory has more than 20 items, you should put a search function.

It took me way longer than I care to admit to even notice that they are in alphabetical order by default, so that helps for the 10 or so rings that I remember the names for lol.
Def. agree, can't wait for the devs to add this as it'll make it so much easier swapping from weakspot shotgun build to mod spam build

Btw everybody, in case you didn't know. You can favorite your items with "F" to make it easier to select things you need if you are swapping builds for the time being.
Arani Aug 31, 2023 @ 10:33am 
Originally posted by Atma:
Originally posted by Vin:
id kill for a search bar in rings. if you are a dev and your inventory has more than 20 items, you should put a search function.

It took me way longer than I care to admit to even notice that they are in alphabetical order by default, so that helps for the 10 or so rings that I remember the names for lol.
My way of searching is to dig up an image from the wiki so I can spot them faster. xD But I mean, loadouts are just one of the many QoL stuff we need:
  • Why can't we use the map, access our inventory and change our loadouts while we're spectating?
  • Considering how much time we spend just waiting around on coop without being able to do ANYTHING AT ALL, we need a "mute on background" option.
  • For the same reason, loot, xp and rewards need to be given instantly instead of waiting until the stone, to prevent the criminal-minded from letting you hang in there for 10 minutes and then kicking you out just before they rest on a stone (or there needs to be a report for that so they are banned from online play).
  • Leaving or disconnecting from coop should put you back where you were at the world stone, instead of having to go through the main menu and load into the game again every single time. Alternatively, we should be able to join online from the main menu. Either way, ANY choice putting us 10 steps back instead of to the same point where we made that choice, is just such a bad design.
  • When we use coop quick join, we do not need to be told about a random error, be thrown into main menu, load back into game, wait the world stone animation, find another game, repeat up to 20x in a row (this happens ALL the time). This is like 90's level accessibility. Actually, it's worse.

    I'm completely uninterested in whatever network error / host realizing they had coop on so they kicked me while I was loading / host quitting the game, whatever. If you can't find the game, then automatically go for another one, and keep doing it until it works or I cancel. The current level of usability is like if we had to manually reconnect to wi-fi / internet every single time there's a moment of packet loss on your PC (so several times an hour at least, probably several times a minute), it's absolutely unheard of levels of inane.
  • We need some kind of a region / ping limiter. Nobody wants to join games where switching or firing weapons comes with a 2 second delay. Absolutely nobody wins with that, the host doesn't want you there, you don't wanna be there. This shouldn't even happen.
  • Unless we join a friend's game, do NOT put us in games where the host is either afk or in the town (ie. doing nothing).
  • Considering all of the above, an average coop experience for me rn is:
    1. Spend several minutes changing my loadout
    2. Mute the game on EarTrumpet so I can at least do something else on my PC
    3. Spend the next 5-10 minutes manually navigating from main menu to game to rejoining matches over and over and over, and probably spend a good 5 minutes waiting, to finally find a game that doesn't crash to a random error, and where the host isn't afk or in town
    4. Spend all the time inbetween watching streams or browsing memes, at least when the game isn't bothering me with pointless prompts about sending me into games I couldn't join in the first place
  • Why do all the trader NPC's need 10 seconds of idle animations before we can interact with them? What's with the billion pointless delays in the game in general? Did they seriously prioritize the NPC's sense of peace and need for a moment of quiet and time to reflect, over the very real needs of the players? The ONLY function for them, is to provide us with their services. Why do we need to wait for 10 seconds, or go through 10 steps of dialogue (looking at you Whispers stop scribbling and give me my gear), every single time?
  • Why is helmet visibility an account toggle? It makes no sense. That is a costume option, it depends on your costume. And your character. Not your account. Who would ever put that as an account option?
There's more but I'm gonna stop here. It's insane to me that the reviews of the game didn't at all note these absolutely staggering QoL and gameplay issues.
Last edited by Arani; Aug 31, 2023 @ 10:40am
Vin Aug 31, 2023 @ 10:41am 
Originally posted by Arani:
Originally posted by Atma:

It took me way longer than I care to admit to even notice that they are in alphabetical order by default, so that helps for the 10 or so rings that I remember the names for lol.
~snip~.

can easily be summed up as "Console Port" is the reason why remnant has so many limitations.
Atma Aug 31, 2023 @ 10:43am 
Originally posted by Vin:
Originally posted by Arani:
~snip~.

can easily be summed up as "Console Port" is the reason why remnant has so many limitations.

Remnant 2 was definitely designed for the PC first.
Player 1 Aug 31, 2023 @ 11:11am 
Been asking this since day 1 . So good devs listened , ans Cant wait for it !
Vin Aug 31, 2023 @ 11:18am 
Originally posted by Atma:
Originally posted by Vin:

can easily be summed up as "Console Port" is the reason why remnant has so many limitations.

Remnant 2 was definitely designed for the PC first.
any game with multiplatform release is a console port.
Atma Aug 31, 2023 @ 12:51pm 
Originally posted by Vin:
Originally posted by Atma:

Remnant 2 was definitely designed for the PC first.
any game with multiplatform release is a console port.

You are using those words, but it doesn't seem like you understand what they mean.
Flip_Light Aug 31, 2023 @ 12:53pm 
Originally posted by Evilsod:
Originally posted by Eudicots:
this is a feature the developers have said they are working on.

I'd argue it's a feature that should've been in the game from the start, but at least we're getting it... eventually... when it's finished... maybe.

The game is literally "finished" right now, it's just going through some bugfixing essentially. Anything else we get (in the MAIN game, not dlc) is additional content that was never even promised to us. Not sure what this is supposed to mean, but it comes off as extremely underhanded.
Last edited by Flip_Light; Aug 31, 2023 @ 12:54pm
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Date Posted: Aug 31, 2023 @ 8:03am
Posts: 17