Remnant II

Remnant II

View Stats:
MasterZalm Jul 25, 2023 @ 2:10pm
2
Endgame Trait Buiild
Here, I made a perfect end game trait build for literally any build. This does not include the proper setup for challenge runs.

1. Vigor. We all need health to survive hits. More health means more survival.

2. Endurance. We need stamina to dodge and run, since many bosses and even basic enemies have 3hit combos or more, running out of stamina means you cant dodge anymore.

3. Barkskin. You need damage reduction. Face it, most of us wont do a no hit run, your going to take damage. Reduce it so you can take more.

4. Siphoner. Life steal will keep you alive because you also have to do damage, so any you take can be negated with lifesteal.

5a. Fitness. Dodge is pretty common, and you'll likely be dodging alot. Extend that dodge, you'll probably survive more.

5b. Recovery. Stamina regen is useful if you dodge alot, and have better timing. Get that stamina, for more dodges and running, back sooner.

6. Free Slot. Congrats. You get a single trait, based on your build or preference. Summoner? Take Blood Bond/Rugged. Maybe going melee focus? Try Arcane Strike. If you shot the pew pews, use Footwork/Handling to ensure your do better pew pews.

There you have it. Every single trait point you are allowed in the game, consumed. All 60. For every one. No build diversity. Not really.
< >
Showing 1-15 of 47 comments
kaffekoppen Jul 25, 2023 @ 2:15pm 
But what will you do if you need to climb a ladder more quickly, and it's all that's stopping you from beating a boss? Clearly the traversal trait is the most powerful. Someone needs to make a ladders build.

But seriously, the devs discussed this over on Reddit and claimed that these are not necessarily the best picks if you are good at not getting hit. I see what they mean, but I still think it's hard to beat a big chunk of extra health and life steal, and I think for most people, many traits will be no-brainers.

If they truly wanted to go all in on build diversity, I think they should have considered something like a skill tree instead of reducing the traits system so drastically.
Last edited by kaffekoppen; Jul 25, 2023 @ 2:17pm
MasterZalm Jul 25, 2023 @ 2:18pm 
Originally posted by kaffekoppen:
But what will you do if you need to climb a ladder more quickly, and it's all that's stopping you from beating a boss? Clearly the traversal trait is the most powerful. Someone needs to make a ladders build.

But seriously, the devs discussed this over on Reddit and claimed that these are not necessarily the best picks if you are good at not getting hit. I see what they mean, but I still think it's hard to beat a big chunk of extra health and life steal, and I think for most people, many traits will be no-brainers.

I mean for the .7% of people out there who do no hit runs, or other various challenge runs, then yes, these traits arent good for them. But my point still stands. For most players, all these traits are pretty much bog standard required. You literally lose half of them for standard survival stuff, like Stamina, Health and Damage Reduction.
kaffekoppen Jul 25, 2023 @ 2:22pm 
I think they have been listening a lot to some very hardcore players. They also mention how players who have spent thousands of hours have maxed every trait, and how traits are then pointless, but how many people is that really? What about the hours spent getting there? I felt like I played it quite a lot, and I wasn't close to maxing out traits.
MasterZalm Jul 25, 2023 @ 2:25pm 
I spent roughly 800 hours in the first game on gamepass. I STILL didnt have every trait maxed. I had most of them maxed, yes, but not all. I had, what I felt, was the important ones maxed.

Thats still 800 hours and a majority was spent simply looking for traits, and getting trait points.

I have no spent less than 20 hours and have little desire to reinstall.
adobo Jul 25, 2023 @ 2:34pm 
Originally posted by kaffekoppen:
I think they have been listening a lot to some very hardcore players. They also mention how players who have spent thousands of hours have maxed every trait, and how traits are then pointless, but how many people is that really? What about the hours spent getting there? I felt like I played it quite a lot, and I wasn't close to maxing out traits.
They have a point though. how will you balance a new bosses when players have like max damage, max crit chance, max crit damage, max mod power traits and they just unload a few weapon reloads into the boss.

This isn't even some tryhard max trait account. Its just me with like 100 traits and a crossbow or devastator as my boss killer.
MasterZalm Jul 25, 2023 @ 2:39pm 
Originally posted by majikero:
Originally posted by kaffekoppen:
I think they have been listening a lot to some very hardcore players. They also mention how players who have spent thousands of hours have maxed every trait, and how traits are then pointless, but how many people is that really? What about the hours spent getting there? I felt like I played it quite a lot, and I wasn't close to maxing out traits.
They have a point though. how will you balance a new bosses when players have like max damage, max crit chance, max crit damage, max mod power traits and they just unload a few weapon reloads into the boss.

This isn't even some tryhard max trait account. Its just me with like 100 traits and a crossbow or devastator as my boss killer.

I mean, have you seen the current traits? None of them offer crit chance, crit damage, raw damage. Most of them offer survivability, utility, or entertaining traits. Most of the more powerful traits are tied directly to Archetypes. Like Encumbrance being only on Challenger, or Regen tied to Summoner.

https://remnant2.wiki.fextralife.com/Traits

Most of the traits listed are useful, but not powerful, by any means. It makes no sense to cap how quickly we climb ladders, or the aura radius.
DaxiraxJr Jul 25, 2023 @ 3:17pm 
I went with all the dif movement speed traits. Traversal, aiming, general speed. I am equal to a god.
MasterZalm Jul 25, 2023 @ 3:32pm 
I'm almost certain they added things like traversal speed and aura radius so the can claim they have a certain number of traits. Despite the fact that you only have any really access to 6.

Why claim you have any number of traits if you can only really use 6 of them.
PewPew Jul 25, 2023 @ 3:44pm 
I play apocalypse and health is not needed, every enemy still one shots you unless you invest in armor as well (from engineer) or weight (challenger).

Just equip the cat ring which gives you 2 seconds of invuln when you get hit or use the shield relic. Siphoner is also next to useless for me since like I said I die in 1 hit.

Barskin another thing.

That's 30 free points for me. I think endurance is also overkill when you regen stamina to full in a second with recovery but maybe it takes longer if you have full endurance. Have you tried using standing dodge? (no direction) the iframe and recovery of that is insane and it works better than mindlessly rolling.
MasterZalm Jul 25, 2023 @ 3:48pm 
Originally posted by PewPew:
I play apocalypse and health is not needed, every enemy still one shots you unless you invest in armor as well (from engineer) or weight (challenger).

Just equip the cat ring which gives you 2 seconds of invuln when you get hit or use the shield relic. Siphoner is also next to useless for me since like I said I die in 1 hit.

Barskin another thing.

That's 30 free points for me. I think endurance is also overkill when you regen stamina to full in a second with recovery but maybe it takes longer if you have full endurance. Have you tried using standing dodge? (no direction) the iframe and recovery of that is insane and it works better than mindlessly rolling.

Oh, lol. I uninstalled the game until the do something about the trait cap. I dont give a flying pig about difficulty, damage, health or anything on this game. Its a regression from the previous entry as far as I'm concerned and have been telling everyone I can to avoid the game until they fix it.
Uncle BuLLee Sep 1, 2023 @ 3:27am 
Originally posted by MasterZalm:
Here, I made a perfect end game trait build for literally any build. This does not include the proper setup for challenge runs.

1. Vigor. We all need health to survive hits. More health means more survival.

2. Endurance. We need stamina to dodge and run, since many bosses and even basic enemies have 3hit combos or more, running out of stamina means you cant dodge anymore.

3. Barkskin. You need damage reduction. Face it, most of us wont do a no hit run, your going to take damage. Reduce it so you can take more.

4. Siphoner. Life steal will keep you alive because you also have to do damage, so any you take can be negated with lifesteal.

5a. Fitness. Dodge is pretty common, and you'll likely be dodging alot. Extend that dodge, you'll probably survive more.

5b. Recovery. Stamina regen is useful if you dodge alot, and have better timing. Get that stamina, for more dodges and running, back sooner.

6. Free Slot. Congrats. You get a single trait, based on your build or preference. Summoner? Take Blood Bond/Rugged. Maybe going melee focus? Try Arcane Strike. If you shot the pew pews, use Footwork/Handling to ensure your do better pew pews.

There you have it. Every single trait point you are allowed in the game, consumed. All 60. For every one. No build diversity. Not really.
you literally copy pasted this article:

https://gameplay.tips/guides/remnant-2-endgame-trait-build.html

lol.
Uncle BuLLee Sep 1, 2023 @ 3:28am 
wish there was a downvote button like in reddit..
Kappa Sep 1, 2023 @ 4:12am 
"The perfect trait build for any build"

LOL

Never used fitness, siphoner or endurance, and they are far from being mandatory.

Vigor has no value with some builds ( and a high level of skill)

Barskin is similar to vigor

Recovery is currently broken af, and I really hope for Gunfire to notice and halve it ( mod power generation and skill CD could be halven as well in terms of power) .

But, looking at the bright side, even this thread has a merit.

Because now it's clear how some players play, and why they feel tight with the 65+25 traits cap.

Last edited by Kappa; Sep 1, 2023 @ 4:14am
Lord Quinton Sep 1, 2023 @ 4:19am 
Originally posted by MasterZalm:
I'm almost certain they added things like traversal speed and aura radius so the can claim they have a certain number of traits. Despite the fact that you only have any really access to 6.

Why claim you have any number of traits if you can only really use 6 of them.

Theres a surprising amount of pointless trash in this game, so many weapons that look neat but perform poorly next to starting weapons.... or enigma or that throwing axe you can snipe anything with. those little token things you can attach to your relic.... theres dozens of them and they give such infinitesimally tiny amounts of boosts its pretty much worthless. theres all these different armor sets and yet in the end unless your wearing the heaviest you can find the damage reduction does nothing, when i have 50% dmg redux and elite enemies are 2-shotting me on normal i'm thinking the only reason to even have armor is when your playing fashion souls. so many rings that have are utterly pointless.

this is actually why i stopped playing remnant. in dark souls theres ton of pointless crap too, but theres also a lot of cool stuff with interesting powers that keep me wanting to find new things and play with them. here, its just junk after junk after junk. this is especially true as the difficulty, and thus the effect enemies apply when they hit you, increases faster than you gain power so by the time you can get big defensive buffs ALL enemies are doing MORE damage through your defenses than when you started, and having more hp on top of that.
Skeleton Sep 1, 2023 @ 10:32am 
Originally posted by Lord Quinton:
those little token things you can attach to your relic.... theres dozens of them and they give such infinitesimally tiny amounts of boosts its pretty much worthless.
Relic Fragments?
Get them to Mythic and they provide larger boosts than most rings.
I usually keep +15% health on, and the other two slots are either +10% Crit Chance/+20% Crit Damage or +10% Elemental Damage/+10% Mod Damage.
< >
Showing 1-15 of 47 comments
Per page: 1530 50

Date Posted: Jul 25, 2023 @ 2:10pm
Posts: 47