Remnant II

Remnant II

View Stats:
IcyBalls Aug 21, 2023 @ 10:30am
Campaign "randomness" makes no sense to me
Here's my issue:
In my campaign I get a Navigator's helm but no navigator's room to access with it. I've got Lodestone Crown but no Bedel of The Vaunnt. I have the council chamber where i learn about the impostor king but no impostor king to fight. I see the most amazing boss fights other people are having, but i don't get those... because of RNG? (I'm not talking about different variations of world bosses)
I know Adventure mode exists. I know you can replay a world and each time it will be different with possibility of getting different items/events/boss fights. But why? Why should I replay the same area in hopes of getting boss fights i missed instead of having all of optional stuff in one playthrough? A normal playthrough is not extremely long but long enough for the average player to not feel like replaying the game for extra content. It feels like playing DLC missions that are hidden throughout the game and require you to redo all the stuff you did before.
Same goes for world bosses. If the player desires to beat a different variation of the world boss, why not have that option available straight away? I mean, some other games allow you to redo boss fights even if just for fun. Why go through hours of monotonous dungeon crawling to get there again?
Because of all this the "replayabillity" the game offers seems artificially imposed to me.
And yes - I realize you can beat the game using different builds and whatnot which might add to replayabillity, but that aspect here is nowhere near as good as in Elden Ring or other Fromsoft games, and those games allow you to beat all the bosses in one playthrough.

P.S. Another thing that needs mentioning: Nightweaver's Web. It can take some of the quest items from other regions in exchange for unique items or relics. The problem is that you can't take quest items with you from adventure mode, which means if you want a specific item from the Nightweaver's Web you would need to roll a campaign that simultaneously has the Web in Losomn and the required quest item in the other world.
Last edited by IcyBalls; Aug 25, 2023 @ 8:55am
< >
Showing 1-15 of 20 comments
Suzaku Aug 21, 2023 @ 10:43am 
The game is meant to be played multiple times. Adventure mode is designed with this in mind, and you don't need to fight through a bunch of useless bosses to get to the one you want. If you want to kill a specific boss, you can literally just run passed almost everything and kill only the required bosses, of which there's just 1 for the transitional stage, and the final boss.

You can complete an entire adventure mode in under 15 minutes.
Archer Aug 21, 2023 @ 10:53am 
I dont love it as well , I dont like random generated stuff at all and prefer hand crafted experiences.


I honestly wish you could play the campagin and see 100% of the maps , dungeons , storylines ,bosses , ect , in a single run .

& then in advanture mode have all that randomly generated stuff - we cant always get what we want /:

However the game accommodates for its randomly generated features very well.
& still managed to be my favorite game of 2022&2023
Last edited by Archer; Aug 21, 2023 @ 10:55am
IcyBalls Aug 21, 2023 @ 10:55am 
Originally posted by Suzaku:
The game is meant to be played multiple times. Adventure mode is designed with this in mind, and you don't need to fight through a bunch of useless bosses to get to the one you want. If you want to kill a specific boss, you can literally just run passed almost everything and kill only the required bosses, of which there's just 1 for the transitional stage, and the final boss.

You can complete an entire adventure mode in under 15 minutes.
Seems a little far fetched considering the stamina drain, but even if so, I have no way of knowing where that boss might be or whether I even have it in my seed. If I'm left to just run through everything to get to the boss I didn't fight it further proves my point. Why have that necessity? What's the point?
SB'67/nWo Aug 21, 2023 @ 10:58am 
Originally posted by IcyBalls:
Here's my issue:
In my campaign I get a Navigator's helm but no navigator's room to access with it. I have the council chamber where i learn about the impostor king but no impostor king to fight. I see the most amazing boss fights other people are having, but i don't get those... because of RNG? (I'm not talking about different variations of world bosses)
I know Adventure mode exists. I know you can replay a world and each time it will be different with possibility of getting different items/events/boss fights. But why? Why should I replay the same area in hopes of getting boss fights i missed instead of having all of optional stuff in one playthrough? A normal playthrough is not extremely long but long enough for the average player to not feel like replaying the game for extra content. It feels like playing DLC missions that are hidden throughout the game and require you to redo all the stuff you did before.
Same goes for world bosses. If the player desires to beat a different variation of the world boss, why not have that option available straight away? I mean, some other games allow you to redo boss fights even if just for fun. Why go through hours of monotonous dungeon crawling to get there again?
Because of all this the "replayabillity" the game offers seems artificially imposed to me.
And yes - I realize you can beat the game using different builds and whatnot which might add to replayabillity, but that aspect here is nowhere near as good as in Elden Ring or other Fromsoft games, and those games allow you to beat all the bosses in one playthrough.
The RNG map gen is what sets this apart from elden ring otherwise it would just be another clone. If you looked into the game and its predecessor before your purchase, you would know that its 1 of its main hooks. Side areas and the boss within that area is random, the main boss in each world is not, you know which it is from the get go. Playing adventure you can reroll until you get the storyline you want, and it doesn't take hours to get to an endboss, 15 - 30mins if you focus it.
IcyBalls Aug 21, 2023 @ 11:02am 
Originally posted by SB'67/nWo:
Originally posted by IcyBalls:
Here's my issue:
In my campaign I get a Navigator's helm but no navigator's room to access with it. I have the council chamber where i learn about the impostor king but no impostor king to fight. I see the most amazing boss fights other people are having, but i don't get those... because of RNG? (I'm not talking about different variations of world bosses)
I know Adventure mode exists. I know you can replay a world and each time it will be different with possibility of getting different items/events/boss fights. But why? Why should I replay the same area in hopes of getting boss fights i missed instead of having all of optional stuff in one playthrough? A normal playthrough is not extremely long but long enough for the average player to not feel like replaying the game for extra content. It feels like playing DLC missions that are hidden throughout the game and require you to redo all the stuff you did before.
Same goes for world bosses. If the player desires to beat a different variation of the world boss, why not have that option available straight away? I mean, some other games allow you to redo boss fights even if just for fun. Why go through hours of monotonous dungeon crawling to get there again?
Because of all this the "replayabillity" the game offers seems artificially imposed to me.
And yes - I realize you can beat the game using different builds and whatnot which might add to replayabillity, but that aspect here is nowhere near as good as in Elden Ring or other Fromsoft games, and those games allow you to beat all the bosses in one playthrough.
The RNG map gen is what sets this apart from elden ring otherwise it would just be another clone. If you looked into the game and its predecessor before your purchase, you would know that its 1 of its main hooks. Side areas and the boss within that area is random, the main boss in each world is not, you know which it is from the get go. Playing adventure you can reroll until you get the storyline you want, and it doesn't take hours to get to an endboss, 15 - 30mins if you focus it.
I get that the game is trying to be unique with it. But this feature doesn't add anything. It doesn't affect the gameplay in any major way. I would much rather have a clone with all it's content on the table
SB'67/nWo Aug 21, 2023 @ 11:03am 
Originally posted by IcyBalls:
Originally posted by Suzaku:
The game is meant to be played multiple times. Adventure mode is designed with this in mind, and you don't need to fight through a bunch of useless bosses to get to the one you want. If you want to kill a specific boss, you can literally just run passed almost everything and kill only the required bosses, of which there's just 1 for the transitional stage, and the final boss.

You can complete an entire adventure mode in under 15 minutes.
Seems a little far fetched considering the stamina drain, but even if so, I have no way of knowing where that boss might be or whether I even have it in my seed. If I'm left to just run through everything to get to the boss I didn't fight it further proves my point. Why have that necessity? What's the point?
The end world boss is always in the same place, in each world, for each storyline. Just follow the doors with (!) above them, they either lead you to the item needed to progress, or to the boss themselves
Suzaku Aug 21, 2023 @ 11:04am 
In regards to stamina, there's an amulet that increases stamina regen by 25 and reduces consumption by 50%. There are other rings that increase stamina, movements speed, and even a ring that completely removes stamina costs. And then there's concoctions, rings, traits, skills, and perks that increase movement speed. Unleash your inner Sonic.

Bosses typically only spawn in certain areas. As you zip around the map, you can run up to a door and see if it's a side path or main path. Heading inside will reveal the name, allowing you to know whether you should bother with it or not.

I can't do anything to change your opinion about whether you think RNG sucks or not. I can just offer information that the RNG can be greatly diminished so you can get what you want faster.
william_es Aug 21, 2023 @ 11:23am 
It's possible to join another player's game just for the purpose of fighting a specific boss.

In remnant 1, there were people coordinating outside the game to offer invites to people looking for a specific boss, or for defeating the boss in a specific way (for alternate boss weapons/loot). For various reasons, they'd skipped over that boss fight, but knew they'd rolled it.

In remenant 2, they seem to have added a whole screen for this when joining a game, so you can join a player who's at a certain boss fight. I think thats why so many boss arenas have a checkpoint right outside. To allow the game to "see" you are at that very boss's arena. I honestly don't remember that being a thing in remnant 1, but I could be wrong.
Grimzy Aug 21, 2023 @ 11:26am 
Originally posted by IcyBalls:
Originally posted by Suzaku:
The game is meant to be played multiple times. Adventure mode is designed with this in mind, and you don't need to fight through a bunch of useless bosses to get to the one you want. If you want to kill a specific boss, you can literally just run passed almost everything and kill only the required bosses, of which there's just 1 for the transitional stage, and the final boss.

You can complete an entire adventure mode in under 15 minutes.
Seems a little far fetched considering the stamina drain, but even if so, I have no way of knowing where that boss might be or whether I even have it in my seed. If I'm left to just run through everything to get to the boss I didn't fight it further proves my point. Why have that necessity? What's the point?

You have to see it this way:
By "campaign" the game means you have the mandatory bosses to kill to be able to get to the final area and bossfight to complete it. Everything else, is non-mandatory and will not appear in your seed.
That is the replayability value of remnant. the additional bossfights, loot and areas.
Kappa Aug 21, 2023 @ 11:41am 
If you don't like the major feature of the game, you can exploit it by using the save guardian tool.
benai Aug 21, 2023 @ 11:44am 
When you just need a specific map like me Astropath's Respite for the Rusted Navigator's Pendant you cant join this specific map.
First you need to find it and it needs to be a relativ new map when it wasnt picked up and joining maps takes time only when the other players let you join via going to the crystal and resetting the enemies not the items.

So i play this game mostly alone (offline). The only reason for me to play in multiplayer would be for the multiplayer trait to increase the using of relicts. But that is something you can only do with a friend not randoms.
One has to push the button and get nothing and the 2 others get the trait because they die.
AnInfiniteArc Aug 21, 2023 @ 11:44am 
Is this essentially a philosophical question of why people enjoy roguelikes/roguelites?
FourMore Aug 21, 2023 @ 11:58am 
Dude this is the sequel of a game that was built on the SAME premise. If you don't like the idea why are you playing it?
Malidictus Aug 21, 2023 @ 12:00pm 
I'd recommend using the Remnant Save Guardian[github.com] tool if that's your concern. It won't "fix" the worlds for you, but it'll tell you what you've rolled. That way you can ensure that your campaign has the events you want (the ones you've not seen yet, for instance) before you go very deep into it.
Rena Ichigawa Aug 21, 2023 @ 12:00pm 
If youre talking about world end bosses, you know who it is just y stsrting the world. Just from where you spawn. Elven castle, or outside a asylum? A long forgtten prison, or towering spires? The steps of a queens throne, or a shrine to the ravager? It takes seconds to know who your end world boss is.
Last edited by Rena Ichigawa; Aug 21, 2023 @ 12:00pm
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Aug 21, 2023 @ 10:30am
Posts: 20