Remnant II

Remnant II

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HulaHoopz Aug 19, 2023 @ 6:15am
This game's Level design = Literally Mazes. Bland... trash.
Maps are built like mazes and are so dumb to navigate. Also this game is complete trash. A souls-like without a Soul.

♥♥♥♥ this game and everyone who worked on it. I regret buying this garbage.
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Showing 1-15 of 23 comments
Kappa Aug 19, 2023 @ 6:21am 
Take your time to properly get used to the minimap ( it might be hard the the beginning to navigate ).
Gearotic Aug 19, 2023 @ 6:38am 
Originally posted by Kappa:
Take your time to properly get used to the minimap ( it might be hard the the beginning to navigate ).

I had the same problem.

Also, anyone had increased fps after turning off the map tilt?
Diabolical Taco Aug 19, 2023 @ 6:43am 
Skill issue
adobo Aug 19, 2023 @ 6:44am 
2
By maze you mean one big line, then sure.
LS95 Aug 19, 2023 @ 6:58am 
Originally posted by majikero:
By maze you mean one big line, then sure.
It's more like a small tree, only a few branching paths to all the dungeons, and they're all in roughly the same locations every reroll.
Originally posted by Diabolical Taco:
Skill issue

Do people just randomly say stupid crap nowadays for no reason? I don't agree with OP but you people saying "skill issue" and "git gud" about topics not even related to difficulty makes me wonder about your mental capacity.
adobo Aug 19, 2023 @ 7:18am 
2
Originally posted by bladeddragonknight:
Do people just randomly say stupid crap nowadays for no reason? I don't agree with OP but you people saying "skill issue" and "git gud" about topics not even related to difficulty makes me wonder about your mental capacity.
This game literally has a map function. If you are unable to use it to navigate the basic map of this game, it's obviously a problem with the user. There is nothing maze-like about this game.
Malidictus Aug 19, 2023 @ 7:21am 
Originally posted by LS95:
It's more like a small tree, only a few branching paths to all the dungeons, and they're all in roughly the same locations every reroll.

Closer to a node graph, it seems. Warframe's map generator is a tree, because no path ever loops back to areas you've visited. The map only ever branches, but never merges. Remnant seems to have some capacity for merging path back together since it typically generates loops.

With that said, actual map layout is incredibly simple. You have a main path, one or two loops and one or two branches. As long as you can recognise where the tiles begin and end, it's pretty simple. You'll notice that even larger maps rarely have more than ~ 9 tiles.

Each world also has a few distinct tile sets. Losomn has Fei hallways, Dran city and Dran sewer. N'erud has desert, underground facility, spire facility. Yesha has overworld forest, a different kind of forest and underground temple. Locations are comprised of tiles from that set.
Kappa Aug 19, 2023 @ 7:31am 
Originally posted by majikero:
Originally posted by bladeddragonknight:
Do people just randomly say stupid crap nowadays for no reason? I don't agree with OP but you people saying "skill issue" and "git gud" about topics not even related to difficulty makes me wonder about your mental capacity.
This game literally has a map function. If you are unable to use it to navigate the basic map of this game, it's obviously a problem with the user. There is nothing maze-like about this game.

Not true.
UI/UX should take the user in consideration, and there have been several complaints for what concerns the map. Meaning there's a lot of room for improvement.

But it's not right to put the blame on the player.
Sundowning. Aug 19, 2023 @ 7:58am 
Originally posted by Diabolical Taco:
Skill issue
This is the kind of people you gotta block on steam.
The Time Traveler Aug 19, 2023 @ 8:02am 
Originally posted by Prodigy:
Maps are built like mazes and are so dumb to navigate. Also this game is complete trash. A souls-like without a Soul.

♥♥♥♥ this game and everyone who worked on it. I regret buying this garbage.

they need to add a "minimap always points north" feature cuz a spinning minimap in a game like this IS the nightmare. Who the hell ever thought a spinning minimap is good? Like what purpose does that serve for anyone? Those are the same people who get frickin lost driving in the city.
Lanceps Aug 19, 2023 @ 8:22am 
press m, look at the unexplored dark area(s) = problem solved. Game has dead end dungeons but otherwise is pretty linear. If you bothered to read, then you'd probably see that according to the map key, you can distinguish zone doors apart from each other depending on whether they are mandatory or just dead end side stuff. So basically it's impossible to get lost or not know where to go (provided you read).
The only time that it might be a little unclear where to go is after finishing the labyrinth or maybe when you first arrive at the hub. Though it seems most people probably figured out that the key goes to the doors or looked at their map.

I don't think many people think the game is perfect but your tantrum does warrant skill issue comments. You're not exactly asking for help
Plasma Wizard Aug 19, 2023 @ 9:25am 
Originally posted by Lanceps:
I don't think many people think the game is perfect but your tantrum does warrant skill issue comments. You're not exactly asking for help

Given the choice between "begging for help" or "complaining," I will always choose to complain.
Elitists get hard/wet at begging, but at complaining they are so annoyed, they need to rally up and celebrate each other.

Just kidding
maybe
Lanceps Aug 19, 2023 @ 9:43am 
Originally posted by Knurrfaucher:
Originally posted by Lanceps:
I don't think many people think the game is perfect but your tantrum does warrant skill issue comments. You're not exactly asking for help

Given the choice between "begging for help" or "complaining," I will always choose to complain.
Elitists get hard/wet at begging, but at complaining they are so annoyed, they need to rally up and celebrate each other.

Just kidding
maybe

I get you, but i mean cmon "this game is trash, ♥♥♥♥ the devs and i want to refund now"? I think i'm an advocate for constructive conversation, but it's one thing to complain and another to say stuff like this.
Benjamin Aug 19, 2023 @ 9:52am 
Exploration is a big part of the game. I wouldn't have said it's particularly maze-like, but I guess it's subjective? Maybe you'd prefer something more linear?
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Date Posted: Aug 19, 2023 @ 6:15am
Posts: 23