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Take either Handling trait or point focus ring or both. It would greatly shrink the spread so that all the bullets would hit.
If you find your damage is somewhat lacking, I recommend you try running hotshot as that's what I used on my own shotgun. Specifically, hotshot for the main long gun as the shotguns already have pretty high base damage to get good benefit from that 15% increase with added fire, but also running Song of Eafir on the sidearm so that if you're ever in a pinch you can immediately stun and slow everything around you while reducing their outgoing damage and killing off most flying pests. These two mods work wonders for shotguns because of how effective they are at both controlling the flow of combat but also giving you an added boost when you need to burst an elite into the pavement.
Skewer is a good mod too if you're concerned about range, but Song of Eafir was always too effective for me to pass up given it allows you ample time to walk right into barrel stuffing range and suffer no falloff when you mag dump whatever's in your path.
My build for apocalypse and nightmare was fairly reliant on shields from stamina consumption, lifesteal, and the shielded heart. There's a ring that gives you a percentage of shield up to 50% of your health for expending 25 stamina, which is essentially proc'd by dodging, melee attacking, or even just running for a couple seconds. Very useful. Combining that with a ring that regenerates 3% of your health per second while shields are active and you'll have greatly improved survivability. And the amulet that gives 20% damage across the board with 1.5% lifesteal from active shields also greatly improved performance.
Overall the main points I can say are to try using lifesteal and capitalizing on the high damage values that shotguns have. Bandit will help to mitigate frequent reloading, and you'll still have space to run either a reload speed ring like wind hollow circlet, or go for even more damage with something like zania's malice. A few points into handling, like 3 specifically, will also help to reduce the spread in addition to the relic fragment and point focus ring.
Above all else, keep trying and you'll get it down eventually.
With Bulldog shotgun, if you hit a big weakpoint and deal one big damage, it stilll gonna be 30% chance to proc each shot.
But if you shoot at Dran or humanoid enemy and deal several numbers(let's say 5 of them) of 50~80 damages in single shot, then Bandit mutator will have chance proc multiple times (5 tries of 30% chance).