Remnant II

Remnant II

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Iron|Cu! Jul 25, 2023 @ 2:23pm
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Optimization
No game should require upscaling to be playable with modern hardware. A 4070 struggling at 1440p without upscaling is a joke and sign of incompetence. Period. Why the h. people support this and think its something normal?

The longer we keep eating everything they serve at us, and dont voice our opinions and facts + with our wallets things are only going to be worse and worse.

Do you people really want that?

Remnant 2 is a massive step up from the first one and an overall excellent game, but anyone defending its optimization is delusional. Stop defending garbage practices and accepting mediocrity from game devs, it's for you own good. (c) Helelo - from comments
Last edited by Iron|Cu!; Jul 26, 2023 @ 6:34am
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Showing 1-15 of 386 comments
Captain Furious Jul 25, 2023 @ 9:25pm 
People just want to be blind fanboys. A game can be great overall and still be warrant criticism
FarRisk Jul 25, 2023 @ 9:27pm 
Originally posted by Iron|Cu!:
No game should require upscaling to be playable with modern hardware. A 4070 struggling at 1440p without upscaling is a joke and sign of incompetence. Period. Why the h. people support this ane think its normal?
I do agree......
Iron|Cu! Jul 25, 2023 @ 10:36pm 
Originally posted by FarRisk:
Originally posted by Iron|Cu!:
No game should require upscaling to be playable with modern hardware. A 4070 struggling at 1440p without upscaling is a joke and sign of incompetence. Period. Why the h. people support this ane think its normal?
I do agree......

I just cant grasp the fact that people are even fighting about it and disscusing whos right and whos wrong, when its clear as summer sky
NetshadeX Jul 25, 2023 @ 10:45pm 
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Originally posted by Iron|Cu!:
No game should require upscaling to be playable with modern hardware. A 4070 struggling at 1440p without upscaling is a joke and sign of incompetence. Period. Why the h. people support this ane think its normal?

Unreal engine baby....there's a reason all the best (performing) games throughout gaming history all had custom in house engines. Engines like Red engine, A4 engine, Snowdrop engine etc run games beautifully even on aging hardware.

For instance, Love it or hate it, but The Division 2 (snowdrop) is over 5 years old and still looks better and more detailed than most games out there today and runs at 1080p/140 fps or 1440p/90fps fps or 4K/70fps locked on my 3080. All without any form of upscaling.

The sad part is 90% of all AAA releases use that godawful Unreal Engine.
Last edited by NetshadeX; Jul 25, 2023 @ 10:46pm
Toy the Ork Jul 25, 2023 @ 10:56pm 
I am aging and my eyesight is not better than last year.If the games are not optimised well I cant play. I played remnant 1 perfectly with no problems. Game was stable. I couldnt play Remnant 2. Literally gave me headaches. Sadly I requested a refund.
Abeltensor Jul 25, 2023 @ 11:27pm 
While I don't necessarily dispute the original poster's point, I would like to highlight the complexities involved in optimizing a game for the PC platform. Considering the myriad of hardware configurations, it's quite a task to ensure smooth performance. This isn't to excuse the poor performance of this game, but to shed light on possible reasons for the optimization challenges. Unreal Engine, while being a robust framework, often poses difficulties for developers, though some have used it to great effect.

Originally posted by NetshadeX:
Originally posted by Iron|Cu!:
No game should require upscaling to be playable with modern hardware. A 4070 struggling at 1440p without upscaling is a joke and sign of incompetence. Period. Why the h. people support this ane think its normal?

Unreal engine baby....there's a reason all the best (performing) games throughout gaming history all had custom in house engines. Engines like Red engine, A4 engine, Snowdrop engine etc run games beautifully even on aging hardware.

The misconception that in-house engines are generally better optimized is fundamentally flawed. Take the Division as an example - upon its release, its performance was subpar. It's important to remember that an engine is merely a suite of tools used to construct a game. The responsibility of handling different pieces of logic still lies with the developers. Regardless of the engine, poor code will result in poor performance. The developers need to ensure the use of efficient algorithms and, in the case of building their own engine, the correct integration of renderers with various GPU APIs.

Moreover, consider the EA games running on the in-house Frostbite engine. Dragon Age 3, for instance, had to force the engine to perform tasks beyond its intended capabilities, which is clearly visible in its performance issues, even on current-gen hardware. Bethesda's Creation engine offers another example: every game released on this platform seems to inherit the same bugs, including game logic linked to FPS, threading problems, and memory leaks.

On the other hand, many successful games have been built on Unity. While there are numerous examples of well-executed Unity games, there's also a fair share of poorly-written ones. The engine doesn't determine the game's quality; it's the development and implementation that truly matters. In this case, it might be related to Unreal but its more likely a bad implementation of a bunch of systems.
Last edited by Abeltensor; Jul 25, 2023 @ 11:28pm
Haywood Jashootmee Jul 25, 2023 @ 11:32pm 
IronCu award farming on new game discussions again i see. anyhow, who says its not normal and a sign of incompetence?
ziosj Jul 25, 2023 @ 11:33pm 
lazy devs getting rewarded sad future for pc gamers
LoveTruffle Jul 25, 2023 @ 11:37pm 
The memory leaks are pretty bad in high intensity lighting and particle effects. I make it about half way through the last boss until it turns into a slideshow and I have to restart the game. Pretty annoying.
Iron|Cu! Jul 26, 2023 @ 1:13am 
Originally posted by Abeltensor:
While I don't necessarily dispute the original poster's point, I would like to highlight the complexities involved in optimizing a game for the PC platform. Considering the myriad of hardware configurations, it's quite a task to ensure smooth performance. This isn't to excuse the poor performance of this game, but to shed light on possible reasons for the optimization challenges. Unreal Engine, while being a robust framework, often poses difficulties for developers, though some have used it to great effect.

Originally posted by NetshadeX:

Unreal engine baby....there's a reason all the best (performing) games throughout gaming history all had custom in house engines. Engines like Red engine, A4 engine, Snowdrop engine etc run games beautifully even on aging hardware.

The misconception that in-house engines are generally better optimized is fundamentally flawed. Take the Division as an example - upon its release, its performance was subpar. It's important to remember that an engine is merely a suite of tools used to construct a game. The responsibility of handling different pieces of logic still lies with the developers. Regardless of the engine, poor code will result in poor performance. The developers need to ensure the use of efficient algorithms and, in the case of building their own engine, the correct integration of renderers with various GPU APIs.

Moreover, consider the EA games running on the in-house Frostbite engine. Dragon Age 3, for instance, had to force the engine to perform tasks beyond its intended capabilities, which is clearly visible in its performance issues, even on current-gen hardware. Bethesda's Creation engine offers another example: every game released on this platform seems to inherit the same bugs, including game logic linked to FPS, threading problems, and memory leaks.

On the other hand, many successful games have been built on Unity. While there are numerous examples of well-executed Unity games, there's also a fair share of poorly-written ones. The engine doesn't determine the game's quality; it's the development and implementation that truly matters. In this case, it might be related to Unreal but its more likely a bad implementation of a bunch of systems.

Everything you said has a point, but that still doesn't change the fact that you are paying 60€ for a product that barely runs on hardware that could realisticly run 2 games at the same time.

Forcing and using DLSS scaling methods (which were made for lower end hardware in a first place and RTX usage) to be able to maintain somewhat stable framerate is a comedy and should not be supported.

The longer we keep eating everything they serve at us, and not voice our opinions (and with our wallets) things are only going to get worse and worse.
Iron|Cu! Jul 26, 2023 @ 2:37am 
Originally posted by LoveTruffle:
The memory leaks are pretty bad in high intensity lighting and particle effects. I make it about half way through the last boss until it turns into a slideshow and I have to restart the game. Pretty annoying.
Not sure are those leaks or not, but devs literally were transparent and knew they're publishing unoptimized game out
sadman Jul 26, 2023 @ 2:40am 
Ye you right. I can only hope they will fix optimization as soon as possible in future patches
Iron|Cu! Jul 26, 2023 @ 4:04am 
Originally posted by sadman:
Ye you right. I can only hope they will fix optimization as soon as possible in future patches

Not sure about soon, as their whole developing process was about focusing into upscaling methods... its gonna take time.. if ever..
sadman Jul 26, 2023 @ 4:17am 
Originally posted by Iron|Cu!:
Originally posted by sadman:
Ye you right. I can only hope they will fix optimization as soon as possible in future patches

Not sure about soon, as their whole developing process was about focusing into upscaling methods... its gonna take time.. if ever..
idk lets see. Hope dying last
Adz Jul 26, 2023 @ 4:18am 
Originally posted by sadman:
Ye you right. I can only hope they will fix optimization as soon as possible in future patches
They still haven't fixed Jedi Survivor four months on. That was UE5, too.
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Date Posted: Jul 25, 2023 @ 2:23pm
Posts: 386