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Or they can do nothing. But I like said in the first place, they should bring the rest of the guns up to par. Meaning they should feel good to be used in the game which they have created.
Right now the problem exists on a fundamental level. They could try to alleviate some of the issue by changing mob behavior, because there's no need for individual mobs to act like a try hard esports players in what's essentially a third person ARPG. It sounds cool on paper, for mobs to be "smart" and react to your aim, but it's not a good experience when the player is getting charged by 20 of them, and all of them decide to dodge at least once before letting the player shoot them. It's not a difficult mechanic to overcome, it's tedious and frustrating. Which is again, why the Enigma is so favored.
High power single shot weapons could at least come with built in penetrating shots. A sniper rifle would penetrate two mooks, while semi automatic long guns can penetrate one, for example.
you're still not answering my question. all the guns feel fine to use, they are just no where near as good as the enigma. I am using the star shot for fun now, and IT IS fun. but it's nowhere near the effectiveness of the enigma. you either don't seem to understand why it's broken or have never used it in a game. which is why you can't understand why other sidearms can't be buffed to this level.
this is also not just any ARPG shooter, this is a souls like copy of a shooter. you're suppose to be overwhelmed and the difficulty should be hard in all corners. not instantly solved by pointing a gun at a direction while walking forward. the flamethrower side arms that pen all enemies doesn't even compare to the engima, it's that stupid.
Been sitting here reading this thread with my morning coffee, and Im just wondering, why does it matter at all, If you wanna easy mob clear with the Enigma do it, if you want a another playstyle do it.
I understand all your points but i just don't see why it matters. And for the record i agree it's super powerful. But i just don't see why it should be nerfed.
Honestly it just feel like some ego rant about making the game harder for everyone just because it's supposed to be.
Why does it matter how other people play, does it in some way cheapen your effort or how you play the game ?
The video I posted earlier is someone using melee to roflstomp Apoalypse difficulty dungeons. Enigma is good for adds and crowd control but it's still way too slow and inefficient for end game use, you can still get hit while shooting if the crowd can shoot back.
Meanwhile you have new builds coming out that allows you to kill entire crowds near instantly with room clearing swings. Or firestorm spamming with infinite mod power generation.
Using Enigma on Survivor to Nightmare isn't a big deal cuz the HP values on P Lv 20 mobs on Nightmare is only a few more hits than Survivor. Apocalypse is where most people do end game grinding.
The problem isn't that Enigma is too strong, it's that we simply don't have anything else remotely like it. Fire doesn't spread from one target to another if they're nearby (barring the pyromaniac sections of Losomn, very specific mobs), and corroded creatures can't hurt those in close proximity with the acid they permeate.
But on the other hand, using all your gear for dps makes you a glass cannon.
I'd say rather than nerfing and buffing weapons, make a difficulty change between Veteran to Apocalypse.
Veteran = 2-3 Elites can spawn in 3 player co-op
Nightmare = 3-4 Elites can spawn in 3 player co-op
Apocalypse = 3 elites and a aborrant can spawn in a 3 player co-op...
Lets see how well CC builds do when you have tanky elites crowding the field?
My late game character feels equal to a Nightmare difficulty mobs for instance.
Make Veteran mob difficulty have +25% HP and +25% DMG
Then Nightmare adds Haste to all mobs, their projectiles are a bit faster and harder to dodge.
Then Apocalypse gives shields to all Elites, and a +10 resistance to all elemental damage.
As well, matchmaking needs a bit of tuning for power level and difficulty requirements...
Maybe Survivor is PL 1-20
Veteran is PL 21-40
Nightmare is PL 41-60
Apocalypse is P L61-100
Allow higher leveled gears to be found at higher difficulty, like all rings and amulets will have a +1 to +3 variants.
All Relics will have +1 to +3 variants as well.
So a Ring that is +10% Mod Generation can have +15/20/25% for a +1 to +3 version, which upgrades the ring in your inventory (you cannot own multiples).
Allow all weapons to upgrade to level 100 which raises power levels, but comes in forms of a auto-pickup upgrade.
This means a Enigma +10 will have a prefix (Veteran's) if its a Veteran grade Enigma, which has a power level of 40 instead of 20.
Only specific end game weapon unlocks could carry a Prefix of (Legendary) which scales from PL 80 to 100?
If the other guns are fine, what does Enigma matter? Just don't use it. You've still not provided an argument for why everyone else's Enigma should be nerfed to preserve -your- experience.
'You're supposed to be overwhelmed' - By what? Trash mobs? You think the Enigma is the only thing that trivialises a horde call? There's thumper turrets, tremor bombs, Witchfyres, the Firestorm, Cube Shield, Nano Swarm, TImelapse, the song of Eafir and what else more?
Hell, you can START with the Caltrop shot, which is already great crowd control and works well on elites too. That thing made my early game easy, long before Enigma came rolling along.
Could it be that maybe you're not supposed to be overwhelmed by trash mobs and the devs specifically want to give you tools to manage big crowds, only one of which is the Enigma?